Pine Woods Improvements and Patch Notes #52
Hello everyone!
First update of the year.
This time we're improving the pine woods at the northern areas of the map.
Here's a list of the new content:
[h3]Pine Roots:[/h3]
Pine roots can now be obtained from Pine trees and used for making low quality twine. This method is considerably less efficient than using nettle but gives you a reliable option for players starting in the pine woods (also it doesn't cause a rash!).
[h3]Juniper:[/h3]
Juniper berries can now be found in pine clearings during the second half of autumn and the first half of Winter. These berries are considerably less nutritious than the other two, and don't really work for making syrup or wine. They are however longer lasting and easy to dry (in which case they last quite a bit) and are one of the few food items that can be foraged during winter.
They can also be used to season food in their crushed form (which also has a minor preservation effect).
Juniper Bushes can be grown in gardens, but take a couple years to grow so they are a bit of an investment. Their needles can be used to make a tea that can help a bit with diarrhoea, urination and respiratory infections. Lastly, they can also be burnt to produce a mosquito repellent effect.
[h3]Bracket Fungus:[/h3]
This new type of fungus can be harvested in any area where birch trees can be found.
While fresh it can be cut into strips that can be used as antiseptic and homeostatic dressing and when dry it can be used as very long lasting tinder. Ideal for carrying fire from one outpost to another.
[h3]Wood Sorrel:[/h3]
A new plant that can be found in pine clearings and near bodies of water. Less nutritious than clover but with a lot more vitamins and a diuretic effect. It can also be used as a source of sour flavours when cooking.
[h3]Fly Agaric:[/h3]
This mushroom has undergone some changes. It is a lot more toxic than it used to be so it can no longer really be used as an edible reliably. It can still be used as a psychoactive mushroom after boiling it, but it's not recommended in its raw or cooked forms (unless you want to throw up).
This mushroom can now also be burnt to produce another insect repellent effect, although it can also trigger nausea.
[h3]General Changes:[/h3]
The lake area has now become a lot richer, with cattails, wood sorrel, frogs and birch trees.
Flint can now also be found in these areas by clearing, as well as in the rapids to the south.
Nettles have been nerfed a bit. They now require the proper levels of acidity (low), hydration (mid to high) and nutrients (mid to high) to grow on gardens. Nettles now grow faster in spring, stop growing in autumn and as before, die in winter.
Clearing pine wood areas now also gives dry needles. More importantly, dry leaves and needles now rot so giant piles of them should no longer be a problem.
Syrups and Wines have been rebalanced and made more realistic and birch sap can now only be harvested during spring.
Squirrels can now also be found in Pine areas, although they're more rare there.
We've also added a few new perks: Cold resistant, Cold Sensitive, Bug Resistant and Callouses.
And now, to the patch notes:
[h2]Version EA_0.57 and hotfixes since the last Patch Notes:[/h2]
- Fixed a bug which caused the metal hoe blueprint to create a copper hoe regardless of metal being used.
- Fixed a bug which caused Spirit Mushrooms to transform into dormant Forest Caps when harvested with a Sickle.
- Fixed a bug which made Pit Traps trap live boars only if the first attempt is sucessful.
- Pine roots can now be acquired from pine trees and used to craft twine.
- Added Bracket fungus, Wood Sorrel and Juniper Bushes.
- Fly agaric has been made more toxic and can now be burnt for a bug repellent effect.
- Squirrels can now be found in pine areas but are more rare.
- Added new perks (cold resistance, cold sensitive, bug resistant, callouses).
- Flint now has a low chance to drop in lake areas.
- Changed nettle garden requirements and tweaked its seasonal growth rates.
- Added Birch Trees and Cattails to lake areas.
- Repair action on an Improvised Bed now fully repairs it.
- Clearing Pine areas now additionally drops some Dry Needles.
- Lake Island now starts the Player at the Southern Lake Bank.
- Cutting a Fat Chunk into pieces no longer requires Light.
- Hare no longer drops Fat.
- Dry Leaves and Needles now expire after 30 days.
- Birch Trees can now be cut for Sap only in Spring.
- Tweaked calorie and sugar values for berries.
- Wheat Flour can now be combined with Meat or Blood Filling to make rich Filling.
- Fixed a bug which showed quest complete in research mode when chopping a Tree Log into pieces.
- Fixed a bug which prevented the player from Urinating into Water Containers at low values.
- Tweaked smelling system so animals no longer get to smell eggs and small bait from afar.
- Additional tweaks to bear behaviour (less time spent roaming per day).
- Scythe can now be used to harvest wild reeds, meadowgrass, heather, nettle and clover faster.
- Fixed a bug where the urinate button wouldn't appear on very low vesical pressure.
