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  3. Welcome to Dimensionals!

Welcome to Dimensionals!

After 18 months of development, Mino Game has finally launched the Dimensionals Steam page and trailer!

18 months ago, we sat down to decide what game we wanted to build next. We knew one thing – we wanted to make the most damn fun game we possibly could.

It didn't take long to decide what genre we wanted to build. Since the Binding of Isaac and Slay the Spire, roguelikes have a special place in my heart. I love stacking up insane combos, replaying endlessly, and the deep strategy and tactics—it's all the best bits of RPGs with no grind.

But we also wanted to bring something new to the genre—something deeply nostalgic of the Saturday Morning Cartoons we grew up with.



It's no secret I'm a huge Pokémon nerd. As a kid, I played Pokémon every day. As an adult, I've consumed thousands of hours of Pokémon. I've played nuzlockes and mods, built competitive teams, and gone deep collecting and playing the cards. In 2011, we built MinoMonsters, which was essentially Pokémon on the iPhone and was downloaded over 30 million times. Collecting and team-building run in our veins.

And this is exactly what we felt was missing from the genre. Roguelikes mostly focus on playing as a single character, but what if you could have the endless strategic fun of Roguelikes combined with the dynamic team-building of old-school RPGs like Pokémon and Final Fantasy? Hell yeah, sign me up.



So that's what we decided to build – an RPG filled with fast-paced, action-packed tactics and deep roguelike replayability. One where you can collect powerful heroes, form a party and fight epic bosses. One where every run is filled with different insane combos and new Heroes to collect. Dimensionals brings the roguelike genre back to its 90s RPG roots.

So with that, welcome to Dimensionals! We hope that you love playing this game as much as we have loved making it.

Sash,
CEO Mino Games