Lake, Custom Recipes and Patch Notes #43
Hello everyone!
Update time again!
Here are the features for today:
[h2]Metal Revamp:[/h2]
All metal weapons now last considerably longer than before, making them ideal for crafting lasting tools as an investment.
Flint weapons on the other side, are now sharper than the available metals, but break much easier.
It will take better metals to make them obsolete. :)
We have also given a pass to the effects sharpness has on combat, giving sharpness more weight when it comes to determining whether you managed to wound your target.
[h2]Lake:[/h2]
We've added a new lake area with multiple locations, including a lake island and a marsh.
We have also added a new fish (the char), ducks and cattails (a new type of reed that is also edible).
We haven't only added good things though. We've also introduced mosquitoes. These can be a pest in some areas, specially during summer, and can increase infection risk and get you swamp fever, a weaker, nordic variant of malaria (also known as ague).
[h2]Custom Recipes:[/h2]
Plates, bowls, flatbread and bread slices now let you save your favourite recipes. You can give them a name, pick an image for them and autofill them easily when you want to have them.
We will make some additional improvements for these in the feature, so they can feature better art and even custom art too.
And now, to the patch notes:
[h2]Version EA_0.48 and Hotfixes since the last update[/h2]
- Added recipe saving system.
- Reworked material sharpness and durabilities.
- Tweaked sharpness effects in combat.
- Added new 8 lake areas.
- Added cattails.
- Added ducks.
- Added char.
- Added mosquito system and Swamp fever.
- Fixed a bug which caused harvested flax stems and seeds to have the wrong quality.
- Fresh Fly Agaric can now be stacked and unstacked.
- Wild Garlic Powder can now be thrashed.
- Equipping boiled healers moss onto a wound now counts for Basic Wound Treatment quest.
- Shady Pines, Dead Hollow and Peaceful Grove now have proper Winter art.
- Metal shovel blueprint now requires a long stick instead of wood.
- Fixed a bug that was causing wellbeing to affect morale incorrectly.
- Bear Clawmarks and Bear Bite wounds now accept tourniquets.
- Growing Heather field now properly lists that it requires low to mid hydration.
- Fields which do not recover Yield over time will now allow you to harvest them even when on very low yield.
- Fixed a bug which caused heating up Springberry and Billbery Wine to turn into Birch Syrup.
- Corrected some issues with the metal knife stats.
- Fixed a bug where texts would be invisible in the dialogs and combat logs.
That's all for now. :)
See you for the next update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
Update time again!
Here are the features for today:
[h2]Metal Revamp:[/h2]
All metal weapons now last considerably longer than before, making them ideal for crafting lasting tools as an investment.
Flint weapons on the other side, are now sharper than the available metals, but break much easier.
It will take better metals to make them obsolete. :)
We have also given a pass to the effects sharpness has on combat, giving sharpness more weight when it comes to determining whether you managed to wound your target.
[h2]Lake:[/h2]
We've added a new lake area with multiple locations, including a lake island and a marsh.
We have also added a new fish (the char), ducks and cattails (a new type of reed that is also edible).
We haven't only added good things though. We've also introduced mosquitoes. These can be a pest in some areas, specially during summer, and can increase infection risk and get you swamp fever, a weaker, nordic variant of malaria (also known as ague).
[h2]Custom Recipes:[/h2]
Plates, bowls, flatbread and bread slices now let you save your favourite recipes. You can give them a name, pick an image for them and autofill them easily when you want to have them.
We will make some additional improvements for these in the feature, so they can feature better art and even custom art too.
And now, to the patch notes:
[h2]Version EA_0.48 and Hotfixes since the last update[/h2]
- Added recipe saving system.
- Reworked material sharpness and durabilities.
- Tweaked sharpness effects in combat.
- Added new 8 lake areas.
- Added cattails.
- Added ducks.
- Added char.
- Added mosquito system and Swamp fever.
- Fixed a bug which caused harvested flax stems and seeds to have the wrong quality.
- Fresh Fly Agaric can now be stacked and unstacked.
- Wild Garlic Powder can now be thrashed.
- Equipping boiled healers moss onto a wound now counts for Basic Wound Treatment quest.
- Shady Pines, Dead Hollow and Peaceful Grove now have proper Winter art.
- Metal shovel blueprint now requires a long stick instead of wood.
- Fixed a bug that was causing wellbeing to affect morale incorrectly.
- Bear Clawmarks and Bear Bite wounds now accept tourniquets.
- Growing Heather field now properly lists that it requires low to mid hydration.
- Fields which do not recover Yield over time will now allow you to harvest them even when on very low yield.
- Fixed a bug which caused heating up Springberry and Billbery Wine to turn into Birch Syrup.
- Corrected some issues with the metal knife stats.
- Fixed a bug where texts would be invisible in the dialogs and combat logs.
That's all for now. :)
See you for the next update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/