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  3. Post-launch update, Devs are in full swing!

Post-launch update, Devs are in full swing!

Greetings, Dimensionals!


Thank you so much for all the bug reports, feedback, and suggestions provided so far, both on Steam and Discord since the 1.0 release!!

I wanted to send this announcement out to assure everyone that we are taking a look at these issues seriously and are currently focusing on bugs that are of critical or high priority (crashes, hero unlock issues, hit boxes, skills etc).

Additionally, we are taking a look at some of the core feedback or suggestions such as balancing - particularly within the campaign as well as alternative ways to unlock heroes that is separate from the campaign.

We appreciate all the patience and love shared from the community so far and we hope to better your Dimensionals experience very soon!

I also wanted to take this time to explain our situation we are currently facing at Mino Games and be transparent.

Unfortunately, we weren’t able to achieve the results we were hoping for at early access launch. As such, we had to take the extremely difficult decision that many studios in our industry is facing and decrease the size of the team in order to sustain the project. This decision was not taken lightly and the team has fought like no other for the 1.0 release. For that, we are extremely grateful for past and current team members at Mino Games.

With that said, we are currently working with a significantly decreased team and as such updates may take some time to implement. As mentioned, we are prioritising the bugs and major concerns users are encountering and will look into suggestions in due time.

In the meantime, we really hope you continue to enjoy your Dimensionals experience and we will fight like crazy to better the experience for all players!

We will do our best to answer questions truthfully that the community may have, thank you as always.

Team DM