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GearCity News

Demo Released

GearCity was not designed for a broad audience. We pride ourselves for targeting an often neglected niche of gamers. The game is complex, has a steep learning curve, poor graphics, and cumbersome UI. There is an attempt to warn folks on the store page about this, but still, some people slip through thinking that the game is a simple clicker tycoon.

It's also a little known fact that a demo of the game is on the official website. Now that we have a more robust tutorial system, the demo has been uploaded to Steam. You can find the demo links on the right hand column, under the "Is This Game Relevant to You" panel.


I will try to keep the demo patched with the main versions. Although I may skip a patch or two now and then.

Version 1.25 Released!

Greetings Everyone,

We have released Version 1.25 to Default build users. If you would like to continue your v1.24 SP9 save games, please switch to the 1.24 build in the Steam Beta's tab. Click here for instructions.

What is in this update?


This update has 280 completed tickets. These include 86 bug fixes, 82 gameplay changes, 52 GUI tweaks, and 21 additional tutorials added to the game. We have completed all achievements, all in-game artwork, and all interactive in-game tutorials. The game text is almost finished, which means we can start with both editing the English files and completing translations. More details on this in the next couple of weeks. For a complete listing of changes, visit the change log.

What's next?


Save games will not break for the foreseeable future! (Excluding any possible post-release expansions.)

Version 1.25 is the last major Early Access build of GearCity. However, work will continue. The primary focus will be fixing bugs, making minor tweaks to GUI, and balancing territory maps and gameplay.

I will also be creating a series of video tutorials covering advanced topics such as supply and demand, reports data, designing good vehicles, etc. Finally, I will complete the Gameplay Manual and the In-Depth Formula sheets.

We're aiming for a February or March release, but for all intents and purposes, Version 1.25 is close to the final product.


Beyond Release!


As mentioned several times on the forums, both you and I would love new features and content in GearCity. So, I plan on launching a "Feature Bounty" system. This will hopefully allow us to expand GearCity well after release. We will announce details on this system in the next couple of months.

Other than that, you'll have to wait and see.

Accessing Old Versions and the New Versioning Scheme

Greetings everyone!

1.24 SP9 Save Games


With version 1.25 coming out on November 8th, 2019, if you wish to continue to play your version 1.24 SP9 save games, you'll need to switch to "1.24" in the Steam Beta's tab. Directions on how to do this are here: GearCity Wiki.

Be sure to switch back to "Default" Build for the latest version after you complete your save game.

Legacy and Stable Build Users


We recommend switching to Default build to play the latest version of the game. But if you wish to continue these old saves, you'll need to switch builds in the Beta's tab again. As both Legacy and Stable build will be deleted on November 8th.

Legacy Build users need to switch to "1.22" to continue your save games.
Stable build users, need to switch to "1.23" to continue your save games.


Steam Builds Shakeup


I have switched "Legacy" and "Stable" Steam Beta builds to just their version names. This is primarily to avoid confusion from people who think "Stable" is more stable than the latest build. Any future save breaking major builds, such as 1.24, will get their own build inside of Steam Beta.

With version 1.25 release, both Default and Testing build will be on equal footing again. With no planned save game changes in the future, these two builds will merge back together. If any save game changes occur in the future, such as a crowd-funded expansion, the Testing Build will be relaunched to harbor those changes until v1.26 is released.


New Versioning Scheme


Sometime around 1.21, I started releasing Supplemental Patches to major builds to fix bugs before I break save games. This versioning scheme confused some people when the supplemental patch number was higher than the minor build number. For example, several people assumed v1.24 SP9 was a newer build than v1.24.3...

Since v1.25 should be the last major build, there are going to be a lot of supplemental patches. To avoid any confusion, I am switching the version scheme to Status.Major.Minor.Patch. This means that a number change after the third dot does not require save game changes. So the next update after v1.25 will be v1.25.0.1, and so forth.

Save Game Changes November 8th.

Greetings Everyone,

Default Build will be updating to version 1.25 on November 8th. This update will require players to start a new save game. You can still access older versions of the game using the Steam Beta's tab.

Testing Build will also receive this update, but users will not be required to start a new save game.

Version 1.25 marks the end of major development on GearCity. We are now going into the full release polish phase. This includes fixing bugs, balancing gameplay, editing english files, completing translations, writing the manual, shooting a few video tutorials, etc.

More news to come over the next few days on the run up to the update.

Testing Build v1.25 RC2

Version 1.25 RC2 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds

The main focus of this update was to add more tutorials. There were also several bug fixes in this build.

Some important notes, "Font Size" option was removed. If you require larger font, please use the "Scale GUI" option. Also the chat system is working again for 64-bit users. The system is new an improved. You can try out chat by clicking "Help" in the upper right hand corner, then "Chat".

The next update is version 1.25. That update will be for all users and will contain the remaining in-game text tutorials.

Change Log:
-Bugfix: Fixed backspace not working in several locations on OSX.
-GUI: Fixed transparent background issues with small magazine on 64-bit builds.
-GUI: Added language selector for first time run.
-GUI: Removed "Font Size" option. Please use "Scale GUI" instead.
-Bugfix: Racing contract teams now affect player image.
-Gameplay: Shares available notification memo for stocks.
-GUI: Unread memos that no longer appear in the memo list will no longer cause memo popups.
-GUI: Added warning message telling you how many unread memos are causing the memo window to popup.
-Gameplay: Increased Limited War Memo priority so that the player knows when they'll be hit with limited war status in their operations.
-Bugfix: Fixed "Fill Employees" autocommand not using union agreed wages.
-Bugfix: Fixed racing contract exploit.
-Gameplay: Finished adding the remaining achievements.
-Bugfix: Fixed incorrect data in side panel after issuing a bond.
-Bugfix: Fixed CEF issue causing iframes to not properly display all vehicle review content.
-Gameplay: Game will now automatically "Stop Sales" of a vehicle when player "Ends Production" of a vehicle with zero inventory.
-Gameplay: Increased aircraft engine contract weight restriction.
-Bugfix: Fixed Engine Modification torque values being incorrect.
-Bugfix: Fixed regression causing Brussels and Roterdamn to lose war status during WW2.
-Bugfix: Fixed missing data in the "Nation At War" action memo.
-Bugfix: Fixed outsourced units inventory always zero in mega menu and RnD outsourced management windows.
-Bugfix: Fixed outsource unit inventory being -1 at start of the contract. And some incorrect values in section.
-Engine: Engine now checks to see if the player has right access to all needed folders. This will reduce returns from folks who don't know that they are running the game in a restricted environment.
-GUI: Fixed several text overflows in the District lock systems.
-Bugfix: Locking district now sets shipping distance to global. Shipping is still restricted to the locked area.
-GUI: Locking a district now refreshes the window.
-GUI: Fixed showroom page flipping issues.
-GUI: Loaded mod is now displayed in the Main Menu.
-Gameplay: Boosted marketing effect significantly.
-Gameplay: Reissued hard/nightmare buyer rating penalty of 10%.
-Bugfix: Fixed slider loading with electric engines.
-Gameplay: New save games will now save after the AI is established instead of before.
-Bugfix: Fixed issuing causing negative available stock shares.
-Bugfix: Fixed autoproduction disregarding scrap prices.
-Bugfix: Fixed Main Tutorial from triggering in RnD.
-Bugfix: Fixed secondary tutorials not triggering.
-Tutorial: Added Racing Setup Tutorial.
-Tutorial: Added Showroom Tutorial.
-Tutorial: Added Banking Tutorial.
-Tutorial: Added IPO Tutorial.
-Tutorial: Added Stock Broker GUI Tutorial.

Hotfix #1

-Bugfix: Fixed issue causing auto-production to make all military contracts in hq country when hq country is at war. The game should now try to produce in peaceful countries as well.
-Bugfix: Fixed issue causing prototype vehicles to have incorrect data when using advanced component designer.
-Bugfix: Fixed possible issues when selecting components from lists while in RnD.
-Bugfix: Fixed crash when player returns to the main menu while tutorial audio is playing.
-Bugfix: Fixed missing text for Mega Menu tutorial.
-Bugfix: Fixed crash when disabling tutorials in the headquarters selection screen.
-Bugfix: Fixed tutorial highlights blinking on top of banking tutorial.
-Bugfix: Fixed issue causing tutorial audio to still play after leaving a location.
-Bugfix: Fixed issue causing main tutorial to break when players strays off course into the financial room.
-Bugfix: Several other minor tutorial fixes.