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Ocean Keeper News

1.0.0 - Now Available and Optimized for Steam Deck

[h2]Hey Guardians![/h2]

We know many of you have been asking why the Steam Deck version of Ocean Keeper didn’t receive the 1.0 update alongside the full Steam release. The answer is simple: we needed a bit more time to ensure everything was properly optimized for Steam Deck. But now, we’re happy to announce that the update is live, and you can enjoy the latest version of Ocean Keeper on your Steam Deck.

While the game was previously marked as "Playable," this update ensures a smoother experience and brings us one step closer to receiving the official "Verified" badge from Steam.
We’re also working on porting the latest version of the game to consoles, including Xbox, PlayStation, and Nintendo Switch, and will keep you updated on progress.

Thank you for your feedback. We’re continually working to fix any issues and improve the game, so your experience gets better with each update. We’ll keep listening and refining the game.

1.0.2 Hotfix – Bug Fixes and Improvements

[h2]Hey Guardians![/h2]

We’ve just released Hotfix 1.0.2 for Ocean Keeper is now available on Steam. This update focuses on important bug fixes to improve your gameplay experience.

[h3]Bug Fixes:
[/h3]
  • Resolved an issue in the Titanic where a box could get stuck if taken the wrong way down the aisle.
  • Fixed an animation freeze for the digger when hitting a block with the glove just before the bomb exploded.
  • Addressed a bug where enemies would stop chasing the mech beyond a certain distance.

[h3]Focused on Fixes and Updates[/h3]
We’re actively reading all your feedback on Steam and Discord. Your reports and suggestions help us prioritize fixes and improvements. We agree with many of your ideas and are continuing to work hard to polish the game further.

More bug fixes and updates are coming very soon. Thank you for your support and for being part of the Ocean Keeper community.

FAQ After Launch – Version 1.0.1 Update

[h2]Hey Guardians![/h2]
First off, a huge thank you to everyone who’s joined us on this incredible journey since the official release of Ocean Keeper on Steam! We’ve seen an amazing response from players, and we truly appreciate all your support. We’ve also noticed some common questions and feedback across Steam and Discord, so we wanted to take a moment to address them here.

1. Why Did My Saves Disappear After the Release?

This has been the most asked question, and we totally understand the frustration. The reason your progress was reset is due to some key changes we made to the game. We’ve added a new storyline and locked many weapons and upgrades that will now unlock gradually as you progress through the story. Our aim was to provide a more organic gameplay experience where players explore and progress naturally, without feeling overpowered right from the start. Additionally, with all the new content we’ve added and some things we’ve removed, it was difficult to maintain saves in the previous format.

2. Why Is the Update Only Available on Steam? When Will It Be Available on Other Platforms?

We know many of you are eager to play Ocean Keeper on Xbox, PlayStation, mobile, and Steam Deck. The main priority for us was the full release on Steam, and we’re now focusing on bringing the game to Steam Deck first, including getting full verification from Steam that the game works seamlessly on it. After that, our next major focus will be fixing bugs and porting the updated version to other platforms like Xbox, PlayStation, and Nintendo Switch. Rest assured, we’re working as quickly as we can to make sure Ocean Keeper is available and polished across all platforms.

3. What About the Reward for Players Who Played Before the Release?

We know it can be disappointing to lose progress, especially after investing time in the game. As a thank you to those who played before the official release, we’re rolling out an update today that will reward you with a special bonus to help you progress faster in the game. Check out the details below for what you can expect!




Once again, thank you for your continued support and feedback. We’re reading everything and making improvements where we can. If we haven’t responded to you yet, don’t worry — we’re on it and will get back to everyone as soon as possible.

Stay tuned for more updates, and as always, happy adventuring!
— The Ocean Keeper Team

Ocean Keeper Officially Released

[h2]Hey Guardians![/h2]

What started as a small experimental project has grown into a full-fledged game — with a complete story, updated visuals, new mechanics, and countless improvements inspired by your feedback.

Today, we’re proud to officially release version 1.0 on Steam. Thank you for being part of this journey — whether you’ve been with us from the start or just joined now. Welcome to the full Ocean Keeper experience!

Below, we’ve highlighted some of the key features included in the 1.0 release — though there are far more changes and additions under the surface. We’ll focus on the most exciting ones!


We’ve been working on a storyline that will provide a more meaningful role to the exploration and combat. In this release, we carefully integrate all narrative elements into the roguelike structure to maintain replayability while delivering a smooth feeling of constant progression.

We've included and fully localized over 500 lines of story dialogues, and completely redesigned the tutorial - now it functions as an integrated part of the story. Also, we've updated five main points of interest to reflect their narrative importance.

