[p]NEW Terminal glitch effect can be disabled in Options.[/p]
[p]NEW Pause menu revision, graphics settings are now editable with a warning that some settings will require an editor restart to take effect. All tabs updated as well.[/p]
[p]NEW Distinct MOS blocks in build menu options;[/p]
[p]CX 64Bit revised, more anticheese (try to cheese it) and with carry in;[/p]
[p]MI Updated local snapshot of graphs for players with restricted internet; [/p]
[p]MI Verifying challenge files' integrity;[/p]
[p]MI Simplified loading schematics;[/p]
[p]MI Error modal unified;[/p]
[p]MI CSE and long for storing values for input/output validation steps in stages (allow using very large numbers as expected values and input values);[/p]
[p]PERF Large segment selection simplified and (way) faster run speed;[/p]
[p]PERF Highlight points are shown progressively when more than 100, improved lifecycle for speed (tested with unreasonnable 10 of thousands);[/p]
[p]TLS chapter vs chapitre in english;[/p]
[p]SRV Graphs, set the cutoff threshold calculation to player count and not submission count;[/p]
[p][/p][p]Legends: NEW new element/feature, FIX bug/error fix, UX User eXperience, CX Challenge eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]