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V1.0.5 Change log

Difficulty adjustment
  • Difficulty 1 through Difficulty 3 reduces enemy spawn rate
  • Difficulty 1 through Difficulty 5 reduces enemy blood/damage
  • For Elite monsters that swipe while wounded, limit their maximum number of simultaneous presence to 2 to improve the stability of the gun school in Endless Mode


Probability optimization
  • Add pre-requisites to some components/technologies to avoid refreshing them in the store when they are not needed for the current playthrough
  • Avoid frequent reappearance of unneeded components/technologies:
    • If you skip buying a component, the next 10 components that appear in the store will all be different (unless there are less than 10 components available).
    • If you skip buying a tech, the next 25 techs that appear in the store will be different (unless there are less than 25 techs available)


Technology intensity adjustment
  • Excessive Refresh: Reduce the number of refreshes required, need 4=>3 refreshes to get a refresh discount
  • Super Refresh: Reduce the number of refreshes required, need 5=>4 refreshes to get attribute enhancement
  • Super Armor: Increase the permanent damage increase benefit of uninjured damage in this wave, +3% damage increase => 5% damage increase
  • Death Rocket: Reduce the size of Death Rocket, but increase the damage of it, every time you trigger the firearm component, increase the size by 3%=>2%, increase the damage by 6%=>15%.


BUG Fix
  • Fix for time passing too slowly on quick restarts