We've added in-world notes that reveal Ocean Keeper's lore and explain the events that led to the current state of the underwater world. In addition, we've added the Digger’s personal diary and a story journal that will help track the major developments throughout the roguelike loops. Expect more interaction between the two main characters, the Mech and the Digger, and a new third character that will reveal unexpected details about Ocean Keeper world.


We’ve completed a full visual redesign, including adjusted lighting, color grading, and environmental layering to improve performance and gameplay clarity. As a result, new game graphics better reflect the dark atmosphere of the Ocean Keeper.

We've also improved points of interest. Now, each POI looks visually richer and has a significant meaning to the narrative. Enemies have received visual upgrades as well - they have glowing elements and enhanced effects.




We’ve updated the UI to offer clearer structure, improve readability, and help players better navigate the game. Also, our goal was to provide a more responsive and intuitive experience.

We've reworked several core windows, including the Main Menu, Settings, Pause, and Customization screens, as well as in-game HUDs for the Mech and Digger. The Settings window now features a tab-based layout for better organization. Navigation with keyboard and gamepad also has been improved across multiple screens.



We’ve reworked core balance systems to make the game more tactically engaging. We've improved progression systems - weapon stats and upgrades are now divided into tiers, and session progression got clearer upgrade choices. Also, we have rebalanced Mech's speed and enemy waves for better pacing and diversity.

We've updated cave generation and ore spawning to increase exploration depth. Now, players must effectively upgrade Digger to gather enough resources and survive increasingly difficult waves.





We’ve expanded the enemy system to provide more tactical depth. Now, Ocean Keeper features around 30 enemy types: some enemies explode on contact, others keep their distance and attack from range.

We've enhanced boss mechanics with new attack patterns and improvements to existing ones. Each boss now presents a more challenging encounter, and defeating a boss grants a reward, giving players access to a free upgrade.





Ocean Keeper release also includes several important improvements outside the core systems. We've developed new weapons, tools, and updated sound design and cave environments.

New Mech Weapons
We've created two new weapons for the Mech: the Rail Gun, which pierces through multiple enemies, and the Electric Gun, which fires an electric projectile dealing area damage.

New Digger Tools
We've created two additional tools for the Digger: the Punch Glove that smashes through blocks, and the Laser Glove, that melts through blocks in a straight line.

Sounds Update
We've reworked all in-game sounds, including weapon audio, enemy effects, UI sounds, and cave ambiences.

Cave Update
We've improved core caves - now they feature greater variety and include optional challenges that reward extra resources. We've also improved lighting and stronger underwater ambiance for cave visuals.




We also invite you to check out our brand-new official trailer. It reflects how far the game has come and sets the tone for what awaits in version 1.0. We’d love to hear what you think!

[previewyoutube][/previewyoutube]


Ocean Keeper is leaving Early Access. This isn’t just another update – it’s part of our story.

When we launched Ocean Keeper in Early Access, we had a concept.
A world after disaster.
A mech guarding the last fragments of life.
A drill digging through the sand.
We had a clear vision for tone, mood, and gameplay – but at that point, it was just a shell.

Everything that came after was shaped by the people around us.
By players leaving feedback on Discord and Steam.
By friends testing early builds late at night.
By family who had no idea what was happening on screen, but still said, “It looks cool.”
And by our team – making mistakes, fixing them, and pushing forward.

Ocean Keeper is no longer “just a roguelike.”
It’s a world – one built through fragments of story, dialogue, and discovery. It’s a game where each wave, each mine, and each moment of quiet holds meaning. Not just for the player, but for the people who built it.

And today, we’re proud to say: Ocean Keeper 1.0 is here.

We’re not done – not even close. This isn’t an ending, but a new chapter.
There are more updates coming, console versions on the horizon, patches, and polish to be done — and most importantly, there’s a growing community to build alongside.

To everyone who supported us – and to those joining now – thank you.
It’s been a long journey. But we’re only just diving in.

— The Ocean Keeper Team

https://store.steampowered.com/app/2845630/Ocean_Keeper_Dome_Survival/

Full Release Coming Today!

[h2]Hey Guardians![/h2]

The moment we’ve been working toward is finally here – Ocean Keeper officially launches today and leaves Early Access behind! The full release will be available on Steam at 9 AM PST / 7 PM Kyiv time.

The past year has been a journey for us, full of challenges, experimentation, ideas, and lots of new things. We've reworked the visuals, expanded the world, introduced a full story, added dozens of improvements and new systems - and throughout it all, your support and feedback has made a huge difference.

Now the team is finalizing the build and preparing a full release. In the meantime, we'd like you to check out our new official trailer to get an idea of what's in store for you in Ocean Keeper 1.0.

[previewyoutube][/previewyoutube]
We sincerely hope that the final version of the game will live up to your expectations. This is a big day for our team, and we're excited to share it with you.