Release Notes - TT_Unstable Version 1.3.7.3
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
[h3]Design Tweaks:[/h3]
[h3]R&D Labs Tweaks:[/h3]
[h3]Bug Fixes:[/h3]
https://www.youtube.com/watch?v=r_ce_yPOflo
[h3]Design Tweaks:[/h3]
- Added a fix to detect what the maximum allowable multiplayer players are for the Bomber Command mission and spawn the correct number of planes accordingly.
[h3]R&D Labs Tweaks:[/h3]
- The R&D Labs floor has been revised.
- Moved ball and socket joints from standard blocks to accessories.
- Added a visual countdown timer when waiting on the spawn pad in R&D Labs Battle Arena.
- Teleport for Middle of Nowhere has now been moved to Experimental category.
- Stunt ramps and Turret Run props are now aligned to the floor tiles.
- The resource givers have been spaced out further apart.
[h3]Bug Fixes:[/h3]
- In Creative and Co-op Creative, game saves now correctly remember when enemies are turned off.
- Chargers in the Sam Site Ridge mission are no longer being destroyed by enemies if the player goes away from the mission's location.
- Fixed bug causing enemies to appear during the 2nd Better Future Hover Training Novice Course.
- Fixed bug preventing the player from typing in the multiplayer text box if the skins menu is open.