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Card Survival: Fantasy Forest News

Map Expansion, Wind Spirits and Patch Notes #32

Hello everyone!

Hope you're doing well.

Today's highlights are:


[h2]Map Expansion:[/h2]
4 new areas have been added to the map.
These areas can be reached through the old pine areas, or by climbing from Greenfalls and Secret Grove. They feature a new river location (the southern rapids) which counts as an acidic river and is great for fishing trout, and a new Shrine, called the Wind Pine.
Next week we will be expanding these areas further and adding a new animal to them! Can you guess which?

[h2]Wind Spirits:[/h2]
With the addition of the wind Shrine, players will now be able to get Wind spirits. These spirits increase your alertness, help you dodge and help you recover stamina faster.
The wind shrine was supposed to be more complex (requiring you to climb to use it) but it was a bit buggy and we decided to push a simplified version of it. You should get the proper one next week once we've had more time to work on it. :)

[h2]Weapon Enchantments:[/h2]
Weapons and arrows can now be enchanted with spirits to improve their effectiveness in combat. Different spirits will give you different bonuses. If you enchant an arrow with a wind spirit for example, it will be more likely to hit its target, while a wolf spirit might help an arrow pierce its target better.
Be warned though, weapon enchantments will only grant you combat bonuses, and not the usual practical passives.



[h2]Version EA_0.37 and Hotfixes since the last Announcement:[/h2]


- Fixed a bug which caused Springberry Syrup to turn into Birch Wine.
- Fixed a bug which prevented making another ice hole if an old one disappeared.
- Tweaked the requirements Water Spirit Summonings so they match the Storage Pot capacity.
- Poor Quality Leather Tunic, Leather Trousers and Fur Coat no longer give negative wellbeing.
- Added Dry Needles to the game. You get them by waiting for fresh needles to dry.
- Animals now properly visit the location between the Shady Grove and Deer Grove
- 4 new Pine New Areas in north part of the map: High Grove, Mountain Grove, Cliff Thicket and Southern Rapids
- Changed the location of Wind Grove, High Grove its in its location and Wind Grove is now one location to the North
- New Spirit Shrine: Wind Pine with Wind Blessings, Enchantments and Summoning availables.
- Spirit now improve the combat values of the weapons they have enchanted.
- Some Spirit Enchants now repair the durability of an item they are enchanted on a bit.
- Sealing and unsealing the Fermentation Bin no longer pushes items out.
- Fixed the blueprint issue which prevented funnel traps from being built.
- Dried nettles now take much longer to spoil.
- More Water types can now be used to make Tanning Water.
- Funnel Trap Blueprint fix.
- Fishing out a Minnow no longer displays "No Luck..."
- Placed Clay storage Pots now cool down properly.
- Fixed a bug which caused Salves and Ointments to lose their spoilage faster when stored inside Storage Containers.
- Added sugar saturation to the saturations tab.
- Fixed a bug which sometimes prevented sap and must from turning into a Syrup.
- Fishing Bait now shows proper message when it spoils.
- Fixed a bug which prevented the Boar Female to progress the first stage of its pregnancy while the player was away.
- Added a fix so that old saves get a fish population boost to compensate for their rivers being empty.
- Extinguished Fireplace now accepts Cold Resin.



That's all for now!
See you next week with more new content!


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Fishing Improvements and Patch Notes #31

Hello everyone!

New update!

The highlights are all fish oriented.

[h2]Fishing Improvements:[/h2]
Areas have been made a bit more distinctive fishing-wise and now have their own more limited fish populations. As a result fishing is now generally easier provided you alternate your fishing spots and don't overfish too much, so that populations can have a chance to recover.

In addition to this we've also added a couple artificial lures and a funnel trap that can be deployed in the river and passively catch fish for you.


