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Patch #1: The Profane Ecstasy Update

[p]Greetings Commander, [/p][p]The first post-launch content update has been released: Release v1.0.1 - Profane Ecstasy [/p][p][/p][p]It features two new ships. The first one is Overseer C, a Blood Cult pleasure craft named Profane Ecstasy. Equipped with a Thrall Pit, Terminus Bands, and an Enslaved Fiend stalking its corridors, the Profane Ecstasy presents a terrifying foe for the enemies of Ariok. If you've ever wanted to throw exploding demonic flesh babies at your enemies, now's your chance. [/p][p][/p][p]The second new ship is Light Destroyer A, Ultima Ratio. A relatively new pattern of starship constructed by Imperial defectors, Ultima Ratio, forgoes boarding capability for massive ship-to-ship alpha strike potential. Outfitted with the rare logic engine known as Wrath of Angels, it ensures lance weapons achieve unerring target lock in all combat conditions. [/p][p][/p][p]In addition to these new ships, the Profane Ecstasy Update contains a host of balance changes and reworks to existing ships, weapons, items, and commanders. We're excited to see how you adapt with these newly revised tools. [/p][p]
This patch took a bit longer than usual due to the need to implement cross-version autosave compatibility, something that wasn't present during the Backer Alpha. We also used the extra time to address a wave of bugs and balance issues based on the excellent feedback from our community. Moving forward, we hope to resume our previous cadence of roughly 2 patches per month.
[/p][p]Ok, onto patch notes! [/p][h3]
Content[/h3]
  • [p]New ship: Overseer C[/p]
  • [p]New ship: Light Destroyer A[/p]
  • [p]New weapon: Heavy Energy Lance[/p][p][/p]
[h3]Stability[/h3]
  • [p]Fixed rare shield hit crash[/p]
  • [p]Fixed rare warp breach crash[/p]
  • [p]Provisional fix for rare inventory crash[/p]
  • [p]Fixed Cyberfused sometimes attempting move while mind controlled[/p]
  • [p]Fixed crash from using repair drone on system that cannot be repaired[/p]
  • [p]Fixed commander sometimes being renamed "-4" and crashing certain encounters[/p]
  • [p]Improved Steam Cloud stability[/p][p][/p]
[h3]Gameplay[/h3]
  • [p]Replaced Witch's Mind Bolt with Death Bolt[/p]
  • [p]Adjusted Assassin[/p]
  • [p]Adjusted Cannibal[/p]
  • [p]Adjusted Wight[/p]
  • [p]Adjusted Exile[/p]
  • [p]Adjusted Cyberfused[/p]
  • [p]Adjusted Priestess[/p]
  • [p]Adjusted Interdictor C[/p]
  • [p]Adjusted Relic B[/p]
  • [p]Adjusted Oblivion A[/p]
  • [p]Adjusted Ancient A[/p]
  • [p]Adjusted Shiv Missile[/p]
  • [p]Adjusted Acid Missile[/p]
  • [p]Adjusted Blight Bomb[/p]
  • [p]Adjusted Graviton Bomb[/p]
  • [p]Adjusted Claymore Missile[/p]
  • [p]Adjusted Fury Missile price[/p]
  • [p]Adjusted Rift Bomb[/p]
  • [p]Adjusted Hellfire Missile[/p]
  • [p]Adjusted Incendiary Missile[/p]
  • [p]Adjusted Hellfire Cuirass[/p]
  • [p]Adjusted Breach Charge[/p]
  • [p]Improved miniboss rewards[/p]
  • [p]Adjusted Voltaic Cruiser[/p]
  • [p]Adjusted Core Miner[/p]
  • [p]Fixed Torment 9 and Torment 11 modifiers on bosses[/p]
  • [p]Demons that come with player ship starting crews are now recallable[/p]
  • [p]Fixed Giant Necrophage becoming disabled after crew kill[/p]
  • [p]Fixed issue preventing sensors from appearing in shops[/p]
  • [p]Destroyed doors respawn upon warp as closed instead of open[/p][p][/p]
[h3]Text[/h3]
  • [p]Added boss system lore text[/p]
  • [p]Added module lore text[/p]
  • [p]Fixed Wraithblade lore text[/p]
  • [p]Fixed Death Cultist lore text [/p]
  • [p]Adjusted Circadian Stabilizer description[/p]
  • [p]Fixed typo in Imperial transport encounter[/p]
  • [p]Fixed typo in Embolden lore text[/p]
  • [p]Updated backer credits list [/p][p][/p]
[h3]UI[/h3]
  • [p]Fixed weapons not updating in Archives[/p]
  • [p]Fixed unlock tooltip for variant C ships in the ship list menu[/p]
  • [p]Fixed green debug info appearing on reward entries when holding ALT[/p]
  • [p]Fixed upgrade panel scrap failing to refund when hitting escape while hovering over the upgrade button
    [/p]

Post-Launch Roadmap 2025

[p]Greetings Commander,

Hope you're having a great time conquering the stars. Below you'll find the Roadmap for 2025.
[/p][p]
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Void War Original Soundtrack is now available!

The Void War Original Soundtrack, composed by the stupendously powerful Kelsey Rullmoss, is now available!

Bandcamp:
https://hadeanhollermusic.bandcamp.com/album/void-war-original-soundtrack

Hadean Holler Recordings:
https://www.hadeanhollerrecordings.net

Steam:
https://store.steampowered.com/app/3763640/Void_War_Original_Soundtrack/

Void War has launched!

After a brief hiccup on Friday, Void War has finally launched! Here's a short announcement video:

[previewyoutube][/previewyoutube]

Steam Launch Delayed!

Hey everyone, we have a problem. The Steam release has been delayed 😩

We ran into an issue with the Steam release approval process. Every single indicator in the Release Progress dashboard suggested that the release was set for noon May 30th, 2025. Unfortunately there is apparently an extra layer of Steam review that is required before Steam releases the game. We are going through this final process now and have been told it will take 3-5 days. We’ll keep you posted on further news. Sorry about the wait!

-morph