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Mining, System Improvements, Main Branch Update and Patch Notes #53

Hello everyone!

Time to update the main branch and release a new update for the beta one.
Animal agents should now be available for all players, as well as all the latest features such as farming and garden improvements and the lake area overhaul.

Now, to the new update:


[h2]Mining:[/h2]

You can now build mines in some caves. With the type of mine dependent on the types of vein you can find there.
These mines consist of tunnels that can be further expanded and contain their own veins. In the future these will be improved further.
At the moment the 3 available types of mines are Flint Mines, Witchstone Mines and of course: Copper Mines. So you'll no longer have to spend hours clearing the rapids for greenstone if you don't want to. :)
Copper veins have been added to bear cave and the cave in the Pine slopes. A new cave with flint has also been added to the river pass area.


[h2]Leatherworking Improvements:[/h2]

The leatherworking system has received a significant overhaul to make it work better.
First. skins will no longer all go into one confusing pile but will instead be separated by size.
Second, furs are no longer considered a separate class of skins. Now all skins have a fur stat that affects how good a skin is at insulation.
Here's a list of worse to best skins when it comes to fur (for insulation):
- Boar
- Deer
- Badger
- Squirrel
- Hare
- Fox
- Wolf
- Bear

Lastly, cured skins are no longer a separate class either, and are just considered as leather with low softness and quality.

There have been some changes to brain tanning too. First, all mammals with the exception of tiny ones (squirrels and mice) give brain mush when you butcher them, based on their size. So brain tanning should now be more available than before. That said, the process now takes considerably longer and is based on the size of the skin.


[h2]Log Booms:[/h2]

In preparation for river transportation (rafts and boats) and mills a new feature has been added.
Logs can now be dragged to the river, which will cause them to float downstream.
Log booms are structures that can be built in river areas, and will automatically catch any logs flowing downriver.


[h2]Food Preservation Improvements:[/h2]

Food preservation has received another overhaul and it now uses a more robust system. This should allow different preservation methods to stack much better and in stronger ways as well as fix existing bugs with the previous system (like items losing spoilage rather than gaining it in some cases).


[h2]Additional Things:[/h2]

You can now make Berry Fat Cakes by mixing fat and bilberries or spring berries.
You can now also make pasties by mixing grease dough with with different ingredients, such as fat berry cakes, meat filling and blood filling.
Fish meat has also been divided into lean and fatty fish meat. Flavour distribution and interactions have been further tweaked to be more realistic and intuitive.
Lastly, a new Pine Salve can now be made and used as a cheap, less effective healing salve that should be available to those living in the lake areas..


[h2]Version EA_0.58 and hotfixes since the last Patch Notes:[/h2]

- Implemented mining system.
- Added a new cave to river pass and some copper and flint veins in different caves.
- Implemented river log transportation and log booms.
- Implemented berry fat cakes and different pasties.
- Leatherworking system overhaul.
- Food preservation overhaul.
- Added pine salves.
- Multiple Flavour tweaks, especially to meat, and fish meat is now divided into lean and fatty fish meats.
- Bracket Fungus can now be cut into stripes using sharpened stones too.
- Fixed a bug with Juniper Mosquito protection not working properly.
- Adding Pine Or Juniper Needles to Campfires and Fireplaces now produces some fragrance.
- Fireplaces can now be dug using a stick or an antler, while the shovel will speed up the process a bit.
- Hardtack now lasts much longer than before.
- Clearing Lake Island or Lake banks now has a small chance to drop a birch long stick.
- Cutting Fat chunks into Fat pieces no longer spends tool durability.
- Pine nuts no longer turn into rotten remains after expiring.
- Tweaked bellows bp.
- Fixed a bug which prevented malting wheat from being dryable in ovens, campfires and fireplaces.
- Bracket Fungus can now be lit on campfires and fireplaces.
- Tracks can now be trashed.
- Butchering a wolf now gives at least 1 meat scrap on each step.
- Updated some description texts.
- Food filter now shows cattails roots in all stages of processing.

