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Endless Tactics News

PATCH NOTES - 0.6.75

CHANGES

  • Localization Support!
  • Tons of UI Improvements.
  • Several text fixes.
  • General fixes.


For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

PATCH NOTES - 0.6.5

CHANGES

  • New Drop: Alien Eggs - They come in small and big sizes, spawning, respectively, a random Enemy Unit & Special Enemy Unit once they hatch!
  • Event Drops integration - Weather Events like the Meteorite Shower now have a chance to spawn randomized Drops on impact areas!
    ==============================================
  • Major fixes to Damage and Targets Indicators.
  • Shield-mitigation integration to Damage Indicators.l
  • Several optimizations.
  • Units & Buildings "ownership" shader improvements.
  • Some of the new reworked Unit sprites implemented!
  • Minor general fixes.


Dev Notes: With this (along with the future implementation of the actual sprites for each Drop), it's pretty much a wrap up for all of the recently implemented mechanics, with just a few more QOL and slight improvements to come. Next up on queue is the Tutorial & Dialogue Update! So stay tuned for that, as it should be quite a big one too.

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

The Opportunity Update

Hey everyone!
Here are the notes for our latest patch, the Opportunity Update:



CHANGES

  • Enemy Drops! Regular Enemies now have a chance a variety of mysterious derelicts! (Special Enemies still drop their respective Passive ability as a Passive Pod). Corruption Tumors, Explosive Crates, and a lot more of other goodies (or not, depending on the player's perspective).
  • New Escalation mechanic! As opposed to Extraction, you can now instead choose to Escalate your current Operation - faster resource collection, better rewards, more enemy spawns.
    ============================================================================
  • Revamped Spawn-blocking mechanic!
  • Damage "pre-calculation" display.
  • Reworked Passive Pods into the new Drops system (they are now targettable, and more streamlined with the gameplay mechanics in place).
  • Reworked Unit-spawning and Drop/Pods spawning logic! (now dynamically picks available neighbor cells if any).
  • Camera object-locking improvements.
  • New Tutorial missions.
  • Major improvements to the Upgrades Tree! (locked Upgrades are now hoverable).
  • Several balancement changes (and significantly more proportional currency rewards, to every RISK).
  • More Airdrop Rerolls Upgrade Levels! (Along with 1 initial level for free!).
  • Further improvements to Camera movement, and shake.
  • Improvements to Death AoE and Self-Destruct visuals.
  • Major improvements and fixes to Missions logic.
  • Tons of general fixes and other QOL improvements.


Dev Notes: Been a long time, for this equally as long list of changes. Among the 2 brand new features that are the focus of the Opportunity Update, I have also addressed pretty much every single point of feedback provided by "Matt From The Awesome Duo" on his recent gameplay video about the Endless Tactics :)

Along with, of course, a lot of the feedback filled by new users through our feedback form (link down below). The goal of this update was to, along with bringing in variety with Drops and better per-Operation progression with the Escalation mechanic, to revamp the UX and gameplay commands into a much more streamlined experience, so a lot of effort went into getting the current mechanics and interactions to be as intuitive and clear as possible (this is also gonna be addressed with our upcoming Tutorials Update, so stay tuned for that too!).

For any suggestions, feedback, or bugs please use the form below, post in the discord, or use the Steam forums. Thanks!

Feedback Form

PATCH NOTES - 0.5.75

Changes:

  • General UI fixes and improvements
  • Current Operation mission's now are dynamically displayed in the Pause Menu's Missions!
  • General QOL

PATCH NOTES - 0.5.7

Changes:

  • Major improvements and reworks to the camera, based on user feedback
  • Several improvements to readability, including to the font
  • Rework of Shop UI
  • Major improvements to the Hover Panel
  • Minor fixes