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Patch #12: The Holiday Update

[p][/p][p]Greetings Commander,[/p][p][/p][p]The latest update has been released: Release v1.2.1a - The Holiday Update[/p][p]This update comes with the full release of Planetary Assaults, a set of new quest encounters, and a huge number of balance tweaks. This will be the only update for December, barring all necessary hotfixes. We will be resuming our usual release cadence roughly mid-January.[/p][p][/p][h3]New Quests[/h3][p]Over the past few months, we’ve been quietly building new encounters with our new writer, Aleksi Nevalainen. He’s been expanding the Void War universe behind the scenes, and the first set of new encounters is ready for release.[/p][p]The quest system is a part of the game that has been extremely underutilized and this patch marks the first steps in our efforts to address that. We think quest encounters and multi-part encounters are a lot of fun, so expect to see more in the coming months. Consider the seven new quest encounters added in today's update (one for each faction's special sector) a preview of what's to come. [/p][p][/p][h3]Major Balance Pass[/h3][p]In addition to the new encounters, we took some time this month to do a major balance pass across the game. New content can shift the meta, so we will occasionally make targeted tweaks to keep a wide range of builds and strategies feeling strong. This update adjusts stats and costs across the board, from commanders to wargear to ship weapons. The Assassin has also gained a new ability, Expunge, which helps her and her crew deal more effectively with certain enemy units that have been especially troublesome for her.[/p][p][/p][h3]Planetary Assaults[/h3][p]Planetary Assaults are now ready for release and have now been integrated into the main branch. There were a ton of bugs in the beta release, some worse than others. We believe we have fixed all of them. If there are more, please don't hesitate to post a bug report in the Discord (https://discord.gg/4rV32dzxKr). Huge thanks to everyone who participated in the Planetary Assaults beta![/p][p][/p][h3]Retrospectus[/h3][p]What a year. It feels like yesterday Void War was still in alpha and we were still planning out the release. Now we’re already more than half a year past our official Steam launch. As 2025 wraps up, it’s time to look back on what we’ve accomplished. [/p][p]In these last 6 months, we have seen the addition of 4 ships, 4 commanders, 38 achievements, planetary assaults, a marauding enemy faction, a clean font option, as well as a host of bug fixes and balance tweaks. In terms of the roadmap, we've hit about 60% of our targets. A big portion of this is due to the detours we've taken along the way. While we've delivered new ships and planetary assaults, items like new commanders and clean font options have been inspirational tangents. Meanwhile things like localization, dungeons, and the remaining hulls have taken longer than we anticipated and while we have been making steady progress on those things, they are inevitably being pushed to 2026. It has been fun to indulge in this meandering exploration of the Void War universe, and we hope that fun gets passed on to all of you. [/p][p]With that said, our goals haven't changed. We will continue to move towards delivering all the items on the roadmap for 2026. Check out the updated roadmap below for a preview of what's to come. [/p][p]Most importantly, while we’re proud of the work we’ve done, we’re even more proud of the community you’ve built around Void War. Time and time again, you’ve blown us away with your trust, support, and dedication. We’re closing out the year grateful for all of it, and we hope you’ll keep flying with us in 2026 and beyond.
[/p][p]We wish you a healthy, peaceful holiday season, and a happy new year.[/p][h3]
Updated Roadmap 2026 
[/h3][p](in no particular order)[/p]
  • [p]Multi-language support[/p]
  • [p]Dungeons[/p]
  • [p]Hull 11[/p]
  • [p]Hull 12[/p]
  • [p]Oblivion C[/p]
  • [p]Shrines v2 - Indoctrination[/p]
  • [p]Karmic Vessel (name subject to change)[/p]
  • [p]New quest packs[/p]
  • [p]New encounters[/p]
  • [p]Planetary Assaults v2[/p]
[p][/p][h2]Version Number: Release v1.2.1a[/h2][h3]Content[/h3]
