Roads, Powder Containers and Patch Notes #36
Hello everyone!
First we wanted to give you some updates and news for the next few steps of development!
We have been refactoring our plans and we believe we will now be able to release some important features faster than we had planned.
First, we will be releasing Basic Smithing next Sunday (June the 1st). This should include copper smelting and forging, and the making of some copper tools.
We will be releasing additional smithing patches after that, which we'll alternate with other types of content. These patches will bring metal casting, more metal tools and some new more advanced structures that are only practical after getting metal tools. And later, once there's enough of the mountain areas, more metals so that alloys can start playing a role, as well as the addition of iron and bloomeries.
Second, we have started to work on the first character for Fantasy Forest: The Witch.
Getting her ready will still take some time, but we'll be focusing on gradually releasing the different game pieces that her character requires to work. Starting with the beginnings of the swamp area to the south, some additional crops and animals and some spiritual additions and improvements.
And now, the highlights for this update!
[h2]Patch Highlights:[/h2]
[h3]Paths:[/h3]
Paths can now be built to connect to different locations and allow you to travel much faster between them. These paths are better than the ones in Tropical Island, as they allow travel in both directions.
[h3]Powder Containers:[/h3]
We have introduced a new leather container called a pouch. Both pouches and clay jars now act as powder containers, and can store a large amount of powders and use them directly on target items without having to get them out first. So basically if you have a clay jar or pouch with salt, you can just drag it to your cooked meat too season it.
[h3]Trader Improvements:[/h3]
We have rebalanced the prices for many objects, fixed many bugs and made it so that he will give you better prices depending on your character's traits. The trader was already altering his prices based on trust, but he will now gain trust faster based on traits such us how non threatening you appear, how socially compatible you are and how much he is willing to please you.
And now to the patch notes.
[h2]Version EA_0.41[/h2]
- Fixed a bug where crafting yarn in the spindle would yield results of inconsistent quality.
- Liquid quantity now affects the value of a trade.
- Fixed a bug where you could perform drag and drop actions with the trader's items on your hand's items.
- Most containers now cannot hold both a liquid and solid content at the same time.
- Fixed a bug where you would sometimes get stuck after building a room or an enclosure in your mudhut.
- Fixed a bug which made low quality bows trade for too much value.
- Fixed a bug which caused the Spindle to do incorrect quality value calculations when crafting Yarn from Fibers.
- Fixed a bug which allowed players to start a construction of 2 different rooms in a same direction and sometimes get stuck as a result.
- Fixed a bug which allowed players to move spirits inside Cisterns.
- Fixed a bug which allowed players to gut a fish while the Fish is inside a Funnel Trap placed in the River.
- Fixed a bug which made Rye grains transfer too much spoilage when ground into Rye Flour.
- Fixed a bug which would wrongly light up a River + Torch Interaction.
- Added workplace bonus time reduction to butcher actions which were missing it.
- Nettle stems can now also be used to make mud bricks.
- Added dry Pine Needles to the Camp/Fire filter.
- Wolfsbane maturity is now visible.
- The Basic Trading quest will now also display/complete if you interact with the trader in autumn and not just spring.
- Fixed a bug which prevented the wolfs packs from spawning.
- Fixed a bug which sometimes caused northern rapids to drop Pine Cones when foraging in Spring.
- Funnel Trap can now be built inside your mud hut.
- Rye planted in gardens no longer loses health on low hydration.
- Snow shoes now lose durability while equipped.
- Stretching Frame now drops its contents when its destroyed.
- Fixed a bug which caused the Rye Grains not to increase their hydration while the players is away.
- Simple arrows now unlock earlier on Research mode.
- Increased the research costs of most blueprints.
- Balance tweaks to trader prices and changes in which items can be traded.
- It is no longer possible to travel with more than one Travois in your hands.
- You can no longer make salt requests from the Trader, but he know brings more salt every visit.
- Clay Jar water capacity has been halved, allowing for more precise watering of Garden Plots.
- Added Pouches.
- Clay Jars and Pouches work as a new type of container that can hold some type powders and are ideal for seasoning foods or adding powders to make tea.
- The trader now gains trust at a faster rate depending on some of your traits.
- Added buildable paths that work in both directions.
- Grains saturation is now available in the player saturation status list.
- Splint no longer increases quality of baskets that store it.
- Fixed a bug which caused spirit enchanted weapons not to lose the enchantments over time.
- Boiling sacred water now turns it into normal water.
- Tweaked how quality is determined with cloth shirts.
- Flint arrows no longer drop twine when they get destroyed.
That's all for now.