- Sleeping and Napping now restores more focus than before.
- All areas upstream from greenfalls are now safe from floods.
- Fixed a bug which prevented Mosquito Repellent effects from diminishing.
- Reduced the Earth Spirit Summoning Spirit Acorn cost from 3 to 1 and fixed a typo in Earth Spirit Calling Blueprint.
- Fixed a bug where harvesting spirit mushrooms from the Garden using a Sickle gave Forest Caps instead of Spirit Mushrooms.
- Eating Wood Sorrel now gives you a bit of Wood Sorrel Effect. (for more effect drink as tea)
- Fixed a bug which caused the Fireplace to count twice for Sanctuary.
- Wheat Flour can now be added to the Stew.
- Dismantling a Snow Shelter now gives items it was built from.
- Lighting Dry Juniper Needles on Fire now gives Juniper Mosquito Protection effect.
- Improvised Shelter, Improvised Bed, Log Stool, Sawhorses, Soaking Reeds and Soaking Nettles are no longer safe from floods.
- Wood Sorrel Patches should now apear in older save files as well.
- Fixed a bug with top quality arrows not properly applying their clash and damage bonus.
- Fixed description when adding Clover to the Stew.
- Shapes and Blanks can now be forged inside the furnace.
- Wheat in Garden now grows as fast as in the Field.
- Fixed a bug which caused wheat to require medium nutrients instead of high when recovering from dormancy.
- Removed the ability to micromanage the soil of tilled and fallow fields.
- Game now displays the time required to perform Eat All Actions.
- Fixed a bug which required high hydration instead of medium to high for billberries to quickly recover from dormancy.
- Dormant and Mature Garden planted Fireroots are now immune to Mites just like Growing ones already were.
- Animals can no longer eat food from containers equipped by the player.
- Rye and Wheat Syrup Spice now gives a tiny bit of Iron.
- Balanced the amount of Calories you get from Syrup Spice to be consistent with how much you get if you directly drink it as a syrup.
- Fixed a bug where drying malting wheat would turn into malted rye instead of malted wheat.
- Gastrointestinal, Upper Respiratory, Lower Respiratory and Systematic Infections now have proper alerts on the status pane.
- Fixed a bug which caused Wood Sorrel Patch, the Water Cistern and the Tanning pit to pulse every tick.
- Fixed a bug which caused Dried Juniper Berries to last very little.
- Fixed some issues where Wolf Packs would come back to fight shortly after fleeing.
- Fishing in Ice Hole no longer has a chance to catch Minnows when using Minnows as bait.
- Fixed a bug which prevented adding Bones to a very thick stew.
- "Wash off Tannins From Leather" subquest now completes properly when using the river to wash.
- It is now possible to put empty clay bowls, vases and cooking pots onto sledges.
- Cauldrons with liquid inside can no longer be put on Travois or Sledges.
- Fixed a bug which caused sleep deprivation to affect comfort rate instead of value.
- Added a Cattail Patch to Lake Island, Northern Lake Bank and Southern Lake bank for older saves that didn't already have it.
- Fixed an issue where Juniper Needle protection effect would go invisible at high levels.
- Improved how Fly Agaric and Juniper Needles mosquito repellent effect works.
- Updated Moon spirits descriptions.
- Fixed a bug where Moon Stone would give stamina recover instead of Moon Blessing.
- Updated Bear Urge description with information on how to keep it in check.
- All the Pine locations now give a tiny bit of Herbalism when Foraged.
- Wheat Straw can now be used to repair damaged roofs.
- Doing a Cut Tree directly on a Sap or Resin tap now spends same amount of durability like the original cut does.
- Increased the altered mind state potency of Boiled Fly Agaric.
- Fixed a bug that was preventing Dry Juniper Needles from giving Bug Protection when turned into lit tinder.


That's all for now. See you for the next update!


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/