- Crucible of the Forgotten
- News
- Patch notes
Patch notes
- Spell and character upgrade choices now show Estimated DPS changes as well as some other core values
- Starting a multiplayer game with only one player now requires confirmation
- Lobbies now update to reflect the actual max player count after the game has started
- Added more support for displaying keybinds in game
- Improved the game menus and interface at lower resolutions
- Linked upgrades that are exclusive with each other have visual indicator for this
- Players now have a visual effect applied and cannot take damage while being forcibly relocated
- Players taking damage now have an additional visual effect
- Added an audio and visual effect for gaining a level
- Gaining a level now provides 100% increased resilience and restores 50% of maximum hp over 1 second
- Reworked how spell levelups appear when a spell gains more than 1 level at once
- Quickness is back to 3% movement speed per point
- Added a new talent
- Fixed a bug where the world modifier that stops objectives from regressing did not apply to all types of objectives
- Fixed a bug that could cause a crash when starting a game before all players have chosen a character
- Fixed a bug where Energy Battery spell aspect could crash the game when loading a saved game