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Super Drift Blade Playtest Update #10

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]New Content[/h3]
  • Added 9 weapon systems (stats pending final tuning).
  • Introduced region-specific enemy types across all zones.
  • Desert (Dunes of Concealment): Enemies now exhibit sand-shifting behaviors.
  • Lake (Mirror of Azure Waves): Aquatic foes gained ripple-based attacks.
  • Jungle (Shadowed Thicket): Spider-type mobs deploy web traps.
  • Snow Peaks (Frostcrown Peaks): Avalanche mechanics activated.
  • Fallen Woods (Ancient Grove Ruins): Ancient tree guardians now roam.

[h3]UI[/h3]
  • Added dynamic zone titles when entering new areas.
  • Combo counter now displays "+" instead of "!" after 7+ hits.
  • ESC key finally does what it should – PAUSE!

[h3]Bug Fixes[/h3]
  • Patched an NPC dialogue loop that made philosophers cry.


liujiajun
February 8, 2025