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Hard Chip News

Quick Patch Notes v0.1.7.125

  • [p]MI Finalizing FGR1 event launch;[/p]
  • [p]NEW Foundry Gauntlet Rev1 access in game;[/p]
  • [p]UX Validation steps was showing an arrow after an input's value was changed;[/p]
  • [p]UX keeps the ticks step count in manual step mode;[/p]
  • [p]TLS \\n in labels;[/p]
  • [p]TLS wrong label for FreeCam;[/p]
  • [p]FIX typo;[/p]
  • [p]SRV Deploy worldscore to a bigger machine;[/p]
  • [p]SRV-EXP Endpoints for CSE boiler plating;[/p]
  • [p]FIX-EXP settings in double in the CSE;[/p]
  • [p]FIX-EXP CSE not disposing old truthtables;[/p]
  • [p]INF-EXP Script for CSEAPI[/p]
  • [p]INF-EXP Api router;

    Labels: NEW new element/feature, FIX bug/error fix, UX User eXperience, TLS localization, MI Miscellaneous, SRV server side code, INF infrastructure, -EXP experimental build[/p]

Foundry Gauntlet Rev1 - Scaling things up

[p]Greetings, Hard Chip players![/p][p][/p][p]After the fun and tremendous learning opportunities of the Foundry Gauntlet Rev0, a new round of experimental weekly challenges felt inevitable! And so this is that time again! Hard Chip is announcing a new Gauntlet Foundry Rev1 challenge, starting November 1st at 18:00 UTC. Mark the date![/p][h2]How It Works[/h2][p] 3-Weekly Stages + 1 warm-up week. Every Saturday at 18:00 UTC, a brand-new challenge drops. You’ll have exactly one week to build, optimize, and submit your solution before the next stage unlocks. Progress Tracking: Visit the gauntlet section on hardchip.io to track your real-time rankings and scores. Exclusive Reward: At the end of the event, the top five players on the overall leaderboard will receive a special editor background to display in the editor. And the top 3 will each receive a Steam key to give to a friend! [/p][p][/p][h2]Why Join?[/h2][p] Push Your Limits. Each week’s requirements ramp up in complexity, challenging creative approaches to transistor budgets and layout. This will be hard! Community Rivalry Watch your rank climb (or scramble!) in real time and see how you stack up against fellow chip-smiths. Test out experimental game mechanics. This is the opportunity to test out and give feedback on how hard HardChip can reasonably be with special features and/or game mechanics! [/p][p][/p][h2]How to Join?[/h2][p] For now, just wait! But starting November 1st at 18:00 UTC, Main menu -> Gauntlet Foundry Rev1. Upon finishing the Inverter stage, you can access the event from the main menu![/p][p][/p][p][/p][p][/p][p]The complete rules, theme, and event details will be shared soon. Stay tuned for the next post here on Steam![/p]

Quick Patch Notes v0.1.7.124

  • UX Validation steps was showing an arrow after an input's value was changed;
  • UX keeps the ticks step count in manual step mode;
  • TLS wrong label for FreeCam;
  • TLS \n in labels;
  • SRV Endpoints for CSE boiler plating;
  • SRV Deploy worldscore to a bigger machine;
  • FIX-EXP CSE not disposing old truthtables;
  • FIX-EXP settings in double in the CSE;
  • INF-EXP CSE API router;


Labels: NEW new element/feature, FIX bug/error fix, UX User eXperience, TLS localization, SRV server side code, INF infrastructure, -EXP experimental build

Quick Patch Notes v0.1.2.123

  • [p]UX Limiting concurrent horizontal scrolling when moving the camera around with the middle mouse button;[/p]
  • [p]UX Color fade zooming into a level respects the dark mode setting;[/p]
  • [p]FIX Dark mode not working;[/p]
  • [p]FIX Chipmap doesn't always show all unlocked chip maps for older players;[/p]
  • [p]TLS Localization keys for tutorial powerplanes;[/p]
  • [p]SRV Concurrent validation and failed retry saved;[/p]
  • [p]NEW-EXP MirrorMode, PreventDieOperations, and DistinctPoweringUpPhase are activable in the CSE.[/p]
  • [p]NEW-EXP CSE handles now disconnected multibit inputs/outputs;[/p]
  • [p]FIX-EXP Validation support expected not connected outputs;[/p]
  • [p]UI-EXP CSE shows an '!' on values too big for a given precision;[/p]

Quick Patch Notes v0.1.7.122

  • [p]NEW Chip maps from the Bonus screen to see all previously campaign unlocked chip maps;[/p]
  • [p]UX Camera animations;[/p]
  • [p]UX Deeplink for coming from and back chip maps;[/p]
  • [p]NEW-EXP Overlap settings for the mirror mode;[/p]
  • [p]NEW-EXP Mirror mode final pass for draft now with rotate and improved UI;[/p]
  • [p]NEW-EXP Mirror mode flip;[/p]
  • [p]NEW-EXP Mirror mode (copy/mirrorX/Y/radil);[/p]
  • [p]UX-EXP Community Stage Editor UI improvement;[/p]
  • [p]MI-EXP CSE has Unsigned vs Signed values for validations;[/p]