Dev update #1
Hello everyone,
First off, a big thanks to all who have wishlisted and followed the game recently! We’ll be sharing regular updates to keep you informed on the progress of Nocturnal 2.
Where We Are in Development:
We’ve made significant strides, a large part of the game is playable, with a couple areas nearing completion. Thanks to the tools we built during Nocturnal 1 and a larger team, development is moving faster!
Our goal is to have the entire game playable by late December, allowing us plenty of time for polishing. We're on track and aiming to release a demo in Q2 2025, with a teaser coming early next year.
What is Nocturnal 2?
We've taken a specific approach to an open-world setting, one which resonate with nocturnal 1 mechanics, here are some key elements about the experience.
In terms of scope, don’t expect a large-scale game, our team is smaller, and so is our experience. We're focusing on delivering a more compact experience, with a price point to match.
If you have any questions, feel free to ask in the comments. And don’t hesitate to share the game with your friends, every wishlist makes a big difference!
See you soon with the next-update!
Cheers,
The Sunnyside
Want to stay tuned? > Check out our newsletter <
First off, a big thanks to all who have wishlisted and followed the game recently! We’ll be sharing regular updates to keep you informed on the progress of Nocturnal 2.
Where We Are in Development:
We’ve made significant strides, a large part of the game is playable, with a couple areas nearing completion. Thanks to the tools we built during Nocturnal 1 and a larger team, development is moving faster!
Our goal is to have the entire game playable by late December, allowing us plenty of time for polishing. We're on track and aiming to release a demo in Q2 2025, with a teaser coming early next year.
What is Nocturnal 2?
We've taken a specific approach to an open-world setting, one which resonate with nocturnal 1 mechanics, here are some key elements about the experience.
- The game is set in pitch darkness, where fire is both your resource and light source. Lighting torches reveals parts of the map for instance.
- Visibility is crucial, use fire not only to burn obstacles but to guide your path. Weapons like daggers now have flare effects, illuminating monsters and silhouettes in the shadows.
- The game revolves around the Fire Gem system, a take on the classic charm system (HK). You can assign and mix different gems to create the skills and tools needed to overcome challenges and obstacles.
- The game offers non-linear exploration, with multiple environments larger than in Nocturnal 1.
- Ardeshir is highly agile and dynamic, with his signature double jump fire move available right from the start. Instead of gradually unlocking basic moves, you begin with abilities like the double jump and stomp. We aim to avoid a traditional unlocking system, focusing on delivering surprises instead.
In terms of scope, don’t expect a large-scale game, our team is smaller, and so is our experience. We're focusing on delivering a more compact experience, with a price point to match.
If you have any questions, feel free to ask in the comments. And don’t hesitate to share the game with your friends, every wishlist makes a big difference!
See you soon with the next-update!
Cheers,
The Sunnyside
Want to stay tuned? > Check out our newsletter <