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Wizlite News

Tons of New Content! Watch the Devs Play the Evolved Wizlite Live!

[h3]We have released update Ver. 0.60.1 today.[/h3]

Based on player feedback, this update introduces a wide range of improvements and new content to make exploration more strategic and rewarding.

To showcase these changes, we’ll be hosting a developer livestream featuring live gameplay and commentary.

Live Stream Schedule:
May 27 (Tuesday), starting at 21:00 JST
You can watch the stream directly from the top or sidebar of the Steam store page once it begins.

Topics we plan to cover in the stream include:

The new "Floor 6" and newly added monsters

The new “Dispel Curse” command

Gold recovery and item buyback features to support repeat runs

In-battle equipment switching and elemental combat strategies

Expanded map layout, improved resurrection success rates, and more

This major update greatly expands the depth and strategy of Wizlite.
We'll also talk about update details and our future plans. Feel free to join us and leave a comment.

Note: The stream will be conducted in Japanese.

Ver 0.60.1 Major Update Information


[h3]1.New Content Highlights[/h3]
・New floor added: Floor 6.
You now receive supplies at the start of an expedition based on your previous run.
You can now recover a portion of the gold you had when you last perished, if you reach the spot where your party fell. The recovery rate can be increased with the Power Up “Shroud Stash.”
・The “Dispel” command can now be used in command battles. Cleric-type spellcasters can attempt to eliminate undead-type monsters with a certain probability. It does not consume MP, but defeated enemies grant neither EXP nor gold.
・Items sold to the Caravan will now (with some exceptions) appear in its shop in subsequent expeditions. Regardless of how many you sell, only one will be in stock, and it will disappear once purchased.
・New weapons have been added, and adjustments have been made to existing ones. More elemental weapons are now available. Switching weapons based on enemy types will give you an edge in battle.
・New spells have been added. Both Magicians and Priests now have more types of offensive spells, making it easier to target monsters’ weak points. Some existing spells have also been adjusted.
・A new terrain card, “Rockfall,” now appears from Floor 4 onward. This terrain is impassable and must be avoided. If, for any reason, you teleport onto a Rockfall tile, your party will be wiped out.
・Added items that can only be sold They are categorized as “Tools,” but cannot be used.
・Added new Power Up: “Threat Sensor,” “Odor Neutralizer,” and “Shroud Stash.”

[h3]2. Balance Adjustments and Improvements[/h3]
・You can now change equipment during command battles. Left-clicking a selected adventurer again will open their character details screen.
・Each floor is now larger than before. Card placement ratios have also been adjusted accordingly.
・One of the front-row cards in boss battles will now always be a Caravan card.
・The evasion abilities of Thieves and Ninjas have been significantly improved. Thieves, in particular, now have better survivability and can play a more active role not only in disarming traps but also as item users.
・Characters who can level up are now clearly indicated on both the Route Selection and Caravan screens.
・When using “Parry” in command battles, a defense icon will now be displayed until the end of the turn. (The effect itself lasts for the entire turn.)
・Adventurers in the back row are now less likely to be targeted by direct attacks.
・A new battle log message, "Smash!", now appears during command battles when you deal significantly more damage than usual—such as by striking an enemy’s weakness.
・Changed the artwork that appears when Adventurers die or are reduced to ash.
・Added icons to the Treasure item selection screen to indicate item types (Weapon, Armor, or Tools).
・Adjusted the appearance rates of items from treasure. For example, “weapons” now appear more frequently than before.
・Reduced the frequency of monster spell usage.
・Adjusted the amount of gold obtained from the special event “Mimic.”
・Improved the information display for Weapons, Tools, and Spells.
・Increased the success rate of revival via “Treatment” at the Caravan.
・The gold cost for status ailments treatment at the Caravan has been reduced.
・Adjusted the item sort order and the items available for sale in the Caravan’s “Trade” menu.
・Adjusted the drop rates of Treasure types from floor bosses. As a result, higher-rarity items are now more likely to appear.
・The chance of a parameter decreases when leveling up.
・Lowered the parameter requirements for “Change class” for certain classes. Combined with the reduced chance of stat decreases on level-up, class changes are now easier to achieve.
・When starting the game, if data from your previous Exploration exists, you can now see what kind of party you used.
・You can now view cumulative exploration count, highest score, deepest floor reached, and more in the main menu.
・We’ve moved the “How to play ‘Wizlite’” and “Patch Notes” pages to external links for easier access.
・Various other improvements have been implemented.

