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  3. Developer Update #2 - 05.06.2025

Developer Update #2 - 05.06.2025

[h3]Hey there, Survivors![/h3][p][/p][h2]Today, we have a second Developer Update to keep you in the loop on our development progress! Let's jump into it![/h2][p][/p][p][/p][p][/p][h3]Creatures[/h3][p][/p][p]- Finalized BULK Concept arts[/p][p][/p][p][/p][p][/p][p]Thanks to his massive arms, BULK will be able to smash your base and defenses while being an incredibly resistant creature. A living tank.[/p][p]We also like to think he has some vibes of a good boy [/p][p](His design is partially doggo.)[/p][p][/p][p]- WIP BULK 3D Modeling[/p][p][/p][p][/p][p][/p][p]Last week, we started the blocking phase of BULK. As you can see, it’s challenging to get the proportions right, especially since the back and arm armor must fit together for the shield assembly (see concepts above).[/p][p][/p][p]- FLESH enemy modeling & texturing is now complete![/p][p][/p][p][/p][p]Here’s a first look at the final sculpt and textures. We went for a sharp, aggressive silhouette with glowing inner details to give it a menacing presence.[/p][p][/p][p]At the same time, we focused on clean readability, as these creatures will often appear in large groups; it's essential that players can quickly identify and react to them in the heat of battle. What do you think of the look?[/p][p][/p][h3]Environment[/h3][p][/p][p]- WIP environment concepts[/p][p][/p][p][/p][p]We've made solid progress on the environment![/p][p]This is 3D blockout for our next concept art, which will feature ground rifts and more dramatic rock formations. It's still rough, but we're excited about the direction we're taking. What do you think?[/p][p][/p][p]Here are some color variations, feel free to mark your favourite![/p][p][/p][p][/p][h3]Localization[/h3][p][/p][p]As part of our preparation for an upcoming event 😶‍🌫️, we've been working on localizing Land of Symbiosis into new specific languages. While there's still some polishing to do, the localization systems are already in place.[/p][p][/p][p]As a result, the Q3 playtest will be available in the following languages:[/p][p][/p]
  • [p] English[/p]
  • [p] French[/p]
  • [p] German[/p]
  • [p] Spanish[/p]
  • [p] Russian[/p]
  • [p] Portuguese[/p]
  • [p] Japanese[/p]
  • [p] Korean[/p]
  • [p] Simplified Chinese[/p]
[p][/p][h3]Network optimisations[/h3][p][/p][p][/p][p]Performance is a core priority in Land of Symbiosis, especially since we aim to simulate hundreds, if not thousands, of enemies simultaneously.[/p][p][/p][p]To support this, we've implemented a system that pre-computes major navigation data during the server’s initial loading phase. This significantly reduces runtime overhead and improves in-game performance despite having a runtime-generated procedural world.[/p][p][/p][p]Additionally, we've optimised how static elements of the environment are handled. These elements are now excluded from the network entirely, relying instead on the world seed and procedural generation to pre-pool them locally on each client. This approach reduces bandwidth usage and minimises latency when loading chunks around the player while increasing memory usage slightly for the client.[/p][p][/p][p]Thank you for your time and support. We hope you liked our new Developer update! See you in the next one![/p][p][/p][p][/p]