1. GearCity
  2. News

GearCity News

v2.0.0.6 Patch

Greetings everyone!

I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update.

-Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash.
-Bugfix: Fixed Borderless windows in-game setting in Windows.
-Maps: Updated UA city names on Base City Map names to IATA standard.
-GUI: Fixed some text alignment issues in the Japanese Language File
-Web: News page is now separated based on which game distribution platform you are using.
-Engine: Fixed issues with the Chat system that prevented it from working on 64-bit builds.
-Engine: Fixed browser not redirecting to an internal error page when a report isn't found or when you're offline.
-Engine: Created offline pages for news and manual. The latter will have a static manual once we complete the manual.
-Translations: Updated Translations, added Ukrainian support.
-Gameplay: Minor tweak to Morale increase when paying good wages.
-Gameplay: The game will now only sell a fraction of shares when you run out of money instead of all your share of a single entity.

v2.0.0.5 Patch

Greetings Everyone,

I have released GearCity v2.0.0.5!

This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms.

The Feature Bounty System has also launched. We're about halfway to our monthly goal to reach the first milestone before the deadline. You can find more details on the forums, the official websites, or our social media pages.

Work will continue on documentation and fleshing out the FBS bounty lists.

Changelog: -Engine: Some external websites in the game are now using HTTPS on 64-bit builds.
-Bugfix: Fixed issue that could cause frequent engineering strikes when many designs are under research.
-Bugfix: Fixed issue that prevented wage negotiations not being applied to all engineering employees if multiple designs are under research.
-Bugfix: Fixed issue that caused the dealership subsidized frequency value to be incorrect.
-GUI: When there are no longer any unlockable designs in the Research Teams window, we use a blank texture instead of an empty blueprint texture.
-Engine: Fixed several issues with saving and loading volume settings and the settings editor.
-Bugfix: Fixed money not being taken away when using the Anti-Trust Bribery option.
-Bugfix: Fixed several issues when losing the Anti-Trust case when selecting the Bribery option.
-Bugfix: Fixed a way for players to break the New Generation System by clicking the format button and changing the vehicle type and name. As a result, this fixes a couple of reports that players can't create new generations of certain vehicles.
-Bugfix: Fixed issue that caused unused factory morale to show 100 when it could be less.
-GUI: Player will no longer get a memo for unused factories with low morale.
-Bugfix: Fixed incorrect country in McLaughlin achievement.
-Bugfix: Fixed bug that could cause marketing efficiency to grow too fast at first. Made additional adjustments to marketing efficiency monthly growth values.

Mod Tools: -Bugfix: I Added a MapFileLocalSave.xml that stores the local path for the exported map. "MapFileForModTools.xml" uses relative paths which may not load when exported.
-GUI: Implemented Turn Events Editor buttons.
-Bugfix: Increased all localization ID max values.
-GUI: Added load, edit, and save music comments to music editor. I also fixed sizing issues.
-Bugfix: Fixed AI Editor clustering value limits.
-Bugfix: AI Editor can now accept -1 values. This value forces the game to generate a random value.
-GUI: Tool clears racing restrictions when making a new series.
-Bugfix: Fixed OSX drawn issues.
-Tool: Upgraded to QT5.

Settings Editor: -Bugfix: Fixed error prompts when downloading files from Steam Workshop.
-GUI: Added missing music settings.
-GUI: Removed full screen resolution lock.
-Tool: Upgraded to QT5.

v2.0.0.4 Patch + News

Greetings Everyone,


I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues.

In the meantime, I will return to working on the Game Mechanics section of the manual. Work on the manual will last about a week. Then I will switch back to working on the Feature Bounty System items starting in the middle of this month.

That brings me to the next bit of news. As you probably all have heard, Russia invaded Ukraine, and now the country is engulfed in war. Unfortunately, Serhiy, our contract artist who has done most of the quality artwork on the game, including the backdrops, logos, and 30-40% of the vehicles, lives in Ukraine. He is safe at this time, but nothing is predictable with the uncertainties of war. What does that mean with GearCity? One of the most important elements of the Feature Bounty System was adding new vehicle types and replacing the existing vehicle bodies with a more advanced body designer. In addition to many other artwork-related items, such as visible component designs, more logos, etc.

The plan was to have each fundraising milestone require funding for an artwork bounty before the remaining funds were used on programming bounties. (I require capital to pay for artwork, whereas my time is the only programming expense.) However, because of the instability in Ukraine, we are uncertain if he'll be able to produce the artwork. So I will likely go ahead with the Feature Bounty System without any art-related bounties until the situation improves in Ukraine. When things have stabilized over there, we'll have a couple of art-only milestones to catch the artwork up with the software side if we get too far ahead.

I planned on soft-launching the Feature Bounty System on our chat networks at the end of last month. However, because of the invasion, I pushed the soft launch to the end of this month. A broader launch will be middle of next month, keep an eye out on the forums and what have you, as I won't be making a Steam announcement when it launches. Let's all hope and pray for a speedy and favorable conclusion to the war in Ukraine. Not only for a return to normalcy but for all the lives involved.

Speaking of the chat networks, we have added a Discord if that is your thing: https://discord.gg/xyxDvWPX8X

And it is bridged to our IRC channels: irc.esper.net #vent and #gearcity.

So feel free to come and join us!



