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Endless Tactics News

Mac and Linux Support!

After quite a few playtester requests, Mac and Linux support has just been added! Still needs some testing, but at the very least the Linux version should be ready to go. If any issues arise on either (especially Mac), just please let me know through the community tab.

I'd originally start uploading those versions a bit closer to launch, but decided to get ahead and do it already, so enjoy :)



- the_procrastinator

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

The Artifacts Update!

And once again, here comes the biggest Update yet! Not just technically speaking, like the Exposition Update, but at every single department imaginable, Art, UI, Gameplay, Features, Feedback-based adjustments, and more!



CHANGES

  • Artifacts: Combine, stack them up, and make all kinds of unique builds at every new Operation!
  • Major Camera Rework: Dragging, better scrolling, and more.
  • New Upgrades.
  • New Missions.
  • New Art: Drops, Airdrops Banner, and more!
  • Better Controls.
  • More ways to earn Corrupted Cores.
  • Countless bug fixes.
  • Huge QOL improvements based on player feedback!
  • Major overhaul to UI to bring it more in-line with the newer components, with great focus on consistency and readability.
  • Several new entries for Tutorial Dialogue.
  • Balance changes.
  • And many, many other changes to smooth out the overall UX of Endless Tactics.


Dev Notes: With all that we're finally entering Alpha state! So the next few Updates should be focused on ironing out what's already there and addressing playtesters' feedback (I do that a lot, so feel free to add some more to the list). Audio, Options Menu, Unique Mech Abilities? More Upgrades, Missions, Text, Art, UI, Balance, Progression, etc etc. Said Updates should happen quite a bit more frequently as well, as the Artifacts Update was, as already imagined, the biggest one to get out from the Roadmap, but it turned out even bigger somehow... All that's left now is essentially to glue up all of the current pieces together and fill in the missing gaps, to finally turn Endless Tactic into a full-fledged game.

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

PATCHNOTES - 0.7.5

CHANGES

  • HP Bars.
  • Reworked selection logic (better contextual actions + simplified controls)!
  • No more dead turns at the start of each wave.
  • Smarter Hover Panels (terrain and units').
  • Additional tutorial dialogue.
  • Clearer UI.
  • Deeply reworked UX... less intrusive and more efficient at passing general information to the player.
  • Major bug fixes.
  • New Buildings art.
  • Better Dialogue Portraits.
  • Improved Dialogue Box.
  • Better Weather Events Overlay.
  • Smarter Confirmation Prompts.
  • Smoother transitions for Cursor "toggling".
  • Improved Camera.



Dev Notes: To follow The Exposition Update's major focus on smoothing beginners' UX, this mid-update patch brings major revisions to essentially ALL of the systems in place - old and new - in order to make controls, decision-making, and the gameplay loop in general feel as intuitive as possible to navigate through. After receiving some major feedback from testers, I've decided to wrap this up before moving onto the Artifacts Update, so that players will be able to properly experience all of the content available until then. The UI is still visually very much a WIP, however I believe that its behavior and responsiveness by now should be very close to final, at last.

- the_procrastinator

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

The Exposition Update and Endless Replayability Festival!

Hey everyone!
Sorry for the delay - as the Update did drop quite earlier than the patch-notes this time...In addition we're in the Steam Endless Replayability Festival! So be sure to wishlist the game and share it with your friends. Every little bit helps!



Here are the changes for our latest major one, the Exposition Update:

CHANGES

  • Revamped Beginner-UX - A mix of Mission & Unlocks progression with Tutorial Dialogue to slowly introduce the player to every and each mechanic without overwhelming them nor leaving anything "up to interpretation"!
  • Flavor Dialogue - a much needed window to inject lore and personality into the universe of Endless Tactics, all with a 'friendly' AI companion to walk you through it!
  • Grid-View - a smart overlay that subtly unmasks the terrain for what it is, a board. Much better readability with 0 compromises to the aesthetics.
  • Terrain-Display - An also much needed window into some of the more unconventional gameplay aspects of Endless Tactics, Corrupted Tiles... Also useful for checking out any potential effects and/or advantages for each Terrain type (more soon to come).
    ============================================================================
  • New Unit Art - as part of a (WIP) reworking going behind the curtains, enjoy the more readable and cleaner Unit designs (Buildings to come next)!
  • New Missions!
  • Greatly reworked and improved UI.
  • Finally a new and much more readable font!
  • Better Attack Indicators, with Knockback display and pre-calculations!
  • Countless fixes and general improvements.
  • Several visual improvements.
  • General optimizations.
  • Improvements and corrections to text.
  • Much, much more!


Dev Notes: And once again, this ended up being the biggest update so far! More so on the technical side this time, but getting the whole Dialogue system done from scratch will allow me to do plenty more with it in the future, and quite quickly. Overall, this is an Update focused quite heavily in the player's UX, to make it all feel more intuitive and cohesive, while we prepare for the next upcoming major gameplay feature - Artifacts! So stay tuned for that one as well, as it's going to be the final and biggest one.

All in all, likely the most overdue and necessary update to-date, and I'm very glad to finally get it out so I can go back to the "meatier" side of features.

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

DEV ROADMAP & PLANS

While I'm working on the very final touches for the upcoming major (technically even bigger than the OPPORTUNITY UPDATE) update, I decided to share a few details about the current roadmap I have in mind up until the game's full release:

[h2]DEVELOPMENT ROADMAP:[/h2]
  • 0.7 - THE EXPOSITION UPDATE: New robust Dialogue system, Tutorial Dialogue (introduction and notes about every mechanic/feature), and plenty of lore-friendly and world-building dialogue to make the universe of Endless Tactics to feel more alive and full of personality. Also including a metric ton of new QOL, with improvements to previous additions in that same regard, and plenty of new non-intrusive indicators to make you feel in full control of the battlefield (the Grid "X-Ray" being the highlight in that area). An insane amount of fixes, optimizations, visual improvements, new Art assets, and new Missions to accompany it all, as always.
  • 0.8 - THE UNDERGROUND ARTIFACTS UPDATE (placeholder name): New Artifacts mechanic - find new game-changing buried Artifacts at every few turns. Artifacts will contain mysterious effect that endlessly stack for the whole Operation! Choose between hoarding or discarding them, and make the craziest builds you can imagine. Artifacts are going to be an unlockable and toggleable modifier for ALL Operations. Also featuring plenty more of QOL, new Dialogue, and Missions to integrate it into the game's progression.
  • 0.9 - THE ORBITAL ANOMALIES UPDATE: Randomized Planetary modifiers (after unlocking all Operations) - The final spice to shake up the endgame, along with Artifacts. Planets will be randomly affected by all types of modifiers, varying after each Operation you complete - modifiers such as "Bad Weather" (more frequent Weather Events), "Explosive Enemies", and many many more! Bonus rewards included for those who are willing to face such harsh conditions.
  • 1.0 - LAUNCH: Extensive Q&A'ing, better UI, fixes, QOL, polishing, (likely) support to more languages, and much more!


This should be all. Although, worth noting is that, given the launch goes minimally well, my intention is to keep updating and supporting the game for quite a while, with many plans for post launch content Updates in mind already - most of which will be relatively easy to incorporate into the current systems, thankfully! Keep an eye out for the upcoming Update, as I should be able to release it very very soon :)

- the_procrastinator

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form