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Demo Patch Notes #2

Thank you for playing our demo and reporting the bugs you've encountered. Below is a list of fixes we've implemented.

[h2]--TAVERNS--[/h2]
All Tavern fixes require a new save game.
  • Taverns now contain a "Lodgings" sublocation.
  • These have a high comfort modifier and always spawn a bed.
  • Coins are now properly transfered to Tavern keeper's inventory when paying for a room (And can be stolen back).
  • Fixed Bounty contracts not properly rewarding blueprints and mutation elixirs.
  • Fixed Pact Broker's bounty board appearing while trading with the Pact Broker.
  • Fixed a crash that could occur if the player talks to the Tavern Keeper outside of the Tavern.

[h2]--LIQUIDS AND DRINKING--[/h2]
  • The player can now properly gather liquids from any liquid source.
  • Updated info message language to indicate that containers can't contain mismatched liquids (i.e. water and blood).
  • Improved thirst-related info message language clarity.
  • You can now drink liquids even when you're full (This is a temporary fix to allow emptying of liquid containers while item action selection is being worked on).

[h2]--COMFORT SYSTEM--[/h2]
  • Comfort system has been implemented, affects what % of fatigue the player can restore while sleeping.
  • Comfort level is dynamically calculated based on various factors. Currently the most important factor is the location the player is currently in.
  • Comfort level breakdown can be seen by hovering over the fatigue button on the world hud or character info screen.

[h2]--OTHER--[/h2]
  • World generation progress is now displayed.
  • Made tar leaf smoke a craftable item and buffed it's fatigue reduction to -4 (blueprint can discovered by finding oily resin or rough thread).
  • Smoked Mite Bites now reduce hunger by 24.
  • Fleshmite spitters now properly drop Fleshmite Spitter Glands.
  • Cooking on the Dryrock campfire is no longer considered a crime.
  • Blueprint icons changed to item icons to make it easier to distinguish blueprints.
  • Lockpicking should now work correctly.
  • Updated lockpicking action tooltip to display "Devices" skill requirement.
  • Added several missing item icons;.
  • Added info messages when items are being given/received through dialogue.
  • Added info message when player starts using a crafting/cooking station.
  • Fixed several Quest dialogue related crashes.
  • Fixed several mutation-related crashes.
  • Fixed a crash when stealing an item while inventory is full.
  • A number of other smaller bug fixes.


[h2]--KNOWN ISSUES--[/h2]
We're aware of a number of known issues that we're looking into:
  • Reloading an auto-save that's been made before a manual save makes it impossible to load a manual save while in-game, going back to the main menu and loading a manual save from the character profile screen should resolve this issue.
  • The Tavern Keeper won't actually close the door to the room once 24 hours have passed after the player has bought access to lodgings.
  • The player can repeatedly buy access to lodgings, this will do nothing other than make the Tavern Keeper richer.

Demo Patch Notes #1

Our first hot fix for the Lorn Vale demo is now live. Below you can see what we've fixed.

[h2]Fixes compatible with your save game[/h2]
  • Auto-saves now occur after a successful combat encounter and not at the start of each dialogue.
  • Fixed Shrine object missing visuals.
  • Fixed rare world generation crash related to location party spawning
  • Fixed Sand Crystal formation not properly rewarding Sand Crystals
  • Fixed missing icon for Buried Crate Key.
  • All item tooltips are now properly sized (Weight text no longer floats out of bounds).
  • Melee weapon and armor tooltips now properly display several stats (based on the item).
  • Bounty contract related crash fix.
  • Sleeping bag blueprints are now auto-learned from cloth and Rough Thread
  • Fixed a bug that disallowed the player to trade with anyone.
  • Fixed crash related to Kerra's quest reward.


[h2]The following fixes will require a new Player Profile[/h2]
  • Fixed Rocksmith trait description.
  • Fixed Rocksmith trait added blueprints not being unlearned when deselecting the trait in Character Creation.
  • Sleeping bags are now purchasable from traders.


Encountered a bug you don't see listed? We'll be continually reviewing bug reports and getting new fixes in so please bear with us.

~~
Chris and Roland
Gritty Games

Lorn Vale Demo is now LIVE!

