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TerraTech News

Release Notes - TT_Unstable Version 1.5.0.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

[h3]New Blocks:[/h3]
  • Reticule Research Actuating Platform
  • Reticule Research Repulsor Pad
  • Reticule Research Time of Day Sensor
  • Reticule Research Angled Beam Sensor
  • Reticule Research Altitude Gauge
  • Reticule Research Fuel Gauge
  • Reticule Research Power Gauge
  • Reticule Research Speed Gauge
  • Reticule Research Special Mixed Silo
  • Reticule Research Tech Movement Controller
  • Better Future Anchor Controller

[h3]New Blocks (R&D Labs DLC Only):[/h3]
  • Reticule Research Keybinder

[h3]Block Adjustments:[/h3]
  • Attach points have been added to the following blocks to integrate better with C&S:
    • GSO Resource Receiver
    • GSO Large Resource Receiver
    • Geocorp Resource Receiver
    • Venture Resource Receiver
  • The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.

[h3]Quality of Life Improvements:[/h3]
  • Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
  • Added a Borderless Fullscreen option in the Graphics Settings
  • Added a Search function in the Block Inventory
  • The loading and saving of games have had some optimisation so these processes should now be quicker
  • The mouse cursor will now show an icon to indicate if a block is configurable
  • C&S now interacts with Crafting blocks by turning them on and off (such as Receivers, Filters, Pacemakers, Scrappers)
  • C&S can now control Tech-wide control blocks to allow turning whole groups on and off (such as the BF Block controller and Hover controller)
  • Beam sensor and new angled beam sensor have adjustable detection layers and beam length settings

[h3]Bug Fixes:[/h3]
  • Fixed an issue where missions weren't spawning in the Wasteland Biome
  • Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
  • Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
  • Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
  • Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
  • Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset

Thanks to everyone who submitted Bug Reports on our Discord server.

Achievement Hunting w/ Matt || TerraTech Community

We continue our quest to complete ALL the achievements in TerraTech.

[previewyoutube][/previewyoutube]

The Great Ball Contraption V2.0 w/ Matt m& Dave || TerraTech Community

We kick off the next TerraTech Community Challenge: The Great Ball Contraption V2.0!

Announcing TerraTech Worlds!

Welcome to our worlds...

[previewyoutube][/previewyoutube]

TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craft—solo or together—to harness the power of these uncharted worlds.

Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory!

We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam:

https://store.steampowered.com/app/2313330/

Achievement Hunting w/ Matt || TerraTech Community

We continue hunting for achievements.