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Basic Smithing, Copper and Patch Notes #37

Hello everyone!

Hope you're all well!

Let's go straight to the new content for this week:


[h2]Patch Highlights:[/h2]

[h3]Copper Smelting:[/h3]
When clearing the rapids in the bear area you will now sometimes find "greenstones".
These rare stones can be smelted in a new specialised structure called the Furnace, producing both copper nuggets and slag.
The furnace can reach higher temperatures than the kiln, but will only smelt copper if built in a windy location or if you are actively using bellows on it.
Slag has no use at the moment, but in a future update you will be able to use some techniques to squeeze some extra copper out of it.


[h3]Copper Forging:[/h3]
At this tech level we are not casting metals into molds yet but instead heating up copper nuggets and lumps on campfires and striking them into shape. This is more time consuming and requires some skill but is more than enough to craft simple tools and shapes.

The objects you will be able to craft at this point are:
- Copper Knives
- Copper Axes
- Copper Spears
- Copper Arrows


[h2]What's Next?[/h2]

For next week we are planning a textile update that will include some improvements and additions to this area of the game, including a new crop: Flax.

Other than that, over the next few weeks we will be implementing additional ways to get copper, more metal tools, parts of the swamp area and cooking and construction improvements.



[h2]Version EA_0.42 and Hotfixes since our last patch:[/h2]

- Added Furnace, Greenstone, Slag, Copper and smelting systems.
- Added smithing skill.
- Added Basic Smithing quest for quest mode.
- Fixed putting salt and powder into jars having a "Transfer Liquid" tooltip.
- Paths now allow you to travel in the dark too.
- You can now drag a whole stack of salt/powders into a container by holding the cards before dropping them.
- Fixed Jars inside chests or shelves not stacking/unstacking properly.
- Fixed some text overflow on some buttons.
- Fixed a bug which prevented Tanning pit to store the tanning liquor and leather at the same time.
- Fixed a bug which prevented enchanted items such as knife sheaths to hold items inside them.
- Fixed a bug which caused the enchants on items such as knife sheaths which had items inside them to fail.
- Fixed a bug which caused bound spirits to leave right away after being summoned.
- Fixed a bug which would use up all the powder in the pouch or clay jar when creating or interacting with a firebrew or fairybrew made inside a cauldron.
- Fixed a bug which would cause a travois left on the ground to sometimes take durability damage.
- Seasons now affect the spoilage rates of powders stored inside clay jars and pouches.
- Powders stored inside clay jars and pouches now get a proper spoilage reduction.
- Travelling actions now indicate if you have built a path.
- Using the "Empty" action on things like salt and powders in a jar will now give you the right amount of cards back instead of destroying the powder.
- Removed the alternate mudhut exists as the feature is not fully ready yet.
- Removed the North Path improvement from the Deer Grove.
- Rye fields are now properly increasing soil structure.
- Extinguished Oven no longer increases the ambient perceived temperature.
- Fixed a bug where the turnroot field blueprint would be stuck and never complete its second step.
- Fixed a bug which prevented the Sacred Spring from Generating Water.
- Fixed a bug which hid the Kill action for partridges when there was not enough light instead of informing you of the reason.
- Fixed a bug which would sometimes prevent the player from taking the last powder out of a clay jar.
- Temporarily disabled the player low muscle mass penalties until some issues with the system can be solved.
- Snow piles should now more consistently melt when player is away.
- Removed the North Path improvement from the Mysterious Grove.
- Fixed a bug which hid away the expansion options for an Enclosure.
- Updated Icons for the Rye Dough and Rye Sour Dough yeast durability.
- Fixed a bug which prevented enchanted tools from being used in blueprints.


That's all for now.
See you all for next week!


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/