1. GearCity
  2. News

GearCity News

1.25.0.4 Hotfix #2

Another small hotfix this evening addressing marketing windows not opening from the world map, which could lead to crashing issues on Unix systems. This issue was due to the new text resizing systems.

v1.25.0.4 Hotfix #1

Greetings everyone!

I just released a hotfix for v1.25.0.4 that fixes crashes when playing the game in a non-english language. Currently this hotfix is only for the Full 64-bit builds. Demos will receive the update in a few hours, and 32 builds sometime in the afternoon, my time.

Sorry for the inconvenience.

v1.25.0.4 Patch

Hello everyone! I have updated the game and demo to version 1.25.0.4. This minor update includes 23 bug fixes. It also includes a couple of gameplay changes, such as increasing the penalty for old designs and disabling the AI and player's ability to license vehicles with outsourced components.

In this build, I have also implemented an automatic text shrinking system for non-English languages. If the translated text does not fit in the GUI text area, the game will try to automatically resize it up to three times to get it to fit. Each time it logs the adjustments. By the third try, if it is unable to fit the words in the text area, it will turn the text purple.

This serves three purposes. It gives some wiggle room to translators. Also, it logs what doesn't fit so that I can either make more space, or we can have the text cut down. And finally, it allows the player to see the cut off text while they wait for us to resolve the issue. Currently, the system is disabled for English text. However, we will enable it for v1.25.0.5.

So what's next for v1.25.0.5? I will mostly be using the text shrinking system to look for common places where the text doesn't fit. And try to fix those areas. I've also got some bugs to look into, and some more foolproofing to do to the tutorial system. I should have the next update out before the new year.

Until then, enjoy!

Changelog:

-Bugfix: Fixed HR engineering and admin wage exploit.
-Bugfix: Fixed incorrect data in the Image report.
-Bugfix: Fixed factory reconditioning breaking Factory Operations report when auto production is enabled.
-Gameplay: Disabled AI and Player's ability to license vehicle designs with outsourced components.
-Save Update:Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in licensed vehicles, to licensed components.
-Bugfix: Fixed sell marque to AI system not deleting marketing budgets when branches are included with the sale.
-Bugfix: Fixed texture issue on the USMC CSUV.
-Bugfix: Fixed tutorial height issues when scaled GUI is enabled.
-Bugfix: Fixed small IPO/Issue button text when scaled GUI is enabled.
-GUI: Back and Forward button are hidden if you can not go back or forward in the office web browser.
-Bugfix: Possibly fixed modify component tutorial from starting on its own.
-Bugfix: Fixed the ability to resize the load game window too small.
-GUI: Added an HiDPI warning message to language selector and settings windows. Hopefully this will direct the handful of people who can't read the font to the "Scale GUI" setting. So they can fix their problem...
-Bugfix: Erased last save game character if it is a space. This is to prevent undeletable folders in Windows.
-Bugfix: Fixed Advanced Components and Advanced Vehicle designer text overflow in the tutorial popups.
-Gameplay: Increase the effect of the old age penalty on older designs. In the hopes to deter people even more from using the same design for 40 years...
-Gameplay: If a game is started with Translation ID's enabled, it will automatically re-enable translation ID's on load.
-Gameplay: You can now view previous months "Monthly Sales Report".
-GUI: Game will now automatically reduce text size if translated text does not fit in the text area. This is currently enabled for non-english languages. Any reduction in text size is logged so that I can either try to increase the amount of area, or notify translators to reduce the text. Any unacceptable amount of reduction is colored purple.
-Bugfix: Fixed issue when calculating Racing Image, which caused the number of races to increase exponentially based on how many months series are run.
-Gameplay: Added engine torque checker to Advance Gearbox designer.
-Bugfix: Fixed some issue with loading save games with unfinished main tutorials causing hotkeys not to work, and not retriggering the tutorial. in the office.
-Gameplay: You now receive a high priority memo if you run out of outsourced components and autoproduction is enabled.
-Bugfix: Fixed issue causing "Production Halted" memos being triggered when Auto Production is enabled.
-Bugfix: Fixed some instances where game text was hardcoded. Thus making them translatable.
-Bugfix: Fixed blinking lights being on the incorrect list in Components Tutorial Panel #3.
-Bugfix: Fixed issue with low smoothness warning button not being in the correct location.
-Bugfix: Fixed regression causing 7 cylinder about text to be the same as 9 cylinder.
-Bugfix: Fixed empty popup when doing advanced engine designer and not selecting any components.
-Bugfix: Fixed yearly sales memo showing old models.
-Bugfix: Fixed issue where awards can have wrong regional names.
-Bugfix: Fixed exploit where player can get full employees at $1/month.
-Bugfix: Fixed crash that occured when player clicks "Select" in the premade body designer without clicking a design from the list.

