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V1.1.3 Change Log

Refresh mechanic adjustments
  • If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up


Other adjustments
  • Nerfed Elite enemies that roam around the edge and fire 2 rounds by 25% of blood
  • For gun components, if the bullet count is greater than 1, the maximum scatter angle of the first shot is only 1/3rd
  • Avoid successive refreshes of the same type of enemy
  • In Endless Mode, active endgame is displayed as “Retreat” instead of “Sacrifice”.
  • In Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard.
  • When an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage


Bug Fixes
  • Fixed: incorrectly displaying “1” when damage numbers are too large
  • Fixed: The frame where you pause the game, the countdown is not paused
  • Fixed: Overflow when total damage in a single game/career exceeds program limit
  • Fixed: Some summons not being auto-summoned when summoning too fast
  • Fixed: Occasional inactivity of Boss Evaporater
  • Fixed: Supergun gold mining generates a kill count.