[h3]3.Bug Fixes[/h3]
The following bugs/issues have been fixed:
・Fixed an issue where errors would occur on the character details or spell screens if the formation was shifted due to a lost character.
・Fixed an issue where opening and quickly closing the battle log right after a battle could cause errors or display incorrect log content.
・Resolved a visual bug where the action icon for a revived character in battle could appear as a horizontally stretched white box.
・Fixed an issue where the “Spring of Teleportation” event could cause the game to become unprogressable.
・Fixed an issue where the “Smuggler” event could sometimes cause an error.
・Fixed an issue where, in command battles, multi-hit attacks were calculating damage as a single damage value multiplied by the number of hits, instead of calculating each hit individually.
・Fixed an issue where the spell “Reveal” could be used multiple times.
・Fixed an issue where casting the spell “Reveal” with a non-Priest character could sometimes result in incorrect outcomes.
・Fixed an issue where pressing the character slot multiple times during "Investigate further." on a treasure allows investigating infinitely many times.
・Fixed an issue where selecting a character once in the Caravan’s “Change class” menu would sometimes fail to switch the selection.
・Fixed an issue where, after a character was lost, clicking on their former position in the Caravan would display the lost character’s details.
・Fixed a bug where hovering over gear didn’t show its info during equipment changes.
・Fixed an issue where items equipped by other Adventurers could sometimes appear in the equipment window.
・Fixed a bug where some 12th-column cards didn’t trigger story text on the Route Selection screen in certain cases.
・Fixed an issue where some story text was not displaying correctly.
・Fixed an issue where the target cursor was not visible on the “Party Dragon.”
・Fixed various minor bugs to improve the overall experience.

For the latest updates on bug fixes, click here:
Note: You will be redirected to an external site.

Ver 0.52.2 Update Information

[h3]1. Balance Adjustments and Improvements[/h3]
  • Added a "Boost Mode" to command battles.
  • Changed icon for Power Up.
  • Made the effects of certain special events easier to understand.
  • Various other improvements have been implemented.


[h3]2. Bug Fixes[/h3]
The following bugs/issues have been fixed:
  • Even if exploration data was discarded, the game would still ask whether to resume upon restart.
  • Force-quitting the game could cause turn order and ambush status to be recalculated.
  • Certain items could be used on deceased characters.
  • Multiple monsters with the same name could sometimes exist.
  • After changing jobs, MP could remain at zero even after learning spells.
  • After using a "Scroll of Appraise," unidentified items would still appear in the item window.
  • After saving and exiting before resting in the Caravan, resuming the game would prevent the "Rest" option from being used.
  • Activating a character immediately after a battle started would prevent monster names from appearing in the battle log.
  • In the English version, opening the "Spell" list during a "Command Battle" would display some text in Japanese.
  • On the route selection screen, the icons indicating spell types were not displayed when opening the "Spells" menu.
  • Immediately after transitioning to the route selection screen, selecting "Line" would not allow changes to be made.
  • Fixed various minor bugs to improve the overall experience.


Note: The in-app patch notes state that the following issue has been "fixed," but the same problem may still occur immediately after being lost in the "Caravan." However, it will return to normal once you leave the Caravan.

  • If a character was lost, opening the item or formation screen would cause the game to become unresponsive.


For the latest updates on bug fixes, click here:
Note: You will be redirected to an external site.

"Wizlite" Adds Ultra Boost Mode! Now Even Faster—10% Off for a Limited Time!

Tokyo, Japan – February 12, 2025 (JST) – An update for Wizlite: Everybody Loved RPGs has been released!

This update introduces Boost Mode, dramatically increasing battle speed. With this mode enabled, turns resolve almost instantly, allowing for rapid dungeon crawling and faster progression. In addition to this major feature, several other improvements have been implemented to enhance the overall gameplay experience.

To celebrate the new Boost Mode, Wizlite is 10% off on Steam for a limited time!
💰 $19.99 → $17.99 (until February 26, 10 AM JST)

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Ver 0.51.1 Update Information

[h3]1. Balance Adjustments and Improvements[/h3]
  • The experience points required to reach Level 2 have been reduced to 0.
  • Reduced the SP cost for the "Past Life Memory" power-up.
  • Power-ups are now sorted by SP cost, in ascending order.
  • Adjusted the rewards for certain special events.
  • Modified the conditions for some special events.
  • When trading in the "Caravan" menu, the trade screen will no longer close after selecting "Confirm Trade."
  • Added mouse-over explanations for certain parameters and stats.
  • Improved performance on certain screens to enhance responsiveness.
  • Made additional minor improvements.


[h3]2. Bug Fixes[/h3]
The following bugs and issues have been resolved:
  • Fixed a problem where forcing the game to close could corrupt in-game data.
  • Resolved an issue where sound effects (SE) would not play during status ailment treatments.
  • Addressed various minor bugs.


For the latest updates on bug fixes, click here:
Note: You will be redirected to an external site.