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Card Survival: Fantasy Forest News

Balance Pass and Patch Notes #27

Hello everyone!

A new patch; this time with many tweaks and balance changes.

Here's some of the highlights:

Garden Plots:
Crops should now be considerably harder to kill from neglect, which should make them require less micromanagement.
Plants now also give a different amount of yield based on their health, and have more trouble recovering from neglect, in this way rewarding those who take better care of them.

Torch Improvements:
Torches now have different durability based on their wood type, and can have their durability extended or repaired by applying hot tar to them.

Spirit Blessings:
This type of magic now lasts considerably longer, making it a worthy alternative or supplement to enchantments.

Sleep Deprivation:
We have made changes that should make sleepless gameplay considerably harder. Spending enough time without sleep will now cause players to start losing focus and have their actions take longer.


[h2]Version EA_0.32:[/h2]

Food cards now show the icons of the seasonings applied to them.
Flavours added or modified by seasonings now appear in green in the card's description.
Garden Plots now take less damage over time but are also harder to heal.
Sap Wine is now easier to make.
Yields now differ by health on all plants.
Fixed a bug which caused gardens to stop losing hydration.
Fixed a bug which was causing tilled fields to start with 0% hydration.
Animal Enclosures now produce less food over time and are harder to fill up with food (animals are expected to graze outside).
Partridges are now escaping again if their trust is low and they are in an unsecured location.
Wolf packs are now harder to ambush but are also worse at ambushing.
Made some tweaks to how Fermentation bins work.
It is now possible to make Birch Wine from Birch Sap by fermenting it without having to concentrate it first. If you want stronger alcohol you still need to boil it first to make the sugar concentration higher.
Spirit Blessing duration have been greatly increased.
Nesting Box can now be dismantled.
Willow Twigs can no longer be used for clothing.
Torch Fuel amount now depends on the type of Wood used and can be extended with tar.
Fixed a bug which caused fragrance effects to apply in the wrong locations.
Fixed the Campfire bookmark description.
Secret Grove and Shady grove now have the correct acidity levels.
Smokehouse now properly displays that it preserves quality and spoilage when drying fresh willow bark.
Sleep deprivation now lowers focus and adds action penalties.

That's all for now!
See you soon for the next patch!

Bows, Arrows and Patch Notes #26

Hello everyone!

Hope you are all well.

Today we're adding the bow and arrows.
Bows work pretty much as they used to but have quality dependent on the type of wood you use to make them, in addition to your archery and woodworking skills. Higher quality bows have greater accuracy, durability and strength,
You can also craft two different types of arrows: simple and flint ones.
While simple arrows are cheap and can get some smaller animals, they're not enough to hunt big game. For those you'll need flint ones, as well as a bit of patience and luck.

And now to the patch notes:

[h2]Version EA_0.31:[/h2]

Bows and arrows can now be unlocked.
Butchering Partridges and successfully climbing to a Bird Nest now gives Feathers again.
Releasing Animal Spirits now gives Insight and helps unlock Blessings and Enchantments earlier on Research mode
Fixed a bug which prevented Fireplace from heating up Cold Tar.
Player can now throw food into the enclosure even if Filth is maxed out, making them more effective for feeding animals automatically.
It is no longer possible to Clear Brushwood and Chop Wood inside Enclosures.
Birch Clearings Clear Action now sometimes drops a Birch Long Stick.
Pine Needles can now be used to Acidify the Garden Plots.
Repairing the Travois with Twine now takes only 15 minutes and repairs it quite a bit more.


See you next time!


Reminder: All fixes and new content are always added to the public beta branch.
If you want to access it you can find the instructions here:
https://steamcommunity.com/app/2868860/discussions/0/600774299444324511/

Patch Notes #25 and Branch Merge

Hello everyone!

Today we're pushing a patch with many bug fixes and finally updating the main branch.
So now, all of the players in the stable branch will finally be able to experience the latest features and fixes we've been adding.
And here are the patch notes!


[h2]Version EA_0.30[/h2]

Partridges and Boars should now be able to feed on their own in outdoor locations.
Fixed a bug which was preventing Partridges from laying eggs.
Fixed a bug that was preventing soap from being cooked in Fireplaces and Ovens.
Fixed a bug where an invisible quest would show up when loading a Research Mode save after the introduction of tallow crafts.
Turnroots and other items which do not interact with the Kiln can no longer be placed inside it.
Fixed a bug which caused cooked fish to regain spoilage in storage pot during winter.
Brick Mold no longer accepts Willow Twigs for the MudBrick recipe.
Various art and text fixes.
Mittens now protect against rash when harvesting nettle stems from your Garden Plot.
Bark Sandals can now be enchanted.
Changed the unlock requirements of candles, salves and soap in research mode.
Dismantling a Fishing Line no longer destroys its inventory contents.
Dismantling a Log Trap now gives ingredients it was built from ( only works for traps built after this update )

That's all for now.
See you on the next one!

Tallow Crafts and Patch Notes #24

Hello everyone!

Today we're introducing some performance improvements, some new items and some bug fixes!

[h2]New Content:[/h2]

[h3]Tallow Candles:[/h3]
You can now make candles with fat and twine. They last considerably longer than torches and are relatively cheap to make.

[h3]Soap:[/h3]
Soap and Lye have also made a return. You can make lye by boiling ash water and use it to craft soap. Soap is a very efficient way to wash yourself and a pretty good disinfectant.

[h3]Salves:[/h3]
You can now also make salves (Healing and Soothing), which are stronger than ointments, but are crafted using fat.


And now to the patch notes proper:

[h2]Version EA_0.29:[/h2]

Performance Improvements (ticks in the late game should have significantly less lag).
Added Tallow Candles, Lye, Soap, Healing and Soothing Salves (as well as their art) and the Tallow Crafts quest for the Quest Mode.
Improved the birch sap system to make the creation of syrup and wine more realitic.
Fixed a bug which sometimes prevent players from chopping a log into Pieces.
Fixed a bug which was preventing the Tar from heating inside Campfires and Ovens.
Fixed another bug which would spawn a duplicate Waterfall at Greenfalls.
Gathering Mud from the Pond now completes Basic Pottery "Gather Mud" subquest.
Killing a Wolf using a Log Trap now properly reduces Wolf population.
Fixed a bug which allowed the player to place more Log Chairs in Mudhut than intended.
Snow inside liquid containers will now melt if put inside a warmed up Kiln.
Various text and Art fixes.

That's all for now!
See you on the next announcement. :)

Patch Notes #23

Patch Notes #23

Hello everyone!

Patch Notes again!

[h2]Version EA_0.28:[/h2]

Fixed more of the trader animals bugs!
Fixed a bug where skipping the tutorial would not unlock the tutorial blueprints.
Shirt cloth and loom now have the same research requirements.
Frogs no longer count as fish.
Pine Needles can now be used as bedding material.
You can no longer enter the waterfall cave by going north.
Removed willows that were growing in incorrect locations.
Cellars can now be built in the secret grove.
Added art for the tree climbing event.


That's all for now.
See you next time!