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Huntsman Update and Patch Notes #55

Hello everyone!

Finally the Huntsman is here!

We hope you'll enjoy the experience, and please let us know if you find any bugs or issues and we'll fix them as soon as possible. ;)

Let's get straight to the content:


[h2]Pre-Made Characters:[/h2]

The game now has, in addition to custom characters, something we call the Fates and Ways.

[h3]Fates:[/h3]
Fates are pre-made characters like the Huntsman, which come with their own stories and content, they're the closest to what the premade characters were in Tropical Island. For now, only the huntsman is available, but we'll be releasing at least 3 more (the witch, the tourist and the beast).
Fates come with their own quest tree and victory conditions and can be won.

[h3]Ways:[/h3]
Ways are something between a challenge and a tutorial. Basically they're simpler premade characters that are build around a certain playstyle, such as trapping or farming. They don't really come with unique content other than that, but they do offer players with different challenges or playstyles and also come with their own quest tree, which consists of lists of profession related tasks to complete. Just like fates, ways can also be won.
We will be tweaking and improving the ways over the following weeks as the huntsman took most of my time and they still need a lot of love. There was an issue that we still need to solve, for which we had to temporarily lock the wildman and the spirit speaker, but we will unlock them with a hotfix soon.
In total there are the 4 ways: Wildman, Trapper, Farmer and Spirit Speaker.
- Wildman: Someone specialized at being tough!
- Trapper: Someone specialized in trapping.
- Farmer: Someone specialized in growing crops.
- Spirit Speaker: Someone specialized in magic and spirits.

As always, we will be tweaking both the Huntsman and the Ways based on feedback, and any issues we find.



[h2]The Huntsman:[/h2]

The huntsman is the first premade character. It's a good starter character that comes however with some difficult challenges. It can technically be beaten in 3-4 seasons but I think it will take 1-2 years to complete for most players.
The huntsman quest revolves around hunting a mythical Forest Beast he seems to have some grudge with. This creature is very strong and requires some preparation to find and defeat.
While doing this, he's simultaneously dealing with some issues from his past, in the form a recurring dream, that can actually end up helping him.
He starts by the lake during spring and his strength lies in hunting (and trapping). As he progresses he'll have to gradually arm himself with the right equipment, learn to find the beast, and finally fight it and defeat it. His recurrent dreams hold clues and potential help and he also comes with a good, bad and best ending.



[h2]Other Content:[/h2]


[h3]Moontouched:[/h3]
There is now a special wolf/spirit that comes during full moons and wanders through the pine woods near the moonstone. It's stronger than normal wolves and can be dialogued with under special circumstances. Its spirit is a wolf/moon hybrid and its skin can be used to make a nice white wolf coat!

[h3]Leather Cordage[/h3]
A new type of cord that can be made out of leather scrap.

[h3]New Perks:[/h3]
Leatherworker, Butcher, Mystic, Farmer, Woodworker, Archer, Weaver, Fisher.

[h3]Balance Tweaks and Fixes:[/h3]
This update also contains a good amount of balance tweaks to nutrients, courage, filth, animal behaviour that should help improve the overall experience. :)





[h2]Future Steps:[/h2]

With the huntsman out of the way we'll now be focusing on the human NPCs as our main background task, while still working on performance and continuing to add content through our regular updates every couple weeks.

Here are some of the things you can expect from the updates we have planned for the next 6 months or so:
- Leather armor and additional leather clothes.
- Cooking improvements and additions.
- Progressively more difficult yearly challenges (Colder years, wilder weather, blights, dangerous NPCs, spiritual and psychological dangers)
- Southern Map expansion (swampy alder woods with paths that flood, have peat, bog iron, new diseases and blights, leeches and new fauna and flora).
- Northern Map Expansion (very mountainous and steep colder areas that often require climbing and eventually lead to perpetual snow areas, with some new fauna and flora, and lots of mining potential)
- Metal and Mining Improvements (mining picks, improvements to the mining system, iron tools, steel, silver and gold, gemstones)
- More spiritual and psychological content (including house spirits and haunts, new unique charms, familiars, rituals for warding and for pacts, and lots of unique new spirits including unique animal spirits , aggressive spirits , location spirits and ghosts).
- Trading Improvements (including trader requests, investments, different specialized traders, and a lot of exclusive trader content like cows, chicken and new crops)
- Automated structures (Mills!) and water travel including rafts and boats.


And now, let's go to the patch notes.



[h2]Version EA_0.60 and hotfixes since the last announcement:[/h2]

