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Sprite's Honor! News

Developer Update + Sneak Peek! (#2)

[p]Hello everyone!šŸ‘‹ It’s Holographicquad here with a quick dev update![/p][p][/p][p]The last roadmap was in the summer, and now it's winter. It's been a while, and that's why we're here to let you know the ā€˜Skills Update’ is in production and we're plowing away to try and get it out before 2025 comes to an end.[/p][p]For now, here's what we've been working on:[/p][p][/p][p]New farming powers coming![/p][p]Lighting?![/p][p][/p][p]Buddy seedlings code rework in progress![/p][p][/p][p][/p][p][/p][p]Thanks for reading. We hope to see you in the next one![/p]

Post QOL Update Hotfixes

  • fixed Shopkeeper out of shop dialogue crashes after loading a save
  • added missing wood seedling gather animation
  • fixed seedling HP loading in incorrectly
  • fixes bug with debris quest tracking after loading save
  • fixed bug during fast-forwarding day and scrolling with the mouse wheel
  • fixed seed nodes loading incorrect water/light icons

QOL Update : The Fifth Roadmap Update for Sprite's Honor is Complete!

[p][/p][p]Hello, it’s Holographicquad! And we're back with another roadmap update. Phase 5: ā€œQuality of LifešŸŒŠā€ of the Sprite’s Honor roadmap is now complete! The QOL changes focused on enhancing the ease of the gameplay experience. [/p][p][/p][p]Here's some of what's new - > 🌊[/p][p]- Added click and hold to Teal's working[/p][p]- Added click and hold to zoom buttons[/p][p]- Added code to character cycling[/p][p]- Made opening the battle stump require a double click [/p][p]- Refactored house code to fix many issues[/p][p]- Refactored dialogue code to fix many issues[/p][p]- Refactored save system[/p][p]- Can now swap between fairies inside homes[/p][p]- added emote above fairies who need unpacking [/p][p]- fixed issues with Seedling pens [/p][p]- fixed issues with gifting[/p][p]- fixed issues with rewards from diving[/p][p]- Added feature for swapping through tips in oakpedia[/p][p]- fixed issues with pause menu buttons[/p][p]- added click and hold to auto feeder buttons[/p][p]- fixed issues with talking animations[/p][p]- fixed issues and visual issues with special items in the shop[/p][p]- fixed the issue where the fast-forward button was breaking the battle[/p][p]- added visuals to the fast-forward effect in battling[/p][p]- fixed issues with debris [/p][p]- Dia will now show in early cutscenes if unlocked[/p][p]- Every menu can now be exited with ESC[/p][p]- When picking your buddy seedling, you can now use mouse clicks[/p][p]- fixed objects and data that were not correctly loading in after save[/p][p]- added new tips[/p][p]- fixed issues with animations during dialogue[/p][p]- fixed issues when upgrading and selecting characters in the bulletin board [/p][p]- added an option in settings to turn off foreground grass[/p][p]- increased the amount of friendship points you can get[/p][p]- Clicking resources now will automatically give you the max amount (depending on strength stat)[/p][p]- added the ability to hover over the house sign and see who owns it[/p][p]- added sleeping dialogue[/p][p]- fixed issues when stalk seeding was holding weapons and playing correctly [/p][p]- added a button to call all unassigned seedlings to the player[/p][p]- changed: two items will unlock instead of one after a certain number of days[/p][p]- Seedling population is now tracked[/p][p]- fixed numbers showing as decimals after loading in [/p][p]- added money reward for beating gnome battles[/p][p]- added sound to picking seedling dust[/p][p]- fixed issues with destroying occupied houses[/p][p]- made the light area of light sources bright[/p][p]- fixed issues when energy bar wasn't filling if fairy went to bed late[/p][p]- And many other bug fixes![/p][p][/p][p]Things to look out for after updating[/p][p]Save files: Any saves from before this update will not work correctly. I apologize for the inconvenience. However, this QOL update has made significant changes to the save system, so this may not be an issue in future updates. Unfortunately, the code for the save system was done earlier, and it was my first time building such a system.šŸ˜…[/p][p]Bugs: As always, new updates can introduce new issues. Please report any bugs you encounter, and we’ll squash them as we work toward the next update![/p][p]We appreciate your support and hope you enjoy the update. See you next time, bye-bye! šŸ‘‹āœØ[/p][p][/p][p][/p]

