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The Book of Outcasts News

The Book of Outcasts is released

[p]Hello everyone!

Finally, we’re here — with the completed game.[/p][p][/p][p]We began The Book of Outcasts four years ago, but the real development started in spring 2024. It’s by far the most complex project we’ve ever made. Combining a visual novel with an RPG dungeon crawler turned out to be a real challenge for our small team.[/p][p][/p][p]And because that wasn’t complicated enough, we decided to add both playable genders — giving you the option to play as either a male or female character.[/p][p][/p][p]Later came another big test: when the “payment processors” issue appeared, we had to reorganize the entire project and remove a lot of content. Graphics, text, animations — once you cut so much, the whole system stops working like before. Sometimes we even had to read through 250,000 words line by line just to remove certain “triggering” terms.[/p][p][/p][p]But despite all that, it was fun. I truly enjoyed reading and reworking the story. Sometimes I couldn’t wait for the next script from the writer just to find out what happens next.[/p][p]
It was also a great learning experience — I even learned 2D animation! When you meet the final boss, you’ll see what I mean.[/p][p][/p][p]As for additional content: if you’d like to get more free extras for the game, please visit our Discord or Telegram — links are available on the game’s Steam page.[/p][p][/p][p]For those who haven’t played our previous Conussia games, we’ve prepared special discounts. I recommend checking the bundle — you’ll get all the titles at a great price and discover the world of Conussia, which will help you understand the background leading up to this story.[/p][p][/p][p]And finally — the future.[/p][p]
We’re already thinking about Outcasts 2. The Steam page is under review, and once it’s approved, I’ll add a widget here. With the UI and combat systems already established, and with our gained experience, development will go much faster this time. Of course, it depends on how this game is received — if players truly want more.[/p][p][/p][p]Looking at your wishlists and your posts, we can see your trust in us — and that means a lot.[/p][p]
Thank you for that!







[/p]

Release date

[p]Hello everyone,[/p][p]
The game has been approved for release on Steam!
The official release date is October 30, 2025, at 10:25 PM PDT.[/p][p]No matter where you live, the game will be available for you on Friday.[/p][p]You can find extra content and support here:
[/p][p]https://discord.com/channels/679731830047768598/1428324231334334544[/p][p][/p][p]Regards,
The KamtiGames Team[/p]

Devlog - September

[p]Hey guys!
[/p][p]The Book of Outcasts is almost here!
[/p][p]We’ve reached a huge milestone — the game is complete from start to finish. Yes, it has an ending, and you can actually beat it!
[/p][p]Next steps before release:[/p]
  • [p]Build submission to Valve — this weekend[/p]
  • [p]Steam pages for DLC — next week[/p]
  • [p]DLC builds review — early October[/p]
  • [p]Release planned — end of October (after the Autumn Sale)
    [/p]
[p]At the same time, we're testing and improving the game—fixing bugs, etc.
[/p][p]Our artists are still drawing; it's not mandatory, but it's still nice to have more graphics.

About DLC. We are expecting the following DLC:

1. Soundtrack — music from the game.[/p][p]2. Cheat gear — extra equipment for players who prefer to focus on the story instead of tough battles.[/p][p]3. Sketches — sketches of art from the game.

DLCs ​​will allow us to make some money and reduce the price of the base game slightly. The idea is to give you the opportunity to decide whether you want to save money or support us with additional purchases.[/p][p]
Join our Discord to get community content, chat with us, and share your feedback.[/p][p]If Discord isn’t your thing, let us know in the comments which platform works best for you — we want to stay connected with you before release.[/p][p][/p][p]We highly recommend you join — not for numbers, but because we’d love to have you with us.

Creating this game has been an incredible challenge — building the RPG system, designing monsters, writing over 200,000 words of story. Thanks to feedback from our Patreon supporters, we’ve improved a lot, but this final month of testing is crucial.
[/p][p]The next update will be the launch announcement.

See you then!


In the meantime, if you’re looking for something in a similar vein, our friends just released Tales of Legendary Lust: Aphrodisia — a fresh 2D NSFW adventure that launched last week. It might be the perfect way to pass the time until The Book of Outcasts arrives.

[dynamiclink][/dynamiclink]

[/p]

DevLog - August

[p]Hello everyone. [/p][p][/p][p]It's a time to share information with you.

Trying to avoid making this post as a technical report, shortly - we are close to complete this game, to finish development. It's still quite something to add in terms of content, but main volume of work is nearly executed.

But (there is always "but") last week I have played it first time, from the beginning to the current end and it took me three days. The game is quite complicated, not like just a simple visual novel, fixing one issue in a middle of the game leads to necessity of starting the new game. Testing will take more time, than we expected.

The new rules of censorship. Steam implemented the new rule for adult games, based on requirements of payment processors. So, last few weeks we implemented the adaptations in the game's script in order to avoid problems. We have to remove some content, big parts actually.

