Version 1.0.8
Fixes and Adjustments
Modding
You can look up the details of all of these in the modding documentation.
- Fixed plink damage being unable to kill players, which means getting enough armor no longer makes you invulnerable.
- Grenades and flak guns now have fuses, which means that they will explode once they've reached the distance to their intended target.
- Increased reload time of flak gun from 0.6 to 0.8 seconds.
- If you restart a wave after dying, empty weapon slots are no longer refilled with weapons from the starting version of your ship.
- Damage dealt is now added up correctly in post-wave stats.
- Shot speed changes no longer affect range.
- Added mods screen translations.
Modding
- Manual entries can now unlock multiple things. Use e.g. unlockWeapons instead of unlockWeapon with a list of weapons to unlock.
- Added fuse flag to WeaponType.
- Added levelStartScrap and playerShotSpeedPc to EquipmentType.
- The game now uploads the correct English name and description for mods even if your game is not currently set to English.
- Mods now default to using non-premultiplied alpha for images, which means translucency effects work the way you'd expect them to.
You can look up the details of all of these in the modding documentation.