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Super Drift Blade Playtest Update #13

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]

[h3]New Content[/h3]
  • New decorations have been added to some areas.
  • A skill system has been added. Slime skill statues have been added to some areas. Try to unlock them.
    (Special note: The game's values ​​and some skills have not been implemented yet. Please play at your discretion)


[h3]Changes[/h3]
  • The trigger time and duration of skills have been modified.
  • Increased the range of the squirrel's control.
  • The light of the glowing stone can now pass through the black screen.
  • Modified the information on SNS.
  • Added some operation content to the pre-tutorial.
  • Optimized the process of switching maps in the pre-tutorial.

[h3]UI[/h3]
  • Adjusted the UI of Fever.

[h3]Bug fixes[/h3]
  • Fixed the problem that water waves, stars, snowflakes, sand, rain, and fallen leaves may cause BUG pop-ups.
  • Fixed a display BUG during testing.
  • Fixed a problem with no map connection.
  • Fixed the problem of pausing the home page.
  • Fixed the BUG that the dialogue of the pre-tutorial level will be displayed on the home page.


liujiajun
March 1, 2025