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Patch Notes v1.0.933

Patch Notes v1.0.933


[h2]Hello Survivors,[/h2]

Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them!

Obelisks:
Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them.

Enemy telegraphs
Enemies will now flash yellow before firing attacks

Overhauled Enemy Projectile attacks:
Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once
Enemy cooldown is now tied to framerate
Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush

Player Default Range: 300 -> 400
Increased Twitch Level up timer to 15s
Added new Twitch chat commands to avoid 30s timeout:
  • !1st, !first, !2nd, !second, !3rd, !third

Fixed boss projectiles being behind enemies on Desert
Closing options with a button will no longer prompt to exit the game
Fixed being unable to select Class Only / Friends Only leaderboard options
Fixed multiple crash issues with leaderboard failing to retrieve results or Steam avatars.

Wizard:
Starfall cooldown nerf: 3s->4s

Volcano:
Lava font was dealing double damage, this has been fixed
Lava font lifetime is no longer random
Players will no longer target the lava font like an enemy

Garden:
Background contrast darkened to see projectiles easier

Fixed weekly challenge crystal trail crash
Various logging cleanup

Optimized performance of enemy damage number popups to avoid framerate drops when a large group is hit

Camera zoom-in scale changed from 2.0 -> 1.5
Steam detection rewritten
You will now see a "Steam Not Enabled!" message on the main menu when we fail to connect to Steam

SurvivalScape Boss Rush Contest



SurvivalScape Boss Rush Contest


Attention, Survivors!

Do you have what it takes to conquer the leaderboard of SurvivalScape? We’re thrilled to announce our Boss Rush Contest where you can showcase your skills and win free keys to the full game!

Start Date: Friday, July 19th 2024
End Date: Monday, July 22nd 2024 9am EST

[h2]How to Participate:[/h2]
1. Download and launch the SurvivalScape demo from Steam
2, Clear the dungeon level to unlock Boss Rush
3. Complete Boss Rush for your chance to win!

Scores will be verified after 9am EST, winners will be contacted via Steam.

Top three players on the Boss Rush Leaderboard will receive keys to the full game.

Have fun, and good luck!
- Carina & Mark ❤️

Mac Support and Multiple Languages

Hello, 你好. Привет, 안녕하세요,

Multi-language:

We have now expanded SurvivalScape to be accessible to more players around the globe!
The game has now been fully translated into:

  • Simplified Chinese (简体中文)
  • Korean (한국어)
  • Russian (Русский)

The game detects your Operating System's configured locale and will automatically set itself to the correct one. This process may have mistranslations and mistakes, please use this forum thread to help us fix any translation issues.

Mac Support:

SurvivalScape is also now officially available on Mac OS X!
Mac users can now dive into SurvivalScape and enjoy the full experience on their platform.

Thank you for your support and we are greatly looking forward to launch Monday the 22nd!

Thank you,
Carina & Mark ❤️

Patch Notes v0.653

v0.654
--
Druid's Entangle cooldown changed from 3->5s

[h2]Scoring reworked:[/h2]
Previously, players who did not reach the boss on a level received a "time penalty." I noticed the scoring was not different enough between a player who died at 1 minute, compared to others who died at 5 minutes.

We now have "survival points" which accrue with each second survived.
HP scoring has also changed from a flat rate to a percentage.

Level completion speed, boss damage, and boss kill speed still apply.

* All leaderboards have been reset due to this change

[h2]Changes:[/h2]
  • Daily Challenge difficulty rebalanced
  • Flawless bonus reduced from 150->69
  • Boss rush now has piercing enabled by default
  • Challenge mode now has magnet enabled by default
  • Damage Reduction has been removed as an upgrade
  • Enemy projectile attack rate changed from float->int, and randomized to +0-7s
  • Damage rate reduced from 45->33
  • Font changed on Stats screen


* Please understand I do not wish to reset the leaderboards unless necessary. I appreciate all of you playing the game during this testing phase before NextFest. The data has been invaluable and I hope to not reset at all during the event.

Thank you,
Mark

Patch Notes - v0.642

v0.642
Boss rush leaderboards have reset due to the following changes

[h2]Class balance[/h2]
Taking a look at classes' win rate for the last day, it shows Rogue is an overperformer. It's the top selected class with the highest win rate, so I've adjusted some of the cooldowns to hopefully bring it inline with everything else.

Additionally Wizard has been underperforming since the last round of nerfs, while both Druid and Shaman have low win rates.

[h3]Druid[/h3]
  • Sprit wisp speed increased from 169->250
  • Wildfire base scale increased from 1.0->1.2
  • Wildfire area increased from 20->30px

[h3]Rogue[/h3]
  • Splinter cooldown increased from 3->4s
  • Poison cooldown increased from 3->5s

[h3]Shaman[/h3]
  • Fire totem cooldown decreased from 13->12s
  • Fear totem cooldown decreased from 12->11s
  • Earth totem cooldown decreased from 11->10s

[h3]Wizard[/h3]
  • Splash now targets enemies at the center of the sprite instead of the bottom tip
  • Splash area increased from 40x69->64x82px
  • Lightning area increased from 40->50px
  • Starfall cooldown decreased from 4s->3s
  • Starfall area increased from 25->35px


[h2]Bosses[/h2]
Fixed an issue in "normal mode" where waves would stop spawning during boss phase. Waves should spawn every 15 seconds again.

[h3]Sewer Boss:[/h3]
There is an issue with the Rat Ball where killing him on the frame he gets promoted to Rat King makes it so you cannot complete the run. While it will take some refactoring to fix the issue there is a temporary fix to end the run if this occurs. **Your score will be less** because we now take boss damage into account, but at least the run will still be scored.

[h2]UI[/h2]
Boss rush can now be toggled on/off from class select screen and on restart level if unlocked.