- Menu changes for fates and ways.
- Huntsman implemented.
- Moontouched implemented.
- Added 4 ways.
- Using Firewater and Garlic water on Gardens now spends way less liquid than before for the same effect making it more efficient.
- Meat Hook now reduces duration of skinning actions by 15 minutes.
- Traveling with Snow shoes now costs less Stamina.
- Pine needles no longer give mosquito protection when burned.
- Funnel traps can no longer catch frogs.
- Fixed a bug where some caves would not have improvements or work properly with Smoke Mechanics.
- Fixed bugs which prevented some blueprints such as the leaf bed and some leather crafts from being available for research.
- Courage now has a greater effect in combat and has been generally rebalanced (including pain, alcohol and blessings).
- Boars now drop tusks.
- Wolf Cave now has some leather scraps, tusks and bones at the start of the game.
- The bear will now get angry if you fight it and will chase you around the map for a while afterwards.
- Chasing down an animal after a fight will now consistently put you in melee range so you can attack it at least once before it escapes again.
- Independent Cellars now have a Door improvement and appropriate smoke and steam mechanics.
- Structures which lead outside now need a Door improvement to keep the Steam inside.
- Removed forest caps from the Rocky bank forage action.
- Pine nuts are now dryable in the Oven. Dried Pine nuts last much longer.
- Fixed the bug which caused witchstone and greenstone spawned on the floor at the start of the game to have 0 quality.
- Added some of the missing art for heated blanks and shapes that were missing.
- Empty Clay Bowls can now be carried inside Containers.
- Fixed a bug which caused Partridges to eat big carcasses.
- Added more interactions to the Stew (Kidney, Liver, Wood Sorrel).
- Knife Sheath can now hold blunt knives.
- Fixed a bug with small clothes having some outdated mechanics. They no longer have an inventory slot and can now stack.
- Billberries and Springberries now last longer before spoiling.
- Drinking alcohol now gives a bit of satiation.
- Bones are no longer millable, so you have to break them first.
- Foraging in Sacred Grove now gives Spirit Acorns instead of normal ones.
- Digging roots can now be done even when encumbered.
- Bellows now take 1 day to research.
- Fresh Berries and Fat interaction now works both ways.
- Being in Windy areas now gives some wind affinity over time.
- Blood no longer coagulates when in an inventory of a bleeding carcass.
- Metal tools now have their own blueprint tab.
- Rapids no longer freeze.
- Ice skates now work between southern lake bank and heather marshes.
- Tourniquets can now be dismantled.
- Pulling logs out of river now have a minimum stamina requirement.
- Ice blocks are now in construction/materials tab.
- Long sticks now take much longer to dry.
- Tree logs and planks now also have a drying durability and take a good amount of time to dry.
- Flatbow is now made from planks and its quality goes up the drier the plank is, and needs to settle before it can be used.
- Updated descriptions of various room constructions to be more precise.
- Staff filled with Earth Spirit can now also increase the care of Fields same as it already could with Gardens.
- Wind needles location no longer has a stream.
- River Pass Cave now starts with some stone and Flint.
- Mining copper veins now has a sound effect.
- Tables now have an inventory and a preservation effect similar to those of a shelf.
- Wolves can now eat carcasses from inside traps.
- Reduced the heating strength of Fireroot effect.
- Filth inside structures now accumulates more slowly.
- Changed the amount of iron you get from eating bugs.
- Made it so that you still get mud when digging from frozen bodies of water as long as the temperature is not too low.
- Dirt and crushed dirt can now be combined with water inside Ice Holes.
- Iron, Proteins and Vitamins now go down slower.
- Animals now take a bit longer to do some of their actions which should make them a bit easier to hunt.
- Making an ice hole is now a bit faster.
- Fun Actions now give a bit more gratification.
- Removed Forest caps from some inappropriate places.
- Confusion goes down a bit slower now.
- You can now fix your leaf bed in the dark.
- Fixed a bug where the Flooded Tunnel would make players wet even when not at the location.
- Fixed a bug which caused cooking a brain with a lot of spoilage to rot in the process.
- Showering at Waterfall Caves now removes Wolfsbane Exposure
- Added ambient sounds for areas with rapids.
- Added ambient sounds to mark the presence of mosquitoes.
- Visual tweaks to dialog texts when talking to NPCs.
- Fixed a bug where the combat window would be completely empty when starting a fight with animals.
- Removed Quest and Mixed modes.

- Fixed a bug where a Fox would not properly disappear after killed.
- Cellars and Cabins now smoke up with a Campfire inside.
- Fixed a bug which caused certain clothing items not to dye properly. (old items might experience some issues and need to be redyed)
- Fixed a bug which caused leather items requiring a leather skin on board not to unlock in research mode.
- Reduced Frogs and Crayfish in Funnel Traps.
- Fur Mittens now properly get Fur value from the leather they are made of.
- Fixed a bug where animals would not drop carcasses.
- Fixed a bug that was causing campfire smoke to appear in open caves after entering and exiting them enough times.
- Wood Shaving Blueprint now gives a lot more wood shavings.
- Fixed winter art for inner cabin and mudhut rooms.
- Fixed the Bones description. They no longer mention bone carving.
- Fixed juniper berries description and spoiled notification.
- Brick Mold Mudbrick recipe now accepts wheat straw.
- Fixed a bug which was causing issues when dyeing the Fur Coat and Cloth Underwear, Coif, Trousers, Dress and Shirt.
- Torches now appear in Camp Filter.
- Billberry and Springberry Pulp can now be soaked in River Water.
- Fixed a bug which caused some caves on old save files to not have copper or flint veins inside them.
- Wheat straw can now be used as a temper in blueprints.
- Metal Wires can now be heated up in Furnaces.
- Caves now give Cabin Fever.
- Hideout now provides the same protection as the improvised Shelter.
- Fixed Caves giving global discomfort.
- Fixed a bug where Animals would sometimes get stuck in their burrows.
- Fixed a bug with Animals that sometimes caused animals to show up again right after you killed them, made them unkillable and stopped them from dropping Carcasses.
- Fixed a bug where sometimes an Animal would keep fighting forever in combat.
- Fixed a bug that was causing Squirrels to drop dead as soon as a fight starts.



That's all for now!
See you all for the next update! :)


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there and are likely to undergo balance changes quite frequently! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/