Super Drift Blade Playtest Update #10
Hi everyone:
Thank you for all your feedback! Here's what's new in this update:
[h2]- Announcement -[/h2]
The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"
[h2]- Playtest Update Content - [/h2]
[h3]New Content[/h3]
[h3]UI[/h3]
[h3]Bug Fixes[/h3]
liujiajun
February 8, 2025
Thank you for all your feedback! Here's what's new in this update:
[h2]- Announcement -[/h2]
The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"
[h2]- Playtest Update Content - [/h2]
[h3]New Content[/h3]
- Added 9 weapon systems (stats pending final tuning).
- Introduced region-specific enemy types across all zones.
- Desert (Dunes of Concealment): Enemies now exhibit sand-shifting behaviors.
- Lake (Mirror of Azure Waves): Aquatic foes gained ripple-based attacks.
- Jungle (Shadowed Thicket): Spider-type mobs deploy web traps.
- Snow Peaks (Frostcrown Peaks): Avalanche mechanics activated.
- Fallen Woods (Ancient Grove Ruins): Ancient tree guardians now roam.
[h3]UI[/h3]
- Added dynamic zone titles when entering new areas.
- Combo counter now displays "+" instead of "!" after 7+ hits.
- ESC key finally does what it should – PAUSE!
[h3]Bug Fixes[/h3]
- Patched an NPC dialogue loop that made philosophers cry.
liujiajun
February 8, 2025