
[h3]
1.New Content Highlights[/h3]
・New floor added: Floor 6.
You now receive supplies at the start of an expedition based on your previous run.
You can now recover a portion of the gold you had when you last perished, if you reach the spot where your party fell. The recovery rate can be increased with the Power Up “Shroud Stash.”
・The “Dispel” command can now be used in command battles. Cleric-type spellcasters can attempt to eliminate undead-type monsters with a certain probability. It does not consume MP, but defeated enemies grant neither EXP nor gold.
・Items sold to the Caravan will now (with some exceptions) appear in its shop in subsequent expeditions. Regardless of how many you sell, only one will be in stock, and it will disappear once purchased.
・New weapons have been added, and adjustments have been made to existing ones. More elemental weapons are now available. Switching weapons based on enemy types will give you an edge in battle.
・New spells have been added. Both Magicians and Priests now have more types of offensive spells, making it easier to target monsters’ weak points. Some existing spells have also been adjusted.
・A new terrain card, “Rockfall,” now appears from Floor 4 onward. This terrain is impassable and must be avoided. If, for any reason, you teleport onto a Rockfall tile, your party will be wiped out.
・Added items that can only be sold They are categorized as “Tools,” but cannot be used.
・Added new Power Up: “Threat Sensor,” “Odor Neutralizer,” and “Shroud Stash.”
[h3]
2. Balance Adjustments and Improvements[/h3]
・You can now change equipment during command battles. Left-clicking a selected adventurer again will open their character details screen.
・Each floor is now larger than before. Card placement ratios have also been adjusted accordingly.
・One of the front-row cards in boss battles will now always be a Caravan card.
・The evasion abilities of Thieves and Ninjas have been significantly improved. Thieves, in particular, now have better survivability and can play a more active role not only in disarming traps but also as item users.
・Characters who can level up are now clearly indicated on both the Route Selection and Caravan screens.
・When using “Parry” in command battles, a defense icon will now be displayed until the end of the turn. (The effect itself lasts for the entire turn.)
・Adventurers in the back row are now less likely to be targeted by direct attacks.
・A new battle log message, "Smash!", now appears during command battles when you deal significantly more damage than usual—such as by striking an enemy’s weakness.
・Changed the artwork that appears when Adventurers die or are reduced to ash.
・Added icons to the Treasure item selection screen to indicate item types (Weapon, Armor, or Tools).
・Adjusted the appearance rates of items from treasure. For example, “weapons” now appear more frequently than before.
・Reduced the frequency of monster spell usage.
・Adjusted the amount of gold obtained from the special event “Mimic.”
・Improved the information display for Weapons, Tools, and Spells.
・Increased the success rate of revival via “Treatment” at the Caravan.
・The gold cost for status ailments treatment at the Caravan has been reduced.
・Adjusted the item sort order and the items available for sale in the Caravan’s “Trade” menu.
・Adjusted the drop rates of Treasure types from floor bosses. As a result, higher-rarity items are now more likely to appear.
・The chance of a parameter decreases when leveling up.
・Lowered the parameter requirements for “Change class” for certain classes. Combined with the reduced chance of stat decreases on level-up, class changes are now easier to achieve.
・When starting the game, if data from your previous Exploration exists, you can now see what kind of party you used.
・You can now view cumulative exploration count, highest score, deepest floor reached, and more in the main menu.
・We’ve moved the “How to play ‘Wizlite’” and “Patch Notes” pages to external links for easier access.
・Various other improvements have been implemented.
[h3]
3.Bug Fixes[/h3]
The following bugs/issues have been fixed:
・Fixed an issue where errors would occur on the character details or spell screens if the formation was shifted due to a lost character.
・Fixed an issue where opening and quickly closing the battle log right after a battle could cause errors or display incorrect log content.
・Resolved a visual bug where the action icon for a revived character in battle could appear as a horizontally stretched white box.
・Fixed an issue where the “Spring of Teleportation” event could cause the game to become unprogressable.
・Fixed an issue where the “Smuggler” event could sometimes cause an error.
・Fixed an issue where, in command battles, multi-hit attacks were calculating damage as a single damage value multiplied by the number of hits, instead of calculating each hit individually.
・Fixed an issue where the spell “Reveal” could be used multiple times.
・Fixed an issue where casting the spell “Reveal” with a non-Priest character could sometimes result in incorrect outcomes.
・Fixed an issue where pressing the character slot multiple times during "Investigate further." on a treasure allows investigating infinitely many times.
・Fixed an issue where selecting a character once in the Caravan’s “Change class” menu would sometimes fail to switch the selection.
・Fixed an issue where, after a character was lost, clicking on their former position in the Caravan would display the lost character’s details.
・Fixed a bug where hovering over gear didn’t show its info during equipment changes.
・Fixed an issue where items equipped by other Adventurers could sometimes appear in the equipment window.
・Fixed a bug where some 12th-column cards didn’t trigger story text on the Route Selection screen in certain cases.
・Fixed an issue where some story text was not displaying correctly.
・Fixed an issue where the target cursor was not visible on the “Party Dragon.”
・Fixed various minor bugs to improve the overall experience.
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