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Super Drift Blade Update #71–82

Hi everyone:

This batch of updates focuses on puzzle adjustments, UI improvements, and preventing accidental save deletion, while also adding AZERTY keyboard support and fixing several bugs.

[h2]- Update - [/h2]

[h3]New[/h3]
  • Added support for AZERTY keyboards (default remains QWERTY, but ZQSD can also be used; the letters on the sprite’s face will switch automatically).

[h3]Changes[/h3]
  • Redrew and updated several clue maps/illustrations.
  • Adjusted scenes with hidden paths and added clearer hints.
  • Adjusted the position of key elements in certain puzzles and increased trigger areas to make them easier to activate.
  • Added a dialogue range indicator to make conversations easier.
  • Scenes now become slightly more transparent when the character interacts with them.
  • Adjusted the position of the dialogue box at the character’s feet for better visibility.
  • Lowered the difficulty of the “Roulette Game.”
  • Removed collision from some trees in the “Tortoise and Hare Race,” “Bamboo Shoot Snatching,” and “Pulling Radish” maps.
  • Adjusted credits menu so placeholders no longer display incorrectly.
  • Added the most important person to the credits — you, the player.
  • Adjusted the style of some map icons and added new decorations/vegetation to certain maps.
  • The Fixers’ Alliance has removed the “Delete All Data” button between the first ending and the final ending, preventing players from accidentally erasing their save data.
  • Improved English localization in some areas.

[h3]Bug Fixes[/h3]
  • Fixed an issue where screenshots could not be taken while paused.
  • Fixed an issue where a medkit in a certain map could open unintentionally.
  • Fixed an issue where a certain integrated achievement could not be triggered correctly.


(This was translated using AI. If you have any questions, please feel free to contact me.)

Liujiajun
Sep 26, 2025

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