Rain Cisterns, Quiver, Food Bacteria and Patch Notes #29
Hello everyone!
Hope you're all good!
Here's a new patch, and with a good amount of new content!
The highlights:
[h3]Spoilage Overhaul (Food Bacteria):[/h3]
We have implemented a new spoilage system for food. Instead of featuring an abstract "spoilage" stat, food now shows its bacteria level. With this new system, while food lasts longer than before, it also carries bacteria based on how "spoiled" it is. As a result, the less fresh a food item is, the more bacteria you'll get when you eat it.
[h3]Oak Bark and Charcoal Teas:[/h3]
To go along with the new bacteria in food, we've added a couple new teas to help you with the diarrhoea gastrointestinal infections can sometimes bring. Both teas are pretty easy to prepare but should not be drunk in excess!
[h3]Rain Cistern:[/h3]
A water reservoir that can be filled with rain water and should be of great help when establishing bases away from the river.
[h3]Quiver:[/h3]
Arrows can now be used straight from quivers, which can be unlocked with the basic archery quest.
[h3]Tree Tapping Improvements:[/h3]
You can now cut pines and birch trees multiple times to produce "tap" cards, making it a lot easier to obtain sap or resin without having to travel to different locations.
[h3]Alcohol Improvements:[/h3]
Birch Sap is now a bit easier to make but its alcohol content is capped at 12%, once that is reached further fermenting will just result in a higher quality. We will be introducing new more advanced methods in the future for those of you that want to increase the alcohol content of your drinks further!
[h3]Wolf Behaviour Tweaks:[/h3]
Wolves (starting from the second year) will now be less frequent during autumn, even less frequent during summer and absent during most of spring.
[h2]Version EA_0.34 [/h2]
- Replaced old food spoilage with new Food Bacteria system.
- Implemented Oak Bark and Charcoal Tea.
- Drinking river water now gives a bit of bacteria (nothing to worry about if your immune system is ok).
- Added art for resin, cisterns, quiver and pine and birch taps.
- Wolfs now have different frequencies based on the season.
- Added Rain cistern.
- Added quiver.
- Improvements to the alcohol system.
- New tapping system for resin and sap.
- Cellars no longer let animals escape from them.
- Oaken staff is now crafted from an Oaken Long stick instead of a Log
- Balance tweaks to appetite (it should now be easier to move away from appetite extremes).
- Fermentation bin and flatbread now have less capacity.
That's all for now.
See you on the next announcement!!
Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
Hope you're all good!
Here's a new patch, and with a good amount of new content!
The highlights:
[h3]Spoilage Overhaul (Food Bacteria):[/h3]
We have implemented a new spoilage system for food. Instead of featuring an abstract "spoilage" stat, food now shows its bacteria level. With this new system, while food lasts longer than before, it also carries bacteria based on how "spoiled" it is. As a result, the less fresh a food item is, the more bacteria you'll get when you eat it.
[h3]Oak Bark and Charcoal Teas:[/h3]
To go along with the new bacteria in food, we've added a couple new teas to help you with the diarrhoea gastrointestinal infections can sometimes bring. Both teas are pretty easy to prepare but should not be drunk in excess!
[h3]Rain Cistern:[/h3]
A water reservoir that can be filled with rain water and should be of great help when establishing bases away from the river.
[h3]Quiver:[/h3]
Arrows can now be used straight from quivers, which can be unlocked with the basic archery quest.
[h3]Tree Tapping Improvements:[/h3]
You can now cut pines and birch trees multiple times to produce "tap" cards, making it a lot easier to obtain sap or resin without having to travel to different locations.
[h3]Alcohol Improvements:[/h3]
Birch Sap is now a bit easier to make but its alcohol content is capped at 12%, once that is reached further fermenting will just result in a higher quality. We will be introducing new more advanced methods in the future for those of you that want to increase the alcohol content of your drinks further!
[h3]Wolf Behaviour Tweaks:[/h3]
Wolves (starting from the second year) will now be less frequent during autumn, even less frequent during summer and absent during most of spring.
[h2]Version EA_0.34 [/h2]
- Replaced old food spoilage with new Food Bacteria system.
- Implemented Oak Bark and Charcoal Tea.
- Drinking river water now gives a bit of bacteria (nothing to worry about if your immune system is ok).
- Added art for resin, cisterns, quiver and pine and birch taps.
- Wolfs now have different frequencies based on the season.
- Added Rain cistern.
- Added quiver.
- Improvements to the alcohol system.
- New tapping system for resin and sap.
- Cellars no longer let animals escape from them.
- Oaken staff is now crafted from an Oaken Long stick instead of a Log
- Balance tweaks to appetite (it should now be easier to move away from appetite extremes).
- Fermentation bin and flatbread now have less capacity.
That's all for now.
See you on the next announcement!!
Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/