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Super Drift Blade News

Super Drift Blade Playtest Update #23

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update - [/h2]
[h3]New Content[/h3]
  • Added new clues.
  • Added clue collection log.

[h3]Changes[/h3]
  • Reduced the difficulty of 2 shuffleboard games.
  • The maximum number of prohibited mouse clicks has been increased to 5.


Liujiajun
April 5, 2025

Super Drift Blade Playtest Update #22

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h2]- Playtest Update Content - [/h2]
[h3]New Content[/h3]
  • Some scenes have been added.
  • Language selection has been added after the first game start.
  • Forced window mode and recommended window mode have been added after the first game start.
  • A new puzzle has been added.

[h3]Changes[/h3]
  • The positions of plants in some scenes have been modified, making it easier to find hidden paths.
  • Added some special effects to some scenes.
  • Adjusted the collision frame of some puzzles to make them easier to trigger.
  • Adjusted the mouse button for the tutorial level prompt.
  • Adjusted the setting for forced exit after the tutorial level ends.


Liujiajun
April 1, 2025

Super Drift Blade Playtest Update #21

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h3]Changes[/h3]
  • The positions of plants in some scenes have been modified to make it easier to find hidden paths.
  • The contents of some drifting bottles have been redrawn.
  • The collapse effects over time have become more obvious.



Liujiajun
March 28, 2025

Super Drift Blade Playtest Update #20

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h3]Changes[/h3]
  • The tutorial level will give more hints.
  • The tutorial level has been reduced in intensity, with shorter time and fewer monsters.
  • The suction distance of blood-replenishing items has been made longer.
  • The collision area of ​​the tutorial level error hints has been increased.
  • The collision area of ​​the portal activation ring has been increased.
  • The attack rate of the octopus shooter has been reduced.
  • The position of plants in some scenes has been modified, making it easier to find hidden paths.

[h3]Bug Fixes[/h3]
  • Fixed an error about Fever.
  • Fixed the issue with the double luck attribute of the Phoenix Heart.
  • Fixed the issue with the background turning black when talking to some NPCs.
  • Fixed an issue with a special door that could not be entered.


Liujiajun
March 27, 2025

Super Drift Blade Playtest Update #19

Hi everyone:

Thank you for all your feedback! Here's what's new in this update:

[h2]- Announcement -[/h2]

The dev team is currently prioritizing fixes and updates based on playtest reports.
"The Demo? That sneaky impostor!" "We've terminated it... for now. See you at the neeeeeeeeexxxtttt Steam Fest!"

[h3]New content[/h3]
  • Added a map entrance arrow.
  • Implemented defense attributes.
  • Implemented dodge attributes.

[h3]Changes[/h3]
  • Extended the duration of the portal activation button.
  • Adjusted the appearance probability of blood-replenishing items.
  • Adjusted the amount of blood added by blood-replenishing items.
  • Adjusted the value changes of the points added when upgrading.
  • Adjusted the changes brought by luck.
  • Adjusted the attack desire of some ranged monsters.
  • Adjusted the blood volume of monsters.
  • Adjusted the values ​​of weapons.



Liujiajun
March 26, 2025