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🎉 Hard Chip - One Year Later 🎉

[p]- The, by far, most completed level of all, the NAND with more than 12k solutions -

[/p][p]A Look Back at the First 12 Months of Circuits, Chaos, and Community**[/p][p]It’s surreal to say this… but Hard Chip just turned one year old. Twelve months ago, I hit “Publish” on a tiny, weird, transistor-obsessed puzzle game, unsure if anyone would actually enjoy spending their evenings building gated latches, optimizing CMOS paths, or shaving off a few ticks just for the sake of it.[/p][p]Well, turns out a lot of you do![/p][p]And today, looking back at this first year, I’m honestly blown away by what Hard Chip has become, what you’ve built inside it, and the wild journey that’s unfolded along the way.[/p][p]Let’s rewind a bit.[/p][p][/p][p][/p][h2]🚀 Humble Beginnings to Today - A Fast Recap[/h2][p]Hard Chip started in with a modest pitch:[/p]
[p]“Here’s a set of puzzles for designing actual transistor-level logic. Make cool circuits and have fun.”[/p]
[p]Version 0.0.0.1 was barebones - no fancy backgrounds, no MOSFET colors, no validations, and certainly none of the wild gauntlet challenges we run today. But the core feeling was there: that little click of getting a circuit to behave.[/p][p]In just one year, we went from that humble start to:[/p]
  • [p]An Early Access on Steam one year ago, released one and a half year after beginning the development[/p]
  • [p]A simulation engine that’s faster, safer, and more accurate[/p]
  • [p]65 puzzles, taking from seconds to hours to make.[/p]
  • [p]Hundreds (thousands ?) of optimizations across UI, editor, camera, and rendering[/p]
  • [p]The introduction of Foundry Gauntlet competitive seasons with real-time leaderboards and multi-metric scoring[/p]
  • [p]Blueprint import/export, validation pipelines, and online/offline fallback[/p]
  • [p]A dedicated wiki to help players get into HC more easily.[/p]
  • [p]New editor features, new parts, new backgrounds, and more QoL than I can list without needing a scroll bar (still experimental! soon tm).[/p]
  • [p]Translations in multiple languages, with the help of an ever-growing community[/p]
  • [p]A growing ecosystem of players producing insane designs, content, and memes[/p]
  • [p]and so many more than I can list here![/p]
[p]Hard Chip today is almost unrecognizable from that first build, and that’s entirely because of your feedback, your experiments, and your absolute refusal to settle for “good enough” when you can build a solution that breaks physics and aesthetics at the same time.[/p][p][/p][p]

- A gauntlet stage with the reward Garnet Gauntlet Theme on - [/p][p][/p][p][/p][h2]💡Community Highlights — You Went Hard[/h2][p]This year has been full of jaw-dropping moments courtesy of you, the players:
[/p][h3]🏆 Legendary Gauntlet Runs[/h3][p]We saw players squeeze entire memory banks into microscopic footprints, race for low tick scores, and somehow create circuits that look like industrial art installations.
I still don’t know how some of you make these satisfying symmetrical designs while also achieving best-in-class metrics.
[/p][h3]📐 Circuits That Shouldn’t Work (But Do)[/h3][p]Floating state contraptions, time-sensitive sync monsters, cursed experiments, spiral-shaped things. Hard Chip has become the spiritual successor of retro engineering chaos in the best possible way.
[/p][h3]📊 150 000 Submitted Solutions[/h3][p]This is the milestone that honestly blows my mind the most.[/p][p]That’s 150k actual circuits - big ones, tiny ones, elegant ones, cursed ones, slightly different or completely different - each representing someone’s creativity, iteration, and perseverance.[/p][p]Every single submission contributed to shaping leaderboards, balancing puzzles, refining the simulation engine, and evolving the community meta. It’s an incredible testament to how active, dedicated, and inventive you all are.[/p][h3]
💬 A GREAT Discord Community[/h3][p]One of the most energizing things this year has been how lively the Discord server is. What started as a quiet corner for feedback has turned into a source of engaging conversations. People sharing screenshots, dissecting transistor quirks, debating Gauntlet strategies, theorycrafting, helping each other, posting cursed circuits, or just hanging out.[/p][p]As a solo dev, those late-night message bursts, wild solution brainstorms, spontaneous tutorials, and even the small “hey I found a bug!” moments: they all feed directly into my motivation. A lot of Hard Chip’s ideas, improvements, and QoL features were born in those Discord threads. The community’s curiosity pushes the game forward, one nerdy conversation at a time.[/p][p]It’s hard to overstate it: your discussions are fuel.[/p][p][/p][p][/p][p]- An absolute 64Bit Adder Spaghetti Monster, don't try this at home -[/p][p][/p][p][/p]
🎁 Happy Birthday, Hard Chip
[p]To celebrate, a little addition has been made to the game. The space where you spend so much time, the workstation, now has a new look! It is small, but I find it awesome, I hope you'll like it too! Launch your copy of HC to get this new workstation. Shoutout at Hoplite VFX studio for this amazing workstation, check their great short films on YT!