[h2]Version EA_0.36:[/h2]

- Further reduced the occurrence of the "payload is too big" error in the bug report system.
- Food items should no longer increase spoilage when being processed and there have been new tweaks to the amount of bacteria removed when cooking or boiling.
- Improvements and rebalancing of the fishing system.
- Added the funnel trap and the two new lures.
- Fixed an issue which made it hard for Female Boars to get pregnant in the open.
- Animals no longer get a happiness penalty from feeling overcrowded when outdoors.
- Animals are now properly getting a happiness bonus when grazing outdoors.
- It is no longer possible to place live boars inside storage pots, baskets and sacks.
- Tranquilizer Coating now has proper name when applied to a Weapon.
- Milling Bones inside a Quern now gives proper amounts of Bonemeal.
- Burnt stones can now be milled inside Querns.
- Unsafe and River Water now display a proper message when boiled.
- Significantly reduced liquid capacity of Storage Pots.
- Rain Cistern is now much bigger and collects Rain Water faster but the liquid capacity of Storage Pots has been reduced.
- Eating Foods Spiced with Frostleaf Powder now properly gives the Frostleaf Effect.
- Tweaked Egg saturation.


That's all for now!
See you all for the next patch!


Reminder: All fixes and new content are added to the public beta branch first.
If you want to access them you can find the instructions on the link below. Be warned though, things are less stable there! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Quern-Stones and Patch Notes #30

Hello everyone!

New patch today.
Here are some of the highlights for today and the last two hotfixes:


[h3]Quern-stones:[/h3]
We've added two devices for grinding things more efficiently. One is a Saddle Quern that allows you grind 3 items at once, the other a Rotary Quern which allows you to grind 6 items at once. These new tools should make making flour and powders a lot easier, and will come in handy once rye gets introduced a few patches from now.

[h3]Bacteria Balancing:[/h3]
We've greatly reduced the amount of bacteria you can get from food and made it so that roasting, boiling and drying food items can reduce it further. We have also fixed multiple bugs related to it, made other minor tweaks and inverted stack sorting so that the most spoiled food items can appear on top.

[h3]Additional Things:[/h3]
You can now also use Billberries and Springberries to make wine and syrup. First you need to turn them into a pulp and mix them with water to create the berry must. This can then be fermented in a fermenting bin to make wine or concentrated in a fire to make syrup, just like with Birch Sap.
You can now also dry Acorn Dough in Ovens to make Hardtack, a longer lasting type of bread.


[h2]Version EA_0.35 + the last two Hotfixes:[/h2]

- Food now sorts properly with less fresh items appearing on top.
- Added Springberry and Billberry Wine and Syrup.
- Added Acorn Hardtack.
- Saddle Querns and Rotary Querns are now available.
- Boiling and Roasting raw Eggs now removes all the spoilage from them
- Drying and Cooking Food items now removes more Spoilage than it used to (in some items more than in others).
- Partridges can no longer be put inside storage containers, bags and shelves (this change is temporary).
- Climbing Trees now has a light requirement.
- Travois and Tree Logs can no longer be placed inside Storage Pots.
- Wolfsbane can now be eaten and its powder can be added as a spice (don't do it though!).
- You can no longer die from a heatstroke after eating too much hot food in a short period of time.

- Significantly reduced the amount of Bacteria you get when eating food.
- Renamed Bacteria durability to Spoilage (it's still the new system though).
- Fermentation Bin now properly stops bacteria growth of items fermenting inside it.
- Fixed the bug which caused Syrup and Wine to spoil too fast.
- Foods Cooked in Oven will now have higher quality than those cooked in Campfires and Fireplaces.
- Fixed a bug which caused a Wolf Pack to sometimes get stuck in the Shady Bank.
- Fixed a bug which caused the egg hatching progress to get stuck.
- Player presence now increases animal trust at a much faster rate than before.
- Fishing: Fishing Bait are now working properly with new system.
- Water levels during rain should now only increase inside the Water Cistern.

- Pushed a fix for the disappearing items problem. (If it does not work right away try reloading from the most recent checkpoint)
- Fixed a bug which caused teas made from old herbs to spoil prematurely.
- Fixed a bug which caused Intermediate Gardening to unlock at the start of the game.