[p]Hey,[/p][p]We have good news for you.[/p]
The Lorn Vale demo is now available to everyone on Steam
[p][/p][p]No keys, no sign-ups.[/p][p]Just press “Download Demo” and start your journey.[/p][p]
[dynamiclink][/dynamiclink][/p][p]The demo is just a small part of the full experience, but it gives you a chance to explore the early areas of the world, try out the combat, and get a feel for the kinds of systems we’re building.[/p][p]
We’re incredibly grateful for your support while we’ve been working on the game behind the scenes.[/p][p]
And especially huge thanks to the players who took part in the Closed Playtest.[/p][p]Your feedback helped us figure out the direction we needed to take to bring this demo to life.[/p][p]There’s still a long road ahead, but having more people finally play it means the world to us.[/p][h3]
Here’s what you’ll find in the demo:[/h3]
  • [p]Try to survive the unforgiving world of Lorn Vale[/p]
  • [p]Systems designed to interact in ways that (hopefully) surprise you[/p]
  • [p]Quests that can be completed in multiple, unexpected ways[/p]
  • [p]A deeper look at the combat system
    [/p]
[p]We’ll be listening closely on Discord, reading every bit of feedback.[/p][p]
In the meantime, wishlist the game on Steam, and don’t forget to fill out the feedback form - we’re making improvements based on your thoughts.[/p][p]
JOIN DISCORD FILL THE FORM

~~
Thanks for walking this road with us.[/p][p]Chris and Roland[/p][p]Gritty Games[/p][p]
[/p]

Lorn Vale - Closed Playtest Date announcement

Hey,

It's time for an update on what's going on with Lorn Vale's Closed Playtest.

It's been a while since the announcement of the game.
Thank you for your patience and your interest in the game, and while we hoped to let all players who signed up play the early version of the game in October, it turns out we need more time.

We don’t have a set date for the Playtest yet, but as soon as we have one, you’ll be the first to know.

Starting in January, we’ll share monthly dev diaries to show you our progress.
These updates will give you an inside look at the work we’re doing -whether through videos, written updates, or both.

If you haven't signed up yet, there's still plenty of time.
You can sign up here:

Lornvale.com

[h2]Why did we have to make this decision?
[/h2]We, Gritty Games, are a team of two.

This project is guided by the philosophy that we want to fill the game with many different gameplay systems, allowing you to discover sometimes even unexpected synergies between them.

But that kind of approach means the creative process is sometimes unpredictable, and some elements take more time.

We are focused on adding more systems, and more content to the world, to let you enjoy and experience what the game is truly about.



In the meantime - please join our Discord if you didn't do that yet. (It's our go to platform to gather your precious feedback)
Wishlist our game on Steam, join our Newsletter
and follow us on X, cause even though we need more time, to let you in to the world of Lorn Vale, we're going to share some bits and pieces of what's behind the scenes in the development.




🟡 Join our Discord: Lorn Vale Discord
🟡 Follow us on X: Lorn Vale on X
🟡 Follow us on Facebook: Lorn Vale on Facebook
🟡 Join our Reddit community: Lorn Vale on Reddit

Safe Sands,
The Gritty Games Team x Playstack

Lorn Vale Demo is now LIVE!

[p]Hey,[/p][p]We have good news for you.[/p]
The Lorn Vale demo is now available to everyone on Steam
[p][/p][p]No keys, no sign-ups.[/p][p]Just press “Download Demo” and start your journey.[/p][p]
[dynamiclink][/dynamiclink][/p][p]The demo is just a small part of the full experience, but it gives you a chance to explore the early areas of the world, try out the combat, and get a feel for the kinds of systems we’re building.[/p][p]
We’re incredibly grateful for your support while we’ve been working on the game behind the scenes.[/p][p]
And especially huge thanks to the players who took part in the Closed Playtest.[/p][p]Your feedback helped us figure out the direction we needed to take to bring this demo to life.[/p][p]There’s still a long road ahead, but having more people finally play it means the world to us.[/p][h3]
Here’s what you’ll find in the demo:[/h3]
  • [p]Try to survive the unforgiving world of Lorn Vale[/p]
  • [p]Systems designed to interact in ways that (hopefully) surprise you[/p]
  • [p]Quests that can be completed in multiple, unexpected ways[/p]
  • [p]A deeper look at the combat system
    [/p]
[p]
We’ll be listening closely on Discord, reading every bit of feedback.[/p][p]
In the meantime, wishlist the game on Steam, and don’t forget to fill out the feedback form - we’re making improvements based on your thoughts.[/p][p]
JOIN DISCORD FILL OUT THE FORM

~~
Thanks for walking this road with us.[/p][p]Chris and Roland[/p][p]Gritty Games[/p][p]
[/p]