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1.25.0.5 Released

Greetings everyone!

I’m releasing version 1.25.0.5 this morning. This release is early because of the multiple hot patches I had to release for v1.25.0.4. Organizationally, this will allow me to get all 9 builds back on the same code base. Version 1.25.0.5 does not have everything I wanted to include in it. Most of the work I have slated for this update will go into v1.25.0.6. I expect that build to be ready mid to late January unless problems arise in v1.25.0.5...

So what’s in this update? Of note, I have restricted the creation of New Generations to one new generation per model. So, for example, if you create a new generation of one vehicle, to make a third generation, you create a new generation using the second-generation vehicle. I mainly did this to fix a couple of issues where players were creating multiple new generations of vehicles with the “Refit Modified Component” system.

In addition to that, the game will no longer allow you to replace a design that is already being replaced by an in-development vehicle.

We restricted the main tutorial with a lot more “safety” checks. We want people to follow along and click the red glowing things. In the past, I did not restrict the players to this because there were no other tutorials. But now that there are multiple tutorials in the game, we want the player to have tunnel vision on the basic game concepts, then allow them to explore. We’ll see how that works. I am sure someone will break it somehow.



Change Log:

-Bugfix: Fixed Henry Royce achievement triggering before making a v12 engine.
-GUI: Added Parts Inflation settings information to the Load Game screen.
-GUI: Removed white back arrow from all reports, and replaced it with an ascii arrow for only reports that allow viewing previous months.
-Gameplay: You can now only create a new generation of vehicle design once. To create a third generation, you must create a new generation on the second generation vehicle. This is to prevent user from accidentally creating multiple new generations when refitting modify components.
-Gameplay: You can no longer do model replacements if the replaced model already have active replacements scheduled. This is to prevent user errors asking for a model to be replaced multiple times when refitting multiple vehicle components.
-Bugfix: Disabled premade select button if no vehicle design is selected.
-GUI: Disabled the ability to unselect items in lists.
-Main Tutorial: Player can no longer click "Advanced Designer" when "Assisted Designers" are glowing.
-Main Tutorial: Tutorials are reset if player exits out of designer windows prematurely.
-Bug Fix: Fixed select button not glowing when selecting premade designs.
-Main Tutorial: Premade vehicle selection list now glows.
-Main Tutorial: First premade automatically selected.
-Main Tutorial: Player can no longer use custom body designs while in the main tutorial. Audio and text will be moved to a new tutorial.
-Main Tutorial: If the player creates an unuseable design, we reset the tutorial.
-Main Tutorial: Door, clock, and globe now blink.
-Main Tutorial: Fixed some overlapping blinking lights.
-Main Tutorial: No longer allow the player to advance in the tutorial if they do not assign production lines or vehicle price. We now give them a popup warning to read what it says to do.
-Main Tutorial: Fixed bug allowing audio playback when player is loading a different state.
-Main Tutorial: Fixed blinking lights continuing to flash when certain windows are prematurely closed.

1.25.0.4 Hotfix #3

Third, and hopefully last hotfix for v1.25.0.4 has been released. This fixes another text resizer crash on Unix systems when using modify engine. It should also fix a crash when using premade 1940 USMC Compact SUV designs.

The premade fix may cause a crash in showroom/NewTrim/NewGeneration when loading a design that used the unfixed base body. I should have this issue resolved in v1.25.0.5, which I will release a week ahead of schedule. Probably early Saturday morning, my time. Alternatively, the issue is fixed if you start a new save game.

1.25.0.4 Hotfix #2

Another small hotfix this evening addressing marketing windows not opening from the world map, which could lead to crashing issues on Unix systems. This issue was due to the new text resizing systems.

v1.25.0.4 Hotfix #1

Greetings everyone!

I just released a hotfix for v1.25.0.4 that fixes crashes when playing the game in a non-english language. Currently this hotfix is only for the Full 64-bit builds. Demos will receive the update in a few hours, and 32 builds sometime in the afternoon, my time.