Hope you all have a good week and we'll see you for the next announcement!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
First we wanted to give you some updates and news for the next few steps of development!
We have been refactoring our plans and we believe we will now be able to release some important features faster than we had planned.
First, we will be releasing Basic Smithing next Sunday (June the 1st). This should include copper smelting and forging, and the making of some copper tools.
We will be releasing additional smithing patches after that, which we'll alternate with other types of content. These patches will bring metal casting, more metal tools and some new more advanced structures that are only practical after getting metal tools. And later, once there's enough of the mountain areas, more metals so that alloys can start playing a role, as well as the addition of iron and bloomeries.
Second, we have started to work on the first character for Fantasy Forest: The Witch.
Getting her ready will still take some time, but we'll be focusing on gradually releasing the different game pieces that her character requires to work. Starting with the beginnings of the swamp area to the south, some additional crops and animals and some spiritual additions and improvements.
And now, the highlights for this update!
[h2]Patch Highlights:[/h2]
[h3]Paths:[/h3]
Paths can now be built to connect to different locations and allow you to travel much faster between them. These paths are better than the ones in Tropical Island, as they allow travel in both directions.
[h3]Powder Containers:[/h3]
We have introduced a new leather container called a pouch. Both pouches and clay jars now act as powder containers, and can store a large amount of powders and use them directly on target items without having to get them out first. So basically if you have a clay jar or pouch with salt, you can just drag it to your cooked meat too season it.
[h3]Trader Improvements:[/h3]
We have rebalanced the prices for many objects, fixed many bugs and made it so that he will give you better prices depending on your character's traits. The trader was already altering his prices based on trust, but he will now gain trust faster based on traits such us how non threatening you appear, how socially compatible you are and how much he is willing to please you.
And now to the patch notes.
[h2]Version EA_0.41[/h2]
- Fixed a bug where crafting yarn in the spindle would yield results of inconsistent quality.
- Liquid quantity now affects the value of a trade.
- Fixed a bug where you could perform drag and drop actions with the trader's items on your hand's items.
- Most containers now cannot hold both a liquid and solid content at the same time.
- Fixed a bug where you would sometimes get stuck after building a room or an enclosure in your mudhut.
- Fixed a bug which made low quality bows trade for too much value.
- Fixed a bug which caused the Spindle to do incorrect quality value calculations when crafting Yarn from Fibers.
- Fixed a bug which allowed players to start a construction of 2 different rooms in a same direction and sometimes get stuck as a result.
- Fixed a bug which allowed players to move spirits inside Cisterns.
- Fixed a bug which allowed players to gut a fish while the Fish is inside a Funnel Trap placed in the River.
- Fixed a bug which made Rye grains transfer too much spoilage when ground into Rye Flour.
- Fixed a bug which would wrongly light up a River + Torch Interaction.
- Added workplace bonus time reduction to butcher actions which were missing it.
- Nettle stems can now also be used to make mud bricks.
- Added dry Pine Needles to the Camp/Fire filter.
- Wolfsbane maturity is now visible.
- The Basic Trading quest will now also display/complete if you interact with the trader in autumn and not just spring.
- Fixed a bug which prevented the wolfs packs from spawning.
- Fixed a bug which sometimes caused northern rapids to drop Pine Cones when foraging in Spring.
- Funnel Trap can now be built inside your mud hut.
- Rye planted in gardens no longer loses health on low hydration.
- Snow shoes now lose durability while equipped.
- Stretching Frame now drops its contents when its destroyed.
- Fixed a bug which caused the Rye Grains not to increase their hydration while the players is away.
- Simple arrows now unlock earlier on Research mode.
- Increased the research costs of most blueprints.
- Balance tweaks to trader prices and changes in which items can be traded.
- It is no longer possible to travel with more than one Travois in your hands.
- You can no longer make salt requests from the Trader, but he know brings more salt every visit.
- Clay Jar water capacity has been halved, allowing for more precise watering of Garden Plots.
- Added Pouches.
- Clay Jars and Pouches work as a new type of container that can hold some type powders and are ideal for seasoning foods or adding powders to make tea.
- The trader now gains trust at a faster rate depending on some of your traits.
- Added buildable paths that work in both directions.
- Grains saturation is now available in the player saturation status list.
- Splint no longer increases quality of baskets that store it.
- Fixed a bug which caused spirit enchanted weapons not to lose the enchantments over time.
- Boiling sacred water now turns it into normal water.
- Tweaked how quality is determined with cloth shirts.
- Flint arrows no longer drop twine when they get destroyed.
That's all for now.
Hope you all have a good week and we'll see you for the next announcement!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/