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Magic Improvements, New Spirits, Ritual of Awakening and Update #42

Hello everyone!

Hope you're all well.

Today we have a magical update!
Here's the content:


[h2]New Spirits:[/h2]

We have added a bear spirit in case you manage to defeat it. It should help you increase your strength, combat capabilities and immune system.

In addition to this, we have also added a lot of minor spirits. Now basically every animal in the game have spirits. With the exception of the poor minnows.
Trouts help with swimming, perches help with stress, sturgeons with cleaning, pikes with fishing, partridges with partridge farming and alertness, frogs with insect protection (which will come in handy soon), squirrels with foraging acorns and climbing and mice with escaping.



[h2]Magic Improvements[/h2]

[h3]Blessings:[/h3]
Blessings no longer have blueprints and they now cost focus instead. Shrines now have an internal cooldown, which prevents you from overusing blessings.

[h3]Enchantments:[/h3]
Enchantments are now cheaper too (they no longer cost fairyweed) but cost focus instead.
Enchantments now also produce spiritual noise: Wearing too many enchants (more than 7) will limit their maximum strength and drain some of your focus.

[h3]Summonings and Callings:[/h3]
Summons now last only 1 day, but they unlock a new "Calling" blueprint. This ritual allows you to call on a spirit you have previously summoned from anywhere in the forest at a reduced cost all without needing a carcass or shrine. This should make spell casting a lot more practical and accessible.



[h2]Ritual of Awakening:[/h2]

For those of you interested in practising magic more regularly, there is now a secret ritual that can let you awaken your soul and exist in a permanent altered mindstate. Be warned though, there's no way back once you go through it!

If you want a clue on how to discover the ritual you should try to find the Void spirit.



[h2]Version EA_0.47 and hotfixes since the last patch:[/h2]

- Added bear, squirrel, partridge, mouse, perch, trout, sturgeon and pike spirits, blessings and enchants.
- Blessings no longer use blueprints and now cost focus.
- Shrines now have blessing cooldowns.
- Enchant costs changed.
- Spiritual noise mechanic implemented.
- Callings implemented.
- New Void Spirit added.
- Ritual of awakening added.
- Rye Flatbread and Flour can now be added to stew.
- Fixed a bug which caused Crucibles to lose all durability when casting molten metal into molds.
- Fixed a bug which made Sieve made Clay have 0 Quality.
- Fixed a bug where sometimes the "Could Urinate" status appeared a tiny bit before you could actually Urinate.
- Anxiety attack now gets interrupted by low Hydration instead of Low Thirst.
- Drying Cooked Forest caps and Wild Garlic now shows proper message when done.
- Fixed a bug which caused the Snowshoes to not work under some specific circumstances when there's heavy snow.
- Fixed a bug with incorrect feedback on enchanted amulets that would let the player believe they could perform actions that they actually couldn't.


That's all for now!
See you all for the next announcement as usual!

Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/