- The now a little bit more iconic workstation, where you spend so much time designing chips! -[/p][p] [/p][p]
❤️ Thank You for an Unforgettable First Year[/p][p]Hard Chip exists because you showed up.
You tried challenges I worried were too niche.
You optimized circuits I thought were “already optimal.”
You turned this strange little transistor playground into a fantastic community of engineers, hobbyists, and puzzle maniacs.[/p][p]Whether you’ve been here since the early 0.0.0.x days or you just popped in during the gauntlet, thank you. Seriously.[/p][p]Here’s to another year of logic gates, floating states, cursed circuits, leaderboard drama, and late-night breakthroughs.
[/p][p][/p][p]Happy 1-Year Anniversary, Hard Chip. Let’s build the next year together. ❤️[/p][p] -Elorth[/p]

Quick Patch Notes v0.1.7.132

  • [p]NEW Week 3 of FGR1! [/p]
  • [p]NEW Workstation model, happy birthday HardChip!;[/p]
  • [p]UX Backspace to focus on the text input for a probe;[/p]
  • [p]UX "Include probes" options when saving a blueprint;[/p]
  • [p]UX new tips;[/p]
  • [p]UX shows random phase steps in the truth table.[/p]
  • [p]TLS new tips and tooltips translated;[/p]
  • [p]FIX wrong delete/clear probes behavior;[/p]
  • [p]FIX probes weren't placed when pasting a blueprint that resized the die.[/p]
  • [p]MI Disclaimer can't disable bug report but in xprmtl;[/p]
  • [p]MI Increasing text limit for desc in CSE;[/p]
  • [p]SRV Deployable active revalidation for gauntlet (reconcile cmd and forever behavior);[/p]
  • [p]SRV fix and tweak for running workers in parallel more efficiently;[/p]
  • [p]SRV Optim db client and lazy connection for swarm of revalidation;[/p]
  • [p]SRV fix auto stalled in validation;[/p]
  • [p]SRV validation tick limits adapt to long-running -but valid- solutions that passed the client;[/p]

Quick Patch Notes v0.1.7.131

  • [p]NEW random post validation phase activable in CSE;[/p]
  • [p]FIX asic cheese on the 2x2BitGatedDLatches for fgr1-w2;[/p]
  • [p]FIX No progression checkmark on the 2x2BitGatedDLatches;[/p]
  • [p]MI max tick for submissions: 30k;[/p]

Quick Patch Notes v0.1.7.130

  • NEW FGR1-W2 Stage 2x2Bit Gated Dlatches;
  • NEW Validation phases regrouping steps;
  • CX Schematics for 2x2 Gated Dlatches;
  • SRV entry point for cmd line for admin task;
  • SRV Wildcar for validation cmdline;
  • SRV Filtering to ease up the db;
  • SRV cd field source of truth in object file instead;
  • SRV world score live mode, working for DLatchCell gauntlet;
  • SRV Clear validated command;

Quick Patch Notes v0.1.7.129

  • [p]CX Cheese DlatchOERowCoLSelf fix;[/p]
  • [p]UX Ctrl Click to set Neutral to any inputs, or use the allow neutral;[/p]
  • [p]MI Reactivating schematic image import in CSE;[/p]