We look for a solution as we want to deliver all content to you. Obvious step is to foresee an external patch, but decision is not made yet. Anyhow, it's a big volume of work - to check 200 000 words + two additional languages to be sure we don't brake the rules. Every change in English leads to changes in Russian and Chinses. Our writer has a hard time.[/p][p][/p][p]It looks that the game will be ready for release in the end of September. But (again that 'but") it's the Steam Autumn Sale somewhere in those dates. We cannot release while that Sale and right after, so I think realistic date to release on Steam is a middle of October.[/p][p]

Ok, in the end of the post some optimistic stuff:

1.I personally really like the game. I have played it first time and it looks interesting, I enjoyed. I have a feeling that you might enjoy it too and that makes me happy.[/p][p]
2.This censorship issue put us in a situation when we have to think how to continue making the games really dark with content we want to deliver and not to brake the rules. And that "external patch" issue can be a solution which lets us to foresee everything we want in a future games.
We have to check if it's according the Steam rules though.[/p][p]
3.We started planning The Book of Outcasts 2. Development will take far less time, as we have UI, battle mechanics and some graphic already executed in the first game.

Thanks a lot for your patience.[/p][p] [/p][p]Best regards![/p][p]KamtiGames team[/p]

DevLog - June

[p]Hello everyone. [/p][p][/p][p]We haven't had any news for a long time, I didn't even know where to start. A lot has been done and there's probably no point in describing every little thing, I'll try to give a general picture in the main areas. [/p][p][/p][p]1. Story.[/p][p][/p][p][/p][p]We have exact figures for the volume, and if I calculate what else is going to be written, I think it will come out to about 200 thousand words. This is more than the Book of Bondmaids with all DLC’s.

The game turns out to be quite large, and if we take into account that the game is half an RPG exploration rough estimate for the game time is 6-7 hours. But I think when I read reviews of the game, the numbers will be significantly higher.

The main plot is written and implemented in 90 percent, or maybe a little more. I like the story, I hope you like it too.[/p][p] [/p][p]As was announced earlier, you can play as a man or a woman. The plot is the same for them, but a number of side quests and some main scenes are presented differently.

2.Graphics.There is already a lot of it. More than we could afford. Where possible, we moved away from static pictures, we animated everything we could get our hands on.There were even thoughts of animating transitions between scenes, but it looks like overkill in reality. Do you think such things fit?[/p][p] [/p][p]There is still something to draw on the graphics, but I think we have worked out 95 percent. [/p][p][/p][p] 3.Gameplay. [/p][p][/p][p]Quite a difficult thing for us. After developing the standard of novels, programming and calculating monsters, character stats, game items, combat mechanics is not the easiest thing.[/p][p] [/p][p]At the moment, we have the following things implemented:[/p][p] - inventory[/p][p]- location map[/p][p]- quest log,[/p][p]- gallery,[/p][p]- game encyclopedia with character dossiers, item information, world history, etc.[/p][p] - resource extraction in the village and resource management[/p][p]- monsters and loot with them.[/p][p]- game items > 200 pcs. with calculated parameters allocated to classes[/p][p]- magic - 5 elements, represented by spells of varying strength.[/p][p]- turn-based combat system, positive and negative statuses, vulnerabilities to the elements of magic.[/p][p]- game locations with points of interest - dungeon, light and dark forest, jungle. [/p][p]- mini-map for convenience
- attack on the village, which will need to be handled. Those who played our first game can roughly understand what speech is. This time we tried to implement everything not as creepy as before.[/p][p] [/p][p]- notifications about received items, received information, quests, relationship support and much more. Notifications will pop up from time to time, helping players navigate the game. We took into account the wishes received for previous games, and tried to play so that it was not difficult, but interesting.[/p][p] [/p][p]- crafting things[/p][p] [/p][p]We are still working on these areas. When everything is combined together, it is not easy to balance. Thanks to the feedback of players from Patreon, we fixed quite a few simple bugs, but game balance is not what the game reports if something is wrong.[/p][p] [/p][p]We will probably take additional time to organize a more complete testing of the combat systems, loot, complex monsters and inclusions.[/p][p] 4.Translation.We will have 3 main languages ​​- English, Russian, Chinese. English and Russian are handled. It's more complicated with Chinese, we've translated 20% and it looks like it could become a problem. If anyone wants to help us with the translation into Chinese, any help would be useful.[/p][p] [/p][p]We're also thinking about several other languages ​​optionally - Japanese, Korean, French, German, Spanish, but it will probably be machine translation, we don't have the resources to hire translators, to be honest. Or we’ll cancel it as not to get negative reviews due to poor translation.[/p][p][/p][p]5.Music. [/p][p]We wrote almost all the music, took several tracks from the Book of Slaves, I really like them and I hope to convey nostalgia to players who played previous games. Here, in general, everything is fine.[/p][p] [/p][p]By the way, would you like to see art with tits or is it better for you to see everything in the game later?[/p][p] [/p][p]In general, everything is pretty good, except for the Chinese language and the time for testing. I think that in about three weeks we will be able to give more information about development status.[/p][p] [/p][p]Best regards![/p][p]KamtiGames team[/p]