- Fixed an issue with Frostleaf trading value.
- Cabin blueprint now accepts mixed roofing materials.
- Added a tooltip for wild patches and fields that regrow over time like clover notifying the player when there is nothing left to harvest.
- Bear behaviour has been changed to be more realistic and so that that they can spend less time roaming the forest and instead stay more in their area.
- Wolves feeing and hunger behaviour has been tweaked to make them less aggressive.
- Fixed one of the issues causing the game to get stuck "I can't do two things at once".
- Auto-filling materials for Improvised Beds now uses cheaper materials with priority.
- Sharp Axes now cut down small trees faster than rustic ones.
- Washing with hot water is now possible and it cleans better than cold water.
- It's now possible to add River Water to the Stew.
- Changed the name of the Knife and Squirrel Carcass interaction to "Skin" instead of "Butcher".
- It is no longer possible to catch Minnows when using Minnows as bait.
- Trimming Wolf pelts or bigger with a sharpened stone now takes 15 minutes longer than with a regular tool.
- Extinguished Campfires now accept lumps of metal.
- Changed the art for the metal crafts tab.
- Fixed the unlock cost for Drylands and Everdry Perks.
- Boars and Bears smelling range has been reduced, and they're now less hungry.
- Animals cannot eat straight from your hands anymore.
- Fixed a bug where the game would get stuck if you dragged a card while the Blueprint selection menu is open.
- Fixed some potential problems with mods.
- Fixed a bug with Wheat Grains turning into Rye when planted in a Garden.
- Fixed a bug where sometimes a hunted Partridge would not drop a Carcass.
- Fixed a bug where the vesical pressure quest would appear before the Urinate button.
- Tweaks to Hoe blueprints.
- Expired improvised bed now drops the resources used to make it.
- Pine nuts now inherit the quality from the pine cone they are harvested from.
- Fixed a bug which prevented turnroots from quickly recovering from dormancy even if all the conditions were right.
- Fixed a bug where heather marshes would not have enough room by default for a Campfire to be built.
- Added firewood to the Camp Filter.
- Newly made reed skirts now drop the ingredients they were made from.
- Fixed the butchering knife shape art that shows up in the Butchering Knife blueprint.
For any of you wanting to hear news about the huntsman. I'm currently playtesting it. With some luck this might be the last iteration and we can release it soon. Maybe two updates from now if things go well. No promises though! :)
See you all for the next update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/
First update of the year.
This time we're improving the pine woods at the northern areas of the map.
Here's a list of the new content:
[h3]Pine Roots:[/h3]
Pine roots can now be obtained from Pine trees and used for making low quality twine. This method is considerably less efficient than using nettle but gives you a reliable option for players starting in the pine woods (also it doesn't cause a rash!).
[h3]Juniper:[/h3]
Juniper berries can now be found in pine clearings during the second half of autumn and the first half of Winter. These berries are considerably less nutritious than the other two, and don't really work for making syrup or wine. They are however longer lasting and easy to dry (in which case they last quite a bit) and are one of the few food items that can be foraged during winter.
They can also be used to season food in their crushed form (which also has a minor preservation effect).
Juniper Bushes can be grown in gardens, but take a couple years to grow so they are a bit of an investment. Their needles can be used to make a tea that can help a bit with diarrhoea, urination and respiratory infections. Lastly, they can also be burnt to produce a mosquito repellent effect.
[h3]Bracket Fungus:[/h3]
This new type of fungus can be harvested in any area where birch trees can be found.
While fresh it can be cut into strips that can be used as antiseptic and homeostatic dressing and when dry it can be used as very long lasting tinder. Ideal for carrying fire from one outpost to another.
[h3]Wood Sorrel:[/h3]
A new plant that can be found in pine clearings and near bodies of water. Less nutritious than clover but with a lot more vitamins and a diuretic effect. It can also be used as a source of sour flavours when cooking.
[h3]Fly Agaric:[/h3]
This mushroom has undergone some changes. It is a lot more toxic than it used to be so it can no longer really be used as an edible reliably. It can still be used as a psychoactive mushroom after boiling it, but it's not recommended in its raw or cooked forms (unless you want to throw up).
This mushroom can now also be burnt to produce another insect repellent effect, although it can also trigger nausea.
[h3]General Changes:[/h3]
The lake area has now become a lot richer, with cattails, wood sorrel, frogs and birch trees.
Flint can now also be found in these areas by clearing, as well as in the rapids to the south.
Nettles have been nerfed a bit. They now require the proper levels of acidity (low), hydration (mid to high) and nutrients (mid to high) to grow on gardens. Nettles now grow faster in spring, stop growing in autumn and as before, die in winter.
