Update 58 - Français, Dark Mode and Copy Rework
Greetings, Hard Chip players!
I've got a fresh update for you, and this one is a bit special (and continental). Hard Chip is starting to learn new languages – oui, oui, you read that right! We're dipping our toes into localization, with French leading the charge (and more languages on the horizon). On top of that, I've continued our never-ending war on "cheese" (those sneaky unintended solutions you clever folks come up with) and added a few nice quality-of-life improvements – including a darker, moodier look for the editor. Now, let's dive in and break down what's new and improved from version 0.0.6.78 to 0.0.6.80!
[h2]1. NEW French localization[/h2]
This is the big piece. The French language is selectable from Settings! This update marks my first big push towards multi-language support. Making HC heavily hard-coded for English to handle those languages gracefully: French, German, Spanish, Russian, and Simplified Chinese are currently planned.

Obviously, the first localization run was to be my natural language: French! But everything is in place to handle other languages as well.

As this is still a big piece, many bugs and translation errors might have found their way into the current version. Do not hesitate to join our Discord server and to use Steam Discussions to report any weird things!
🧩 Changelog:
[h2]2. NEW Dark mode[/h2]
Some players require a lot, and there you go, an easy-to-eyes dark background:

✨ Changelog:
- NEW Dark background in editor;
[h2]3. UPDATED Puzzle Tuning & “Cheese” Warfare 🧀[/h2]
If you've been around Hard Chip for a while, you know I love seeing the creative solutions you come up with – but sometimes you're too creative and end up finding unintended shortcuts (affectionately known as "cheese"). This update continues the crusade against such exploits to keep challenges fair and square. We've identified and fixed several cheeses. The free lunch is getting harder to find!
Not only that but 2 new grade requirements were added for bonus challenges!
A proper cheese of one of the bonus stage
Special thanks to the community for finding and reporting them🙏. Especially one player!
🛠️ Changelog:
[h2]4. UPDATE English and copy rework[/h2]
Going through every single string of characters in HC and trying to translate them was an interesting exercise. A lot of copy wasn't optimal or just plainly wrong! For readability and for the translation itself, some work has been started. More to come in 0.0.6.81.
🎮 Changelog:
[h2]Quality Of Life, Bug, and Crash fixes list[/h2]
I'm always trying to make Hard Chip more intuitive and pleasant to use, so this update brings some user experience improvements, interface tweaks, and fixes – some based on your feedback. An example is, for all you laptop warriors: touchpad side-scrolling now works for rotation in the editor. That means using a touchpad, you can finally rotate the view using two-finger horizontal scroll gestures!
🧮 Changelog:
---
More and more quality of life improvement is on its way. Now, work for localization is still ongoing. If you wish to propose a new language, don't hesitate to reach out on our Discord server, Steam Discussion, or even in the Comments down below!
Your feedback, suggestions, and comments are not just important; they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas!
Thank you for playing Hard Chip, and stay tuned for more updates and new features!
I've got a fresh update for you, and this one is a bit special (and continental). Hard Chip is starting to learn new languages – oui, oui, you read that right! We're dipping our toes into localization, with French leading the charge (and more languages on the horizon). On top of that, I've continued our never-ending war on "cheese" (those sneaky unintended solutions you clever folks come up with) and added a few nice quality-of-life improvements – including a darker, moodier look for the editor. Now, let's dive in and break down what's new and improved from version 0.0.6.78 to 0.0.6.80!
[h2]1. NEW French localization[/h2]
This is the big piece. The French language is selectable from Settings! This update marks my first big push towards multi-language support. Making HC heavily hard-coded for English to handle those languages gracefully: French, German, Spanish, Russian, and Simplified Chinese are currently planned.

Obviously, the first localization run was to be my natural language: French! But everything is in place to handle other languages as well.