That's all for now!
See you next week!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions on the link below. Be warned though, things are less stable there! :)
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Rain Cisterns, Quiver, Food Bacteria and Patch Notes #29

Hello everyone!

Hope you're all good!

Here's a new patch, and with a good amount of new content!

The highlights:

[h3]Spoilage Overhaul (Food Bacteria):[/h3]
We have implemented a new spoilage system for food. Instead of featuring an abstract "spoilage" stat, food now shows its bacteria level. With this new system, while food lasts longer than before, it also carries bacteria based on how "spoiled" it is. As a result, the less fresh a food item is, the more bacteria you'll get when you eat it.

[h3]Oak Bark and Charcoal Teas:[/h3]
To go along with the new bacteria in food, we've added a couple new teas to help you with the diarrhoea gastrointestinal infections can sometimes bring. Both teas are pretty easy to prepare but should not be drunk in excess!

[h3]Rain Cistern:[/h3]
A water reservoir that can be filled with rain water and should be of great help when establishing bases away from the river.

[h3]Quiver:[/h3]
Arrows can now be used straight from quivers, which can be unlocked with the basic archery quest.

[h3]Tree Tapping Improvements:[/h3]
You can now cut pines and birch trees multiple times to produce "tap" cards, making it a lot easier to obtain sap or resin without having to travel to different locations.

[h3]Alcohol Improvements:[/h3]
Birch Sap is now a bit easier to make but its alcohol content is capped at 12%, once that is reached further fermenting will just result in a higher quality. We will be introducing new more advanced methods in the future for those of you that want to increase the alcohol content of your drinks further!

[h3]Wolf Behaviour Tweaks:[/h3]
Wolves (starting from the second year) will now be less frequent during autumn, even less frequent during summer and absent during most of spring.


[h2]Version EA_0.34 [/h2]

- Replaced old food spoilage with new Food Bacteria system.
- Implemented Oak Bark and Charcoal Tea.
- Drinking river water now gives a bit of bacteria (nothing to worry about if your immune system is ok).
- Added art for resin, cisterns, quiver and pine and birch taps.
- Wolfs now have different frequencies based on the season.
- Added Rain cistern.
- Added quiver.
- Improvements to the alcohol system.
- New tapping system for resin and sap.
- Cellars no longer let animals escape from them.
- Oaken staff is now crafted from an Oaken Long stick instead of a Log
- Balance tweaks to appetite (it should now be easier to move away from appetite extremes).
- Fermentation bin and flatbread now have less capacity.


That's all for now.
See you on the next announcement!!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Weapon Coatings and Patch Notes #28

Hello everyone!

Patch notes again!
And today we're also introducing weapon coatings and a new plant.

The new plant is Wolfsbane, a dangerous poisonous plant that for now can be used to create deadly weapon coatings. The plant can be grown in garden plots, but should be handled with care, ideally with gloves.

There are two types of coatings that can be crafted at the moment (with more to come). One is wolfsbane coating, which can help kill animals faster, especially at higher qualities, and then there's a tranquilizer coating, which is cheaper to craft and will later be also usable to capture animals live.
Coatings can be applied to arrows, spears and must piercing/slashing weapons.

Now, to the patch notes.


[h2]Version EA_0.33:[/h2]

- Added wolfsbane plant.
- Added weapon coatings.
- Dormant plants in ideal conditions now recover their health much faster than growing plants.
- Fixed a bug which caused mature plants to recover health too quickly.
- Leather in Stretching frame will now display DONE if it can no longer be stretched.
- Fixed a bug which caused the Pine areas to give less Wood than intended when being chopped by a Flint Axe.
- Boar pregnancy, lactation and the piglet growth values tweaked
- Minor tweaks to enclosure numbers.
- Barren curse now displays a recovery progress and no longer has an inventory slot.
- Salves can now be placed inside Clay Jars.


That's all for now.
See you for the next announcement! :)