V1.0.6 Change log
New pre-requisites for some technologies
New pre-requisites for some techs to shrink the random pool and reduce randomness
- All-in: hold at least 100 money
- Refinement Restruction: hold at least 100 money
- Refinement Breakthrough: Hold at least 60 money
- Gold Technology: Hold at least 60 coins.
- Refinement Amplification: Hold at least 40 money.
- Mini-Support: Warehouse is empty
- Super Reserve: Warehouse is not empty.
- Warehouse gold: Warehouse is not empty.
- Lucky Reserves: Warehouse is not empty.
- Mod Reserve: Warehouse not empty
- Circular Economy: Component ring occupancy exceeds 50 percent
- Deep structure: component ring occupancy exceeds 50%.
- Streamlined Construction: component ring occupancy is less than 70%
- Deep construction: component ring occupancy is more than 50%
Technological adjustments
- Oversized Magazine: adds more magazine capacity, 10=>15
- HP amplification: no longer reduces knockback
Other adjustments
- When disabling causes a shortage of refreshable components, the store will refresh additional techs and vice versa
- Damage per second is displayed with a thousand separator.
BUG Fix
- Fixed: Elite monsters on hit swipe appear more than 2 at once
- Fixed: Endless Mode sacrifice stats as failure in career
- Fixed: Gold Mines abnormally disappearing after about 90 waves.
- Fixed: Characters dying with half life tech when they only have 1 max life
- Fixed: Occasionally, at the end of a wave, you can't access the store and the game won't proceed.
- Fixed: Some text errors