  • [p]Seven new quest encounters[/p]
  • [p]Added Expunge ability to Assassin[/p]
[h3]UI[/h3]
  • [p]Fixed Deploy Infiltrators button remaining clickable after ending encounter[/p]
  • [p]Fixed fortification encounters failing to end when last vault is destroyed without being retrieved[/p]
  • [p]Fixed deployment tooltip layer issue[/p]
  • [p]Fixed visual issues with deployment tray[/p]
[h3]Gameplay[/h3]
  • [p]Replaced Light Destroyer B medkits with cryofoam[/p]
  • [p]Increased Ancient A reactor power[/p]
  • [p]Increased Ancient A munition count[/p]
  • [p]Increased Ancient A sensor strength[/p]
  • [p]Replaced Relic B Gladius Missile with Acid Missile[/p]
  • [p]Increased Interdictor A door strength[/p]
  • [p]Reduced Husk Rack scrap cost and level 3 upgrade cost[/p]
  • [p]Increased Shiv Missile fire chance[/p]
  • [p]Reduced Shiv Missile charge time[/p]
  • [p]Heavy Flayer Missile now always produces breach[/p]
  • [p]Increased Heavy Flayer Missile crew damage[/p]
  • [p]Increased Heavy Flayer Missile munition cost[/p]
  • [p]Reduced Heavy Flayer Missile charge time[/p]
  • [p]Reduced Heavy Flayer Missile scrap cost[/p]
  • [p]Flayer Missile now always produces breach[/p]
  • [p]Reduced Flayer Missile scrap cost[/p]
  • [p]Reduced Flayer Missile charge time[/p]
  • [p]Reduced Flayer Cannon scrap cost[/p]
  • [p]Reduced Energy Beam I beam length and beam speed[/p]
  • [p]Increased Energy Beam I scrap cost[/p]
  • [p]Increased Energy Beam II beam speed[/p]
  • [p]Reduced Energy Beam II charge time[/p]
  • [p]Reduced Energy Beam II scrap cost[/p]
  • [p]Reduced Photon Beam I beam length[/p]
  • [p]Increased Photon Beam I scrap cost[/p]
  • [p]Reduced Photon Beam II beam length[/p]
  • [p]Increased Photon Beam II beam speed[/p]
  • [p]Reduced Photon Beam II charge time[/p]
  • [p]Reduced Photon Beam II scrap cost[/p]
  • [p]Slight increase to Devastator Beam beam length[/p]
  • [p]Archmage now has bonus DPS against Demons and Psykers[/p]
  • [p]Increased Capitalist move speed[/p]
  • [p]Reduced Capitalist DPS[/p]
  • [p]Cybernetic now starts with Welding Torch[/p]
  • [p]Rock Crusher now additionally damage systems[/p]
  • [p]Reduced Power Field scrap cost[/p]
  • [p]Reduced Pressure Suit scrap cost[/p]
  • [p]Reduced Fire Suit scrap cost[/p]
  • [p]Reduced Combat Mesh scrap cost[/p]
  • [p]Reduced Ion Carbine scrap cost[/p]
  • [p]Increased Power Axe scrap cost[/p]
  • [p]Increased Siege Axe scrap cost[/p]
  • [p]Increased War Pick conditional DPS[/p]
  • [p]Increased Cursed Spear base DPS[/p]
  • [p]Increased Hellfire Blade scrap cost[/p]
  • [p]Reduced Grav-Carbine scrap cost[/p]
  • [p]Reduced Grav-Spear scrap cost[/p]
  • [p]Increased Spiked Club conditional DPS[/p]
  • [p]Increased Havoc Maul scrap cost[/p]
  • [p]Increased Gore Sledge scrap cost[/p]
  • [p]Reduced Electromaul stun duration[/p]
  • [p]Increased Electro Maul scrap cost[/p]
  • [p]Reduced Electrobaton stun duration[/p]
  • [p]Increased Electrobaton scrap cost[/p]
  • [p]Reduced Machine Cannon scrap cost[/p]
  • [p]Reduced Blessed Machine Cannon scrap cost[/p]
  • [p]Reduced Assault Rifle scrap cost[/p]
  • [p]Increased Eviscerator scrap cost[/p]
  • [p]Increased Elder Blood Mage scrap cost[/p]
  • [p]Reduced Death Cultist scrap cost[/p]
  • [p]Increased Greater Warseer HP[/p]
  • [p]Replaced Ashen Priest Force Shield with Mind Bolt[/p]
  • [p]Increased Flux Priest repair speed[/p]
  • [p]Increased Flux Priest death explosion damage[/p]
  • [p]Reduced Commando scrap cost[/p]
  • [p]Increased Commando HP[/p]
  • [p]Commando now has bonus DPS in vacuum[/p]
  • [p]Replaced Scavenger door break speed bonus with "phases through doors"[/p]
  • [p]Adjusted Imperial Marshal bonus DPS in fire [/p]
  • [p]Reduced Imperial Scribe scrap cost[/p]
  • [p]Reduced Imperial Acolyte scrap cost[/p]
  • [p]Reduced Imperial Sorcerer scrap cost[/p]
  • [p]Deepcore Veteran now has bonus DPS in vacuum[/p]
  • [p]Fixed abstract wound torment level failing to reset after restarting run[/p]
[h3]Text[/h3]
  • [p]Fixed typo in Raider sector empty node dialogue[/p]
  • [p]Fixed typo in Stygian Reagents description[/p]
  • [p]Fixed typo in Beam Carbine description[/p]
  • [p]Fixed incorrect unit names used in several gold text options[/p]
  • [p]Adjusted Paladin lore text[/p]