Art Rehaul Update : The Fourth Roadmap Update for Sprite's Honor is Complete!

[p][/p][p]Hello, it’s Holographicquad, and we’re finally back with another update. Phase 4: ā€œArt RehaulšŸŽØā€ of the Sprite’s Honor roadmap is now complete! This update took a bit longer because we took a small vacation from game development and started working on a side project, DIGI-DOLLĀ You can check it out on Steam yourself! [/p][p][/p][p]The Art Rehaul focused on enhancing the game’s visuals. While further visual tweaks may still come in the future, these were the most important ones for us to complete! This update also includes plenty of bug fixes and general improvements - to many to list, but trust us they made the game better than before! [/p][p][/p][p]Here’s what’s new -> (GIFs below)[/p][p]Noteworthy Visual Changes: šŸŽØ[/p][p]- Added Effects to the Victory Screen in battle mode[/p][p]- Redesigned style of characters, including Gnomes, Teal, Ash, Dia, Bramble, Rain, Loam, Shale, Violet, and Shopkeeper Oak![/p][p]- Added a stylized transition screen [/p][p]- Added Tips to the load screen[/p][p]- Added Sleep Animation for fairies[/p][p]- Added effect to Upgrade screen/in-game bulletin board[/p][p]- Added outside lighting to houses[/p][p]- Added outside lighting to the shop[/p][p]- Added a dive animation for Water Fairy Rain[/p][p]- Redesigned Cave sprites[/p][p]- Redesigned Waterfall sprite[/p][p]- Added more animations for the shopkeeper[/p][p]- Redesign the character selection UI[/p][p]- added ability to swap through characters through character selection UI with arrows[/p][p]- Changed shop soundtrack[/p][p]- Selected items in the shop now highlight[/p][p]- The shopkeeper now plays animations in the shop[/p][p]- Added foreground effect[/p][p]- Redesigned in in-game grassy border[/p][p]- Added light to the player at night[/p][p]- Tweaked nighttime darkness[/p][p]- Added lighting to mushrooms[/p][p]- Bug Fixes & General changes to gameplay[/p][p][/p][p][/p][p](Swapping)[/p][p][/p][p](Loam's New design, Loam's old design) [/p][p][/p][p]Things to look out for after updating[/p][p]Save files: Any saves from before this update will not work correctly. We apologize, until the save system is finished in future updates, you’ll need to start a fresh save.[/p][p]Bugs: As always, new updates can introduce new issues. Please report any bugs you encounter, and we’ll squash them as we work toward the next update![/p][p][/p][p]We appreciate your support and hope you enjoy the update. See you next time, bye-bye! šŸ‘‹āœØ[/p][p][/p][p](New lighting on homes)[/p][p][/p][p][/p][p][/p]

Developer Update + Sneak Peek!

Hey everyone! It’s Holographicquad here with a quick dev update!

Sprite's Honor is still in development! We took a short month long break, but now we’re back and better than ever! ✨

While resuming development on Sprite’s Honor, we're also now working on a brand new cozy project called DIGIDOLL, a charming decorating game šŸ§øšŸŽ€. But don’t worry — the next roadmap update for Sprite’s Honor is still in the works and should be out soon!

Here’s a little sneak peek of what’s in store šŸ‘€:

A fresh new bright look for the fairies!


…And much, much more!
Stay tuned for future updates šŸ§šā€ā™€ļøšŸ’«