Update 1: Patch Notes [Demo]
[p]Hello everyone,[/p][p]First of all, thank you for all the valuable feedback on the game. It has been extremely useful and instrumental in improving it.[/p][p]Here are the patch notes for this first update:[/p][p]Additions:[/p]
[/p][p]Cheers, [/p][p]The Sunnyside Team[/p]
- [p]Expanded teleportation system. You can now freely teleport to multiple Sun Children placed throughout the world to reduce excessive backtracking.[/p]
- [p]New Arcana system: collect cards hidden within the walls of Ytash to learn more about its culture.[/p]
- [p]Improved map with a custom marker system and new visual enhancements, including drawings and decorations.[/p]
- [p]New progression system tied to the Sun Child, providing boosts based on Fire Presence progression.[/p]
- [p]Added new shortcuts throughout the levels.[/p]
- [p]New explosive barrels added to certain areas, allowing you to burn and stun enemies.[/p]
- [p]Improved Brand system, now granting bonus perks linked to torch ignition.[/p]
- [p]New cutscene during demo conclusion.[/p]
- [p]Reworked double jump camera. Movement is now smoother and no longer causes excessive shaking.[/p]
- [p]New types of torches.[/p]
- [p]Reworked Dash ability, improving responsiveness and providing clearer invincibility frame momentum.[/p]
- [p]While not available in the demo, as it is a later upgrade, the Sun Child now indicates that a Parry mechanic exists in the game.[/p]
- [p]Improved clarity for several narrative texts.[/p]
- [p]Boss improvements based on your feedback.[/p]
- [p]Added lighting effects to the UI.[/p]
- [p]Reduced cooldown on daggers and the Sun Slash ability.[/p]
- [p]Reworked controller vibration to make it smoother.[/p]
- [p]Various bug fixes. (controller layout, rebinding options etc.)[/p]
[/p][p]Cheers, [/p][p]The Sunnyside Team[/p]