v1.25.0.3

Hello again,

We have another small update for you this week. The next update should be around December 11th. Unless I run into a big enough issue to waste a day putting together an update.

Here is what's in Version 1.25.0.3:
-Bugfix: Fixed disappearing Auto Production Restriction List
-GUI: Tutorial windows should no longer overlap the subject window on large resolution screens.
-GUI: Automatically close tutorial popup if the subject window is closed.
-Gameplay: Rebalanced AI production to more heavily favor popular vehicle types. May need to rework low end however, to make sure monopolies are rare in unpopular vehicle types.
-Engine: Disabled Windows "Not Responding" Ghosting. Added many more message pumps. I will revisit this decision after some testing/feedback.
-Bugfix: Fixed missing vehicle name in the smallest engine superlatives.
-Bugfix: Fixed several possible issues with the component selection system in R&D.
-Bugfix: Fixed contract issues with racing, which causes race teams not to be supplied.
-Bugfix: Fixed year values for Design Skills calculations. It was using 8 instead of 5.
-Bugfix: Hopefully fixed racing contract date deadlines... again... third try is a charm?
-Gameplay: Selling assets or your own shares will no longer grant you revenue achievements.
-Bugfix: Fixed issue with pre-designed vehicles surface area calculations causing incorrect data.

Probably a few more things I missed.

v1.25.0.2 Patch

Evening everyone.

As mentioned with the version 1.25 release, updates are coming more frequently in the form of minor patches. These mainly focus on polishing up the game for release and fixing any bugs that I find or you report.

Tonight's v1.25.0.2 update has 21 documented fixes, most of which are GUI related.

I have also changed up some compiler optimization flags, hopefully, this will solve some stability issues a handful of people have reported. The Demo will be updated shortly.


Changelog:

-GUI: Fixed issue which lets the factory panel appear in the Mega Menu when a selected branch has no factory.
-GUI: Removed horizontal scroll bars from several lists. (Most of these were individual tickets, I merged them into one for this log.)
-GUI: Fixed Lobbying window UI overlap on Linux.
-GUI: Fixed issue with HR Window Wage panel size not covering stuff underneath.
-GUI: Help buttons should scroll back to the top.
-GUI: Fixed possible overflow text in contract requirements panel.
-GUI: Speed up tutorial highlights blinking on Linux and OSX.
-GUI: Fixed text being cut off in the Advanced Car Designer Warnings.
-GUI: Production Assign button now automatically clicks "Calculate" on the world map if text box values are not close to being correct.
-GUI: Disable tutorial popups after the player clicks "no", if they haven't left the room yet.
-Engine: Added Linux and OSX icons.
-GUI: World Map Autoproduction Restrictions moved to their own windows for more horizontal space.
-GUI: Fixed text cut off issue in District Autoproduction Restrictions.
-Bug Fix Fixed crash when using drag placement to place decals on vehicles.
-GUI: Fixed incorrect report values in the Factory Expense and Operational Expense reports.
-GUI: Fixed incorrect text in Branch Operations and Marketing Reports tables.
-Bug Fix: Fixed sell price text box values being overridden when changing cities in the mega menu.
-Gameplay: AI will no longer be allowed to sell vehicles for outsourcing when they contain outsourced components.
-Save Update: Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in contracted vehicles, to licenses. This is a one time update to your save games if you started before v1.25.0.2. Player's are not affected.
-Bug Fix: Fixed first-time language selection not refreshing the reviews, newspaper articles, etc to the newly selected language.
-Engine: Experimental demo to full save game converter.