1. Crucible of the Forgotten
  2. News
  3. Patch notes

Patch notes

  • Spell and character upgrade choices now show Estimated DPS changes as well as some other core values
  • Starting a multiplayer game with only one player now requires confirmation
  • Lobbies now update to reflect the actual max player count after the game has started
  • Added more support for displaying keybinds in game
  • Improved the game menus and interface at lower resolutions
  • Linked upgrades that are exclusive with each other have visual indicator for this
  • Players now have a visual effect applied and cannot take damage while being forcibly relocated
  • Players taking damage now have an additional visual effect
  • Added an audio and visual effect for gaining a level
  • Gaining a level now provides 100% increased resilience and restores 50% of maximum hp over 1 second
  • Reworked how spell levelups appear when a spell gains more than 1 level at once
  • Quickness is back to 3% movement speed per point
  • Added a new talent
  • Fixed a bug where the world modifier that stops objectives from regressing did not apply to all types of objectives
  • Fixed a bug that could cause a crash when starting a game before all players have chosen a character
  • Fixed a bug where Energy Battery spell aspect could crash the game when loading a saved game