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  3. Release Notes - TT_Unstable Version 1.2.0.2

Release Notes - TT_Unstable Version 1.2.0.2

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Co-op Campaign - First Playable:
  • Up to 4 players per game
  • Option to modify other player's Techs
  • Collide with blocks to scavenge
  • Shared missions and mission log
  • Shared block inventory
  • Bespoke Trading Station for Co-op Campaign
    • Can sell blocks as well as resources


New Tech Manager:
  • Available in Campaign, Co-op Campaign, Creative, Co-op Creative modes
  • Displays a list of non-player controlled Techs
  • Options for non-player controlled Techs are:
    • Take snapshot of Tech
    • Send Tech blocks to inventory
    • Rename Tech
    • In Creative mode, Techs can be designated Player or Enemy
    • In Co-op Creative mode, Techs can be designated a team number, be neutral or be an enemy


New Blocks:
  • GeoCorp XL Continuous Track
  • Hawkeye Corner Edge Armour
  • Hawkeye Small Edge Armour
  • Hawkeye Small Spike Armour
  • Hawkeye Inside Corner Edge Armour
  • Hawkeye Medium Edge Armour
  • Hawkeye Medium Spike Armour
  • Hawkeye Split Spike Armour
  • Hawkeye Large Spike Armour
  • Hawkeye Outside Corner Edge Armour
  • Hawkeye Small Wrap Armour
  • Hawkeye XL Fort Armour
  • Hawkeye Medium Wrap Armour
  • Hawkeye Large Wrap Armour
  • Hawkeye PX Small Track
  • Hawkeye TT12 Big Track


Design Tweaks:
  • Updated the Trading Station shop to offer more blocks for sale as you progress through the campaign.
  • Decreased the corrective force of the Venture All Axis Active Gyro.
  • Increased the corrective force of the Hawkeye All Axis Active Gyro.
  • Increased the corrective force of the GeoCorp All Axis Active Gyro.
  • Increased the Sky Anchor maximum height from 40 to 80.
  • Updated name of Hawkeye Tank Track to “Hawkeye M4 Small Track”
  • Updated the passive braking of all Skids (ski-foot landing gear blocks) to avoid them slipping and sliding when no input is given.


R&D Test Chamber Design Tweaks:
  • Increased the damage of the EXP Sticky Bomb Launcher.
  • Also increased the fuse time and reduced the rate of fire.


Bug fixes:
  • Fixed bug causing smoke particles to incorrectly build up on refineries.


Known Major Issues:
  • Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
  • Translations for non-English language support is work-in-progress for most languages.