Clearing pine wood areas now also gives dry needles. More importantly, dry leaves and needles now rot so giant piles of them should no longer be a problem.
Syrups and Wines have been rebalanced and made more realistic and birch sap can now only be harvested during spring.
Squirrels can now also be found in Pine areas, although they're more rare there.
We've also added a few new perks: Cold resistant, Cold Sensitive, Bug Resistant and Callouses.
And now, to the patch notes:
[h2]Version EA_0.57 and hotfixes since the last Patch Notes:[/h2]
- Fixed a bug which caused the metal hoe blueprint to create a copper hoe regardless of metal being used.
- Fixed a bug which caused Spirit Mushrooms to transform into dormant Forest Caps when harvested with a Sickle.
- Fixed a bug which made Pit Traps trap live boars only if the first attempt is sucessful.
- Pine roots can now be acquired from pine trees and used to craft twine.
- Added Bracket fungus, Wood Sorrel and Juniper Bushes.
- Fly agaric has been made more toxic and can now be burnt for a bug repellent effect.
- Squirrels can now be found in pine areas but are more rare.
- Added new perks (cold resistance, cold sensitive, bug resistant, callouses).
- Flint now has a low chance to drop in lake areas.
- Changed nettle garden requirements and tweaked its seasonal growth rates.
- Added Birch Trees and Cattails to lake areas.
- Repair action on an Improvised Bed now fully repairs it.
- Clearing Pine areas now additionally drops some Dry Needles.
- Lake Island now starts the Player at the Southern Lake Bank.
- Cutting a Fat Chunk into pieces no longer requires Light.
- Hare no longer drops Fat.
- Dry Leaves and Needles now expire after 30 days.
- Birch Trees can now be cut for Sap only in Spring.
- Tweaked calorie and sugar values for berries.
- Wheat Flour can now be combined with Meat or Blood Filling to make rich Filling.
- Fixed a bug which showed quest complete in research mode when chopping a Tree Log into pieces.
- Fixed a bug which prevented the player from Urinating into Water Containers at low values.
- Tweaked smelling system so animals no longer get to smell eggs and small bait from afar.
- Additional tweaks to bear behaviour (less time spent roaming per day).
- Scythe can now be used to harvest wild reeds, meadowgrass, heather, nettle and clover faster.
- Fixed a bug where the urinate button wouldn't appear on very low vesical pressure.
- Fixed an issue with Frostleaf trading value.
- Cabin blueprint now accepts mixed roofing materials.
- Added a tooltip for wild patches and fields that regrow over time like clover notifying the player when there is nothing left to harvest.
- Bear behaviour has been changed to be more realistic and so that that they can spend less time roaming the forest and instead stay more in their area.
- Wolves feeing and hunger behaviour has been tweaked to make them less aggressive.
- Fixed one of the issues causing the game to get stuck "I can't do two things at once".
- Auto-filling materials for Improvised Beds now uses cheaper materials with priority.
- Sharp Axes now cut down small trees faster than rustic ones.
- Washing with hot water is now possible and it cleans better than cold water.
- It's now possible to add River Water to the Stew.
- Changed the name of the Knife and Squirrel Carcass interaction to "Skin" instead of "Butcher".
- It is no longer possible to catch Minnows when using Minnows as bait.
- Trimming Wolf pelts or bigger with a sharpened stone now takes 15 minutes longer than with a regular tool.
- Extinguished Campfires now accept lumps of metal.
- Changed the art for the metal crafts tab.
- Fixed the unlock cost for Drylands and Everdry Perks.
- Boars and Bears smelling range has been reduced, and they're now less hungry.
- Animals cannot eat straight from your hands anymore.
- Fixed a bug where the game would get stuck if you dragged a card while the Blueprint selection menu is open.
- Fixed some potential problems with mods.
- Fixed a bug with Wheat Grains turning into Rye when planted in a Garden.
- Fixed a bug where sometimes a hunted Partridge would not drop a Carcass.
- Fixed a bug where the vesical pressure quest would appear before the Urinate button.
- Tweaks to Hoe blueprints.
- Expired improvised bed now drops the resources used to make it.
- Pine nuts now inherit the quality from the pine cone they are harvested from.
- Fixed a bug which prevented turnroots from quickly recovering from dormancy even if all the conditions were right.
- Fixed a bug where heather marshes would not have enough room by default for a Campfire to be built.
- Added firewood to the Camp Filter.
- Newly made reed skirts now drop the ingredients they were made from.
- Fixed the butchering knife shape art that shows up in the Butchering Knife blueprint.
For any of you wanting to hear news about the huntsman. I'm currently playtesting it. With some luck this might be the last iteration and we can release it soon. Maybe two updates from now if things go well. No promises though! :)
See you all for the next update!
Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/