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SurvivalScape News

Patch Notes v0.638

Scoring Change:
Increased level time penalty for not reaching boss from 1000 -> 2500.
Sewer's top score has been removed due to this issue

Daily challenge update:
We now select the "last" class in the random list, instead of first. This hopefully stops Knight being the class everyday.

Challenge mode level range now -10/+5 (from -5/+5)
How to play updated to say "Daily Challenge" instead of "Weekly Challenge"

Patch Notes v0.627

v0.632
--
Health is now displayed on Game Over screen
Added Discord button

v0.629
--
Fixed an issue with Boss Rush not showing it's selected, and allowing you to Boss Rush levels you had not yet cleared.

v0.627
--
Adjusted transparency for Knight's Shield Spin and Druid's Spirit Wisps to try and create less visual noise.

Flawless score bonus has been lowered from 250->150
Flawless scores have been reset

Wave timer now 15s in all modes once boss spawns

[h2]Map Changes[/h2]
Dungeon
Skeleton Warrior's HP Increased

Patch Notes v0.612

v0.621 changes:
--
Druid's Entangle is now a targeted ability


v0.618 changes:
--
Mini Rats now play their death animations
Rat Ball should stop attacking at game over
Dagger sprite fixed
Fan sprites fix
Obelisk leaving area causing the obelisk to area to grow fixed


v0.612 changes:
--
The weekly challenge has been changed to a daily challenge.

Time Played is now counted when restarting / returning to menu and not just at the game over screen

Melee attacks now deal 1 base damage instead of 2

Added descriptions to levels:
Dungeon - Normal
Sewer - Infested

Fixed fetching leaderboards when there are more than 25 players

After looking at yesterday's map clear numbers I felt like they were too high. Enemy density also was pretty light with the recent changes. I have reduced the force_spawn_wave timer for both maps, and added some more changes.

Map Changes: Sewer:
Sewer enemies now increase every 4 levels instead of 5
Rat Rogues now have a knife and can stab you

Boss Fights:
Bosses will now spawn extra waves on summon

Leaderboards have reset due to balancing changes

Obelisks now have y-sort and collision on their base.

Patch Notes - Build v0.593-demo

My first patch notes!


Looking at the run statistics Sewer only has a 20% clear rate, which feels too difficult, I have rebalanced the level:
[h2]Sewer Rebalance:[/h2]
  • Enemies now increase every 5 levels instead of every 3
    Rat Mages to start spawning at level 20, instead of level 12
  • Poison balls have been recolored purple/blue for better visibility
  • Poison ball speed reduced from 250 -> 200


Leaderboards for Sewer have been reset due to these changes.

[h2]Class Changes[/h2]
Shaman:
  • Earth totem stun from 3.0 -> 1.5
Druid:
  • Entangle stun from 3.0 -> 1.5


[h2]Bug Fixes / QoL[/h2]
Updated Main Manu font, level select, and redesigned boss rush option button.

Pausing/Resuming the game on the class select screen will no longer start the game without a class and now shows the mouse.

Score Timer now shows level goal