Change Log:
-Bugfix: Assisted contract designer component selection breaks when running out of options.
-Gameplay: Improved assisted contract designer to cycle through component options. The tradeoff is that it will test fewer slider positions, but the assistant should be more successful now.
-Gameplay: Assisted Engine Designer will now use maximum length and width of a contract if you load the assisted engine designer via the Assisted Contract Designer. This means you can make adjustments to your sliders and it assistant will keep the dimensions within the contract.
-Gameplay: AI manufacturer and non-manufacturing race teams are now more likely to join first year of racing events and single year series. Non-manufacturing racing contracts now start an extra year in advance before a season starts.
-Gameplay: AI manufacturers are now more likely to join in racing in the early years and replace models a little more frequently.
-GUI: Mega Menu End Production racing/contract warning now only displays when the selected model is used in racing or a contract. This is to make the feature work the same as RnD End Production.
-Bugfix: End Production does not remove model from contract bid, resulting in blue selections in contract window.
-GUI: Zoom in and zoom out button for 64-bit reports windows. The game will store the zoom level for the reports until you close the game. Note, a few reports will not use the stored zoom level, but you can still manually zoom in and out.
-Bugfix: Estimated Design Requirement and Manufacturing Requirement ranges can break with certain numbers
-Bugfix: Limit Define Benefits employee fees to no more than 100% of wages.
-Gameplay: Adjusted union negotiations demands so that fees greatly increases benefits demand. Unless you have very high admin skills, you're unlikely to be able to demand more than 50% fees now.
-Bugfix: Disabled WW2, WW1, and Great Depression achievements in Random History mode
-Bugfix: Refit new trim allows unlimited characters
-Bugfix: Premade designs have availability years that don't match base model body's years. So they're not usable in those years.
-Bugfix: Stock window drop down not resetting when clicking some buttons in the stock window.
-Bugfix: Gearbox racing contract weight values incorrectly displayed
-Bugfix: Lack of rounding in the Purchase More Components memo.
-Bugfix: Refit system creating new generations of vehicle when using the trim system.
-Bugfix: Price Gouging Penalty sticking in the Buyer Rating Table until you hit apply to the price.
-Bugfix: Spin-off stock resell exploit, adjustments made to cash value in stock eval, past stock history for spun off company is now deleted.
-Bugfix: Reports when Auto-save GUI in enabled do not center.

v2.0.0.3 Patch

Greetings everyone,

I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game.

This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on delaying work on the Feature Bounty system because of it. So I will begin setting everything up for that starting tomorrow. I hope to get it ready to go by the end of the month.

Change Log:
-Engine: Rebuilt Freetype on 64-bit Windows to enable legacy scaling which will hopefully fix some font resizing issues. (I will post in the manual some optional libraries for Linux users to override their system's freetype libraries. Mac users probably won't get this change.)
-GUI: Restricted warning message in Outsourced Contracts Management window when supplier's HQ nations are at war.
-Gameplay: Fixed incorrect sign in chassis length slider that caused longer chassis to be weaker.
-Gameplay: Now allowing restart production of licensed designs.
-GUI: Added fuel type to showroom Marque Catalog and Model Compare fuel consumption information.
-Gameplay: Fixed Hybrid fuel type end date.
-GUI: Fixed chassis name not appearing in Refit information window.
-Gameplay: Fixed possible condition that could cause double taxation in Q4. The IRS isn't too happy to close this loophole.
-GUI: Displayed additional tax rebate info next to Monthly Expenses in the reports when you get a rebate.
-GUI: Fixed typos in the supplemental texts (newspapers, map events, reviews)
-Engine: Enabling borderless window with the In-game settings will toggle off fullscreen. And enabling fullscreen will toggle off borderless window.
-Translations: Updated translations from the website.

v2.0.0.2 Patch

Hello Everyone,

Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue.

-Media: Normalize tutorial audio speaking, sound fx, and music.
-Bugfix: Changing sound effects vol from off to on doesn't change tutorial audio volume.
-Bugfix: Fixed auto-production not producing enough components for contracts when multiple contracts use the same engine for different types of contracts.
-Bugfix: Apply to all not working when merge trims is enabled.
-Bugfix: Merge Trim not showing all models on the world map.
-Bugfix: Non-English language causes a innocent sqlite error on player creation table.
-Bugfix: Fixed possible issues in the reviews system that could cause no reviews for a design. This issue is probably impossible to duplicate playing the game.
-Gameplay: Reduced wage demand/strikes during economic downturns.
-GUI: Fixed some GUI scaling issues. (Some more work needs to be done here.)
-GUI: Added commas to Breached Contract memos.
-Bugfix: Fixed possible exploit that allows for loans to be taken twice in a month by reloading a save game.
-Bugfix: Fixed inversed engine manufacturer requirement stars and stuck chassis manufacturer requirement stars in the Licensing window.
-Bugfix: Fixed issue with custom district factory upgrades that could result in a free, small upgrade to your factory.
-Bugfix: Fixed issue in the standalone car designer that duplicated accessory buttons.
-Bugfix: Monthly report page will now scroll back to the top after you end a turn in 64-bit builds.
-Bugfix: Fixed HiDPI Auto-Scaling issues on Apple.
-Translations: Updated to latest translation files and fixed some translated tutorial audio.