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V1.0.6 Change log

New pre-requisites for some technologies

New pre-requisites for some techs to shrink the random pool and reduce randomness
  • All-in: hold at least 100 money
  • Refinement Restruction: hold at least 100 money
  • Refinement Breakthrough: Hold at least 60 money
  • Gold Technology: Hold at least 60 coins.
  • Refinement Amplification: Hold at least 40 money.
  • Mini-Support: Warehouse is empty
  • Super Reserve: Warehouse is not empty.
  • Warehouse gold: Warehouse is not empty.
  • Lucky Reserves: Warehouse is not empty.
  • Mod Reserve: Warehouse not empty
  • Circular Economy: Component ring occupancy exceeds 50 percent
  • Deep structure: component ring occupancy exceeds 50%.
  • Streamlined Construction: component ring occupancy is less than 70%
  • Deep construction: component ring occupancy is more than 50%


Technological adjustments
  • Oversized Magazine: adds more magazine capacity, 10=>15
  • HP amplification: no longer reduces knockback


Other adjustments
  • When disabling causes a shortage of refreshable components, the store will refresh additional techs and vice versa
  • Damage per second is displayed with a thousand separator.


BUG Fix
  • Fixed: Elite monsters on hit swipe appear more than 2 at once
  • Fixed: Endless Mode sacrifice stats as failure in career
  • Fixed: Gold Mines abnormally disappearing after about 90 waves.
  • Fixed: Characters dying with half life tech when they only have 1 max life
  • Fixed: Occasionally, at the end of a wave, you can't access the store and the game won't proceed.
  • Fixed: Some text errors