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Symbiosis News

Devlog: Building

Hello there!


[h2]In today's devlog, we would like to share some news and updates to the building system, which is a core gameplay element in Symbiosis. Let's jump into it![/h2]



[h3]Symbiosis is all about defending the core against swarms of enemies. Without a base, it’s impossible, and without building systems… Well there are no bases!

But the importance of construction goes far beyond stacking walls around your Core:[/h3]

  • Victory hinges on smart defence. Good fortifications and well-placed structures are the difference between holding the line or being overwhelmed.




  • Building accelerates the whole game loop. As you expand your bastion, you unlock systems that boost your character, improve mobility, let you travel further, and reach deeper into the alien world.




  • Exploration depends on your infrastructure. With the right upgrades, you can venture out to seal nest openings, discover rare enemies, and gather uncommon resources.




Whether you're a strategist who loves optimizing layouts or a wanderer who wants the base to run while you explore, building is at the heart of every decision.



[h3]Materials: construction starts with two core resources, easy to find and essential for expanding your first bastion around the Core.[/h3]

But as your ambitions grow, so do your needs:

  • A third, rarer resource becomes crucial for crafting advanced buildings. Securing it means pushing further into the map, holding new territory, and surviving higher threats.
  • Some structures also require special items to reach their full potential. These rare components unlock upgraded behaviors, stronger effects, or new interactions.




[h3]Players will have access to four main categories of structures, each critical to the ecosystem of your bastion:[/h3]

1. Conversion Structures
Collect, refine, and consume resources. These buildings fuel your economy and keep your entire base running.



2. Offensive Structures
From focused lasers to wide-area blasts, these are your automated weapons. They deal damage in various patterns and playstyles, helping you handle massive enemy counts through clever use of your surroundings and smart positioning.



3. Defencive Structures
Walls, doors, baits, funneling systems, anything that controls the flow of enemies or shapes the battlefield. Good defences buy time, create kill-zones, and let your offensive structures do their job.



4. Character-Oriented Structures
Some structures will help your prisoner evolve in the game. Being by mobility through teleportation. Or by upgrading your abilities through a biomass injection technology.







We are joining Steam Tower Defense Fest next week!

Hello there, Survivors!


[h2]We will be taking part in Steam Tower Defense Fest next week![/h2]



Celebrate this occasion with us from the 9th to the 16th of March!

Make sure to drop the Wishlist to support our development process! To all of those who already did, big
https://store.steampowered.com/app/2874540/Symbiosis/

Have a great Steam Tower Defense Fest!

~Symbiosis Team

Demo Update from the Developers Team

Hello there!


[h2]Today, we have a lot of news and updates about the game's current development plans for the following months. Let’s go straight into it.[/h2]



Demo Release Update

Unfortunately, we’ve decided to postpone the demo release. This wasn’t an easy decision, but it’s one we made for good reasons, and most importantly, because we listened to your feedback.
During our latest playtests, you shared a lot of valuable feedback. After taking the time to properly analyze it, we realized that some of your suggestions were not only valid, but crucial to the kind of game we want to build. Rather than rushing a demo that doesn’t fully reflect our vision, we chose to take a step back and improve the foundations of Symbiosis.

Below, we’d like to walk you through the main changes we’re currently working on, to give you a clear idea of the direction the game is heading.



One of the most recurring pieces of feedback was that the characters felt a bit too generic for a sci-fi universe. We completely agreed. While functional, they lacked a strong identity and an emotional connection with the player.
As a result, we’ve been working on a deeper lore and a stronger narrative context for the characters you’ll play.

You can see the first character concepts we drafted below.





Previously, you embodied trained sci-fi soldiers sent to explore and survive on an alien world. While that setup worked, it didn’t create enough personal stakes or attachment between you and your character.

The updated lore now goes in this direction:

In the far future, the Centralized Human Republic (C.H.R.) decreed that every colony must relinquish all control to them. This decision sparked rebellions across the galaxy.

To manage the growing number of prisoners, the C.H.R. offers the most “gifted” inmates a choice: spend years in an overcrowded facility, or serve the Republic by reclaiming planets lost to dangerous experiments.

Players take control of these selected few, fight for survival, freedom, or die trying


You now play as inmates, forced into reclaiming hostile worlds. Death is not an escape: your character is cloned using biomass harvested from defeated creatures. The C.H.R. will keep sending you back, again and again, until their territories are secured.

This shift allows us to create stronger character identities and a clearer player fantasy: you’re no longer a generic soldier, but a disposable asset fighting against both the environment and the system exploiting you.



We were thrilled to see that many of you already recognized the game’s potential. The creatures, combat, and especially base defense were very well received. However, exploration, while interesting at first, became repetitive too quickly.

This pushed us to rethink how the world of Planet Sigma is generated.

Previously, the world was massive, probably too much. While impressive, it prevented us from creating a strong progression loop in a game centered around base defense. As a result, we made two major decisions.

First, the world is now structured as a large plateau, almost like an island. This creates a more controlled space where exploration is denser, threats are clearer, and building a stronghold truly matters. Waves of creatures now emerge from the depths, reinforcing the survival and defense aspects of the game.



Second, we heavily reworked the crafting and inventory systems. We realized that resource management was too manual and repetitive. Our goal has always been to let players automate gathering over time, so they can focus on what truly defines Symbiosis: combat, exploration, and building meaningful defenses.

Automation doesn’t remove gameplay, it will progressively remove busywork.



The art direction is also evolving; we believe screenshots will speak more than explanations.



You may have noticed the green fog appearing in recent screenshots and on the minimap 👀
This isn’t just a visual effect. It’s a new environmental threat that plays a key role in the game loop, reinforcing the sense of danger, exploration, and pressure coming from the world itself.

[h3]Moving Forward[/h3]

We know delaying the demo can be disappointing, but we strongly believe this additional time is necessary to deliver a better and more cohesive experience. One that truly reflects both our vision and your feedback as a community.
Thank you for your patience, your trust, and for helping us shape Symbiosis. We’ll keep sharing updates as development progresses, and we’re excited to show you what’s coming next!

Demo Date Reveal!

Hey there!


[h2]We are happy to announce the date for our new Demo release![/h2]



[h3]The Demo will be live on the 26th of January![/h3]

Here is a Demo Date Reveal Trailer:

https://www.youtube.com/watch?v=qMo4K2FzS0k

This is a huge step for us, and we hope you will have a lot of fun playing and surviving in the world of Symbiosis!

Thank you for all of your support during our development. This means a lot for us!

~Symbiosis Team

We reached 10K Wishlists!

Hey there, Survivors!


[h2]We are happy to announce that we have reached 10k Wishlists on Steam![/h2]



This is a great achievement for us, and we want to thank you all for your great support!

We hope you will stay with us until the release of the game and that you will enjoy the experience of playing Symbiosis!

Have a great day!

~Symbiosis Team