v0.6.2.5 - UI Changes and Bug Fixes
[h3]Gameplay[/h3]
- [p]Reduced the effect of spell shop weights. Weighting is now only applied after wave 12.[/p]
- [p]The main menu panel animation has been changed to a sliding animation.[/p]
- [p]The open codex button has been moved to the pause menu.[/p]
- [p]Fateweaver and curse modifier panel now only appear after the first combat.[/p]
- [p]The damage tracker panel has been redesigned.[/p]
- [p]The equipment panel has been removed. You can now always see your equipment at the top left.[/p]
- [p]The level and resonance panel has been redesigned.[/p]
- [p]The gem inventory now only appears if you have an unequipped gem or if you are currently moving a gem.[/p]
- [p]The spell card has been redesigned.[/p]
- [p]The main menu hero selector buttons have been redesigned.[/p]
- [p]Added a tooltip to clarify that pets are purely cosmetic.[/p]
- [p]Changed the Chinese font.[/p]
- [p]Selecting a pet type now automatically selects the highest variant of that pet you have unlocked.[/p]
- [p]Fixed a bug where the axiom gem would cause extreme lag after having it equipped for a few combats.[/p]
- [p]Fixed the number of pets that are tracked on the main menu pet counter.[/p]
- [p]Fixed the summon wasp tooltips.[/p]
- [p]Fixed the hemoglobe enraged upgrade to accurately show that it grants 2 rage instead of 8.[/p]
- [p]Fixed a bug where Shapeshift and Everlast would not count as an activated trait.[/p]
- [p]Fixed a bug where certain mastery spell upgraded transformations would not apply correctly.[/p]