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Obilia Community Update 5

Greetings travelers,

Due to technical difficulties, we are going to release our 0.1.3 patch today on Steam. To remember what included in this patch we will be linking the previous post as well. While we have no new changes in this update, you can take a look our weekly community video to see what happened in Obilia this week.

We also want to remind that next Friday we will release our 0.1.4 patch which will include several changes for gameplay and new content.

Obilia 0.1.3 Patch Notes

Happy weekend for everyone and have fun!

[previewyoutube][/previewyoutube]

Obilia 0.1.3 Patch Notes

Greetings Obilians!

Today we are going to push our weekly update. Patch 0.1.3 will contain several bug fixes and gameplay improvements. Our weekly Community Update video Episode 3 is also can seen at the bottom of this article.

You can read the patch notes below and watch what happened this week in Obilia. Before we hop into patch notes we want to remind that we are looking forward to hear more from our community.

Let's shape Obilia's future together. See you next time!

Patch Notes for version 0.1.3

Bugfixes

- Fixed issue where first quest enemies does not spawn properly
- NPC systems improved and interaction issues fixed
- Three salmon fish quest issues fixed
- Interaction issues on canoe and water fixed
- Issues where selling the items to merchants fixed. (They have money now)
- Fixed bug where enemies spawning underground

Gameplay

- AI stats are updated
- Cook and Craft stations revised
- Main sword's shaders are updated
- Idle animations and shape system added for Roamer
- Items are not purchasable in merchants are removed
- Items and their merchant values are updated

[previewyoutube][/previewyoutube]

Obilia 0.1.2 Patch Notes

Hi travelers,

Our update number 0.1.2.3 is going live soon. This update mainly focuses on performance issues and optimization. As a result we are hoping to see a boost on everyone's FPS. We are also continuing our weekly community videos. You can take a look at the video below and see what happened this week in Obilia.

Let's take a look the main changes in this update,

Gameplay

- Roamer's textures and animations updated

UI / Misc

- We have made several updates on optimization and it should boost the frames for all
- More customizable options added under video/graphics settings
- Our game icon updated and has fresh look

Bug Fixes

- Gliding and its animations now should work properly without stuck

We want to thank everyone for joining our journey and we are looking forward to hearing more feedback from you. We have also linked our official Discord server and Steam discussion board below.

Obilia Steam Discussions Obilia Official Discord

Have fun everyone!

[previewyoutube][/previewyoutube]

Obilia 0.1.1 Patch Notes

Dear Obilians,

This week we are pushing our update a bit earlier than planned to address some bugs and gameplay improvements.

Let's take a look patch notes:

Gameplay
  • We have improved the combat camera and now it should feel much more comfortable
  • Jumping has now better gravitiy (This was requested by b.loonix, thank you for heads up!)
  • We have made slight visual changes on Whaka
  • Roamer's textures also improved
UI
  • Version number can be seen through game UI
  • Graphics quality change in settings has now better reflection in game and performance


We want to thank everyone and their contributions in the community. While we are working on the next content update, this is also being small update to improve gameplay experience for all and we are looking forward to hear how it rolls out for you!

To keep updated and help us with shaping Obilia's future, you can join our Discord or contribute to our threads in discussions sections. Both will linked below.

Until then, see you with the next update!

Obilia Steam Discussions Obilia Official Discord

A message to our community

Dear Obilians,

Welcome to the #Obilia community! As we share an early preview of our world, we'd like to extend a warm welcome to newcomer adventurers from every corner of the world.
We're working hard to bring our vision for this game to life, and we're thrilled to invite you join us on this journey of development. Obilia isn't created in a closed studio environment, it is a collaborative endeavor involving both our team and the invaluable input of our community. That includes you! Your comments and feedback will actively contribute to shaping and refining Obilia.

In every step, we would like to read your feedback and carefully respond in a way to define the future of Obilia together.

For this - we would like to present to you our first-ever community update directly from our game's storyteller, Emrah!

Until next time, happy exploring!

[previewyoutube][/previewyoutube]