As this is still a big piece, many bugs and translation errors might have found their way into the current version. Do not hesitate to join our Discord server and to use Steam Discussions to report any weird things!
🧩 Changelog:
- - NEW Français (partiel) disponible dans les options;
- - NEW Logic for handling locale with non-Latin glyphs (ru and - Simplified Chinese);
- - MI Localization boilerplate logic;
- - MI Cyrillic font;
- - MI disclaimers for translation work;
- - MI Settings localized, loading logic for German, French, Russian, - Spanish and Simplified Chinese.
- - PERF removed unused font glyphs for terminals (not showing the full - maps while in the overworld);
- - TSL Component editor localization logic;
- - TSL Keys for End of Chapters, FPS phases other than terminals;
- - TSL Option screens localization logic;
- - TSL Chip maps translation keys;
- - TSL Demo campaign working with the localization;
- - TSL Languages German, Russian, Spanish, and Simplified Chinese for playtest only;
- - TSL Intro localization keys;
- - TSL Performance report translation keys;
- - TSL Special characters handling for in-world terminals;
- - TSL translation updated and cleaning old test translations;
- - TSL Updates partial de, es, ru, zh-hans;
- - TSL World entities translations keys added;
- - UX Settings screen sizing for French texts;
[h2]2. NEW Dark mode[/h2]
Some players require a lot, and there you go, an easy-to-eyes dark background:

✨ Changelog:
- NEW Dark background in editor;
[h2]3. UPDATED Puzzle Tuning & “Cheese” Warfare 🧀[/h2]
If you've been around Hard Chip for a while, you know I love seeing the creative solutions you come up with – but sometimes you're too creative and end up finding unintended shortcuts (affectionately known as "cheese"). This update continues the crusade against such exploits to keep challenges fair and square. We've identified and fixed several cheeses. The free lunch is getting harder to find!
Not only that but 2 new grade requirements were added for bonus challenges!

Special thanks to the community for finding and reporting them🙏. Especially one player!
🛠️ Changelog:
- - FIX Cheese MUX 41 and 81
- - FIX Cheese on transmitter 2-4-8;
- - FIX Mux21 cheese;
- - GRD 8bit full multiplier new grade;
- - GRD new grades for halfbitadder non-inverted one;
[h2]4. UPDATE English and copy rework[/h2]
Going through every single string of characters in HC and trying to translate them was an interesting exercise. A lot of copy wasn't optimal or just plainly wrong! For readability and for the translation itself, some work has been started. More to come in 0.0.6.81.
🎮 Changelog:
- - FIX "{0}/{1}: Flip Blueprint" not showing proper keybindings;
- - FIX Double click tooltip indicating left instead of right-click;
- - FIX Intro screen evaluating properly character sets;
- - UX Rename Readout to Probe for clarity;
[h2]Quality Of Life, Bug, and Crash fixes list[/h2]
I'm always trying to make Hard Chip more intuitive and pleasant to use, so this update brings some user experience improvements, interface tweaks, and fixes – some based on your feedback. An example is, for all you laptop warriors: touchpad side-scrolling now works for rotation in the editor. That means using a touchpad, you can finally rotate the view using two-finger horizontal scroll gestures!
🧮 Changelog:
- - NEW touchpad side-scrolling for rotating in the editor;
- - FIX Benchmark now runs full suit;
- - FIX "Select segment" assigned to 'T' and re-assignable;
- - FIX Root caused out the misfired keypresses on focusing on terminals;
- - FIX tentative crash on large block selections cursor;
- - FIX wrong status command after adder;
- - MI Debug overlays report render/s, uirender/s, and update/s (F9 console);
- - MI New chip from the library now starts with clock control;
---
More and more quality of life improvement is on its way. Now, work for localization is still ongoing. If you wish to propose a new language, don't hesitate to reach out on our Discord server, Steam Discussion, or even in the Comments down below!
Your feedback, suggestions, and comments are not just important; they're the lifeblood of this game. We value your input and encourage you to join our Discord server to share your thoughts and ideas!
Thank you for playing Hard Chip, and stay tuned for more updates and new features!