Sorry for the inconvenience.

v1.25.0.4 Patch

Hello everyone! I have updated the game and demo to version 1.25.0.4. This minor update includes 23 bug fixes. It also includes a couple of gameplay changes, such as increasing the penalty for old designs and disabling the AI and player's ability to license vehicles with outsourced components.

In this build, I have also implemented an automatic text shrinking system for non-English languages. If the translated text does not fit in the GUI text area, the game will try to automatically resize it up to three times to get it to fit. Each time it logs the adjustments. By the third try, if it is unable to fit the words in the text area, it will turn the text purple.

This serves three purposes. It gives some wiggle room to translators. Also, it logs what doesn't fit so that I can either make more space, or we can have the text cut down. And finally, it allows the player to see the cut off text while they wait for us to resolve the issue. Currently, the system is disabled for English text. However, we will enable it for v1.25.0.5.

So what's next for v1.25.0.5? I will mostly be using the text shrinking system to look for common places where the text doesn't fit. And try to fix those areas. I've also got some bugs to look into, and some more foolproofing to do to the tutorial system. I should have the next update out before the new year.

Until then, enjoy!

Changelog:

-Bugfix: Fixed HR engineering and admin wage exploit.
-Bugfix: Fixed incorrect data in the Image report.
-Bugfix: Fixed factory reconditioning breaking Factory Operations report when auto production is enabled.
-Gameplay: Disabled AI and Player's ability to license vehicle designs with outsourced components.
-Save Update:Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in licensed vehicles, to licensed components.
-Bugfix: Fixed sell marque to AI system not deleting marketing budgets when branches are included with the sale.
-Bugfix: Fixed texture issue on the USMC CSUV.
-Bugfix: Fixed tutorial height issues when scaled GUI is enabled.
-Bugfix: Fixed small IPO/Issue button text when scaled GUI is enabled.
-GUI: Back and Forward button are hidden if you can not go back or forward in the office web browser.
-Bugfix: Possibly fixed modify component tutorial from starting on its own.
-Bugfix: Fixed the ability to resize the load game window too small.
-GUI: Added an HiDPI warning message to language selector and settings windows. Hopefully this will direct the handful of people who can't read the font to the "Scale GUI" setting. So they can fix their problem...
-Bugfix: Erased last save game character if it is a space. This is to prevent undeletable folders in Windows.
-Bugfix: Fixed Advanced Components and Advanced Vehicle designer text overflow in the tutorial popups.
-Gameplay: Increase the effect of the old age penalty on older designs. In the hopes to deter people even more from using the same design for 40 years...
-Gameplay: If a game is started with Translation ID's enabled, it will automatically re-enable translation ID's on load.
-Gameplay: You can now view previous months "Monthly Sales Report".
-GUI: Game will now automatically reduce text size if translated text does not fit in the text area. This is currently enabled for non-english languages. Any reduction in text size is logged so that I can either try to increase the amount of area, or notify translators to reduce the text. Any unacceptable amount of reduction is colored purple.
-Bugfix: Fixed issue when calculating Racing Image, which caused the number of races to increase exponentially based on how many months series are run.
-Gameplay: Added engine torque checker to Advance Gearbox designer.
-Bugfix: Fixed some issue with loading save games with unfinished main tutorials causing hotkeys not to work, and not retriggering the tutorial. in the office.
-Gameplay: You now receive a high priority memo if you run out of outsourced components and autoproduction is enabled.
-Bugfix: Fixed issue causing "Production Halted" memos being triggered when Auto Production is enabled.
-Bugfix: Fixed some instances where game text was hardcoded. Thus making them translatable.
-Bugfix: Fixed blinking lights being on the incorrect list in Components Tutorial Panel #3.
-Bugfix: Fixed issue with low smoothness warning button not being in the correct location.
-Bugfix: Fixed regression causing 7 cylinder about text to be the same as 9 cylinder.
-Bugfix: Fixed empty popup when doing advanced engine designer and not selecting any components.
-Bugfix: Fixed yearly sales memo showing old models.
-Bugfix: Fixed issue where awards can have wrong regional names.
-Bugfix: Fixed exploit where player can get full employees at $1/month.
-Bugfix: Fixed crash that occured when player clicks "Select" in the premade body designer without clicking a design from the list.