1. Airships: Lost Flotilla
  2. News
  3. Version 1.0.8

Version 1.0.8

Fixes and Adjustments

  • Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
  • Grenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
  • Increased reload time of flak gun from 0.6 to 0.8 seconds.
  • If you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
  • Damage dealt is now added up correctly in post-wave stats.
  • Shot speed changes no longer affect range.
  • Added mods screen translations.


Modding

  • Manual entries can now unlock multiple things. Use e.g. unlockWeapons instead of unlockWeapon with a list of weapons to unlock.
  • Added fuse flag to WeaponType.
  • Added levelStartScrap and playerShotSpeedPc to EquipmentType.
  • The game now uploads the correct English name and description for mods even if your game is not currently set to English.
  • Mods now default to using non-premultiplied alpha for images, which means translucency effects work the way you'd expect them to.


You can look up the details of all of these in the modding documentation.