V1.1.0 Change log
Leaderboards heading into S2 season!
Thanks to everyone for playing and giving feedback! The game's difficulty, randomness, and balance have been tweaked quite a bit from release, as well as through your bug feedback reports.
Since the game's values have changed a lot compared to when it was released, for the sake of the fairness and fun of the leaderboards, this update will enter the S2 season of the leaderboards!
Thank you to the 6,500 players who fought on the leaderboards during the S1 season! Together we have protected the planet!
(You can go to the Leaderboards interface to switch seasons to view historical rankings)
Mechanism Adjustment
- After killing a boss, the remaining time will be converted into money: 2 money/sec.
- Blood growth rate of gold mines in Endless Trials halved
- At the end of each wave, bullets present can be ejected up to one more time to avoid lag in the store screen
Component and tech adjustments
- Super Gun: Lv.3 Superguns have a count limit of 100=>150 per wave, Lv.4 Superguns have a count limit of 150=>333 per wave
- Super Link: can now be repurchased and stacked up to 5 times
- Accelerator: -10% => -20% cooldown remaining on summons when bullet change is complete
- Turret Core: Increases the life of the turret in the center of the shield by 50% => 100%.
- Shield Core: Shield knockback distance in the center of the turret is increased by 50% => 100%.
Bug Fixes
- Fix: Severe lag when selling valuable components
- Fix: Some moons/enemies not cleared when component ring is large
- Fixed: Blood level of some enemies is abnormal after 90 waves in Endless Mode.
- Fixed: Endless Mode